The Holy Gosh Darn Review – A brilliantly designed time-travelling adventure game

Perfectly
Paranomal
are
back
with
the
third
game
in
their
Tuesday
trilogy
and
this
might
just
be
the
best
one!
The
Holy
Gosh
darn
is
a
sharply
written
adventure
game
with
excellent
time-traveling
puzzles.
Whether
you’ve
already
played
through
Manual
Samuel
and
Hellheim
Hassle
or
if
this
is
you’re
first
time
in
Perfectly
Paranormal’s
crazy
world,
The
Holy
Gosh
Darn
is
gosh-darn
good
time.

Our
unlikely
Heavenly
hero
is
Cassiel
of
Celerity,
an
foul-mouthed,
snarky
angel
who
spends
her
days
hanging
out
with
a
friend
at
the
Pearly
Gates.
God
hasn’t
been
around
much
lately,
so
Cassiel
is
a
little
lost.
She
and
her
pal
pass
the
time
by
playing
Guess
that
Dawg
since
only
canine
souls
seem
to
be
meeting
the
criteria
to
get
into
Heaven.
Humans
are
a
rarity,
much
to
dismay
of
Cassiel’s
friend
and
to
Peter
who
man’s
Heaven’s
entrance.
But
then
6pm
rolls
around
and
with
it
a
horde
of
Phantoms
hellbent
on
wrecking
everything.
Rushing
to
Peter,
Cassiel
finds
out
that
she
needs
to
get
The
Holy
Gosh
Darn,
an
important
artefact
capable
of
defending
Heaven,
so
she
sets
off
and….boom.
The
Phantoms
annihilate
Heaven
in
a
glorious
explosion
that
makes
it
look
like
a
nuclear
bomb
somehow
died
and
went
to
the
afterlife.

Available
On:
PC,
Xbox,
Switch,
PlayStation
Reviewed
On:
PS5
Developed
by:
Perfectly
Paranormal
Published
by:
Yogscast
Games

Review
code
provided
by
the
publisher.

That’s
where
Death
comes
into
the
picture,
the
very
same
hat-wearing,
hoodie-loving
one
seen
in
2016’s
Manual
Samuel.
Yes,
The
Holy
Gosh
Darn
not
only
takes
place
in
the
same
universe
as
developer
Perfectly
Paranormal’s
last
two
games,
but
also
on
the
very
same
day.
Fear
not
though,
mortal,
because
while
they
tie
together
in
a
few
ways,
The
Holy
Gosh
Darn
works
perfectly
as
its
own
standalone
adventure.

Death
is
here
to
help
save
Heaven,
which
is
ironic
because
it’s
his
humongous
cock-up
that
causes
its
destruction
in
the
first
place.
To
be
more
specific,
Death
is
here
to
make
Cassiel
save
Heaven
for
him
with
the
help
of
a
handy-dandy
time-piece
that
Cassiel
can
use
to
rewind
and
fast-forward
time.
Since
she
didn’t
bother
to
get
her
Angelic
ass
up
until
noon
that’s
the
earliest
she
can
jump
back
to,
but
she
can
also
rewind
in
fifteen-minute
increments
as
well
or
jump
back
to
a
checkpoint
you
left.
Armed
with
a
magical
clock,
Cassiel
needs
to
figure
out
how
to
stop
the
Phantoms,
taking
on
her
on
a
quest
to
locate
the
titular
Holy
Gosh
Darn,
find
out
what
God
is
up
to
and
insult
a
bunch
of
old
people.
It’s
going
to
be
the
longest
six
hours
of
Cassiel’s
life.

It’s
Heaven,
but
not
quite
as
you’d
probably
imagine
it.
In
this
universe,
the
afterlife
isn’t
all
that
much
different
from
Earth,
with
people
filling
out
paperwork,
working
jobs,
living
in
apartments
and
generally
just
getting
on
with
it.
Hell
has
gotten
a
remodel,
too,
and
honestly
doesn’t
look
like
a
terrible
place
to
live.
Heck,
there’s
even
a
board-game
cafe
you
can
hang
out
in.
Perfectly
Paranormal’s
idea
of
where
we
go
when
we
die
might
not
be
the
most
glamorous,
but
it
sure
is
interesting,
mixing
in
elements
from
various
religions
around
the
world,
including
a
pretty
hefty
dose
of
Norse
mythology
for
good
measure.

The
writing
style
is
likely
going
to
be
the
most
divisive
aspect
as
it
relies
heavily
on
quirky
characters
and
snarky
dialogue,
the
kind
where
almost
everyone
comes
off
as
being
slightly
dickish.
In
other
words,
it
does
have
the
overused
writing
tone
so
often
associated
these
days
with
the
MCU.
Y’know,
the
one
where
everything
has
a
sarcastic
tinge,
a
sense
that
nobody
is
taking
things
seriously
and
everyone
has
a
million
and
one
witty
comebacks?
Even
if
you’re
tiring
of
the
style
though,
Perfectly
Paranormal
does
handle
it
extremely
well,
and
in
fairness
to
the
developer’s
it’s
in
keeping
with
the
style
they
used
for
Manual
Samuel
and
Hellheim
Hassle.

Whether
you’re
talking
to
a
literal
demonic
asshole,
insulting
elders,
conversing
with
Death
or
convincing
someone
they
owe
you
money
there’s
never
a
dull
moment!
Sure,
not
every
joke
lands,
but
almost
all
of
them
do
which
is
pretty
impressive,
and
while
the
game
uses
religion
as
its
story-telling
foundation
and
as
its
joke-punchbag,
the
sharp
writing
never
once
ventures
into
anything
that
feels
outright
disrespectful.
It’s
a
difficult
balancing
act
to
pull
off,
yet
Perfectly
Paranormal
does
it
with
aplomb.

But
I
did
find
myself
wishing
the
game
would
dare
to
poke
fun
at
other
religions
aside
from
Christianity,
too.
In
almost
every
book,
film
or
game
it
almost
always
seems
to
be
Christianity
that
gets
spoofed.
Perhaps
it’s
just
because
it
has
some
of
the
most
commonly
known
and
widely
recognized
imagery
and
concepts,
but
it
is
getting
overplayed.
There’s
plenty
of
comedy
material
to
be
mined
in
Islam
or
Judism
or
Buddhism,
for
example,
and
yet
we
get
so
little.
I
can’t
help
but
wonder
if
Christanity
is
viewed
as
the
“safe”
option
to
poke
fun
at
without
ruffling
any
feathers,
Angelic
or
otherwise.

Cassiel
and
Death
are
the
only
two
people
who
know
what’s
going
to
happen
to
Heaven,
creating
a
fun
juxtaposition:
while
you’re
sprinting
around,
trying
to
figure
out
how
to
save
Heaven,
everyone
else
is
going
through
another
normal
day.
That
means
they
tend
to
be
rather
chatty,
eager
to
bore
Cassiel
with
mundane
nonsense
that
is
100%
not
helpful
to
an
Angel
on
a
time-limit.
The
game
makes
clever
use
of
this,
letting
Cassiel
interrupt
conversations
with
an
angry
“Get
to
the
point!”.
You’ve
got
to
be
careful
though,
because
while
some
people
will
put
up
with
her
rudeness,
other
characters
won’t
and
will
refuse
to
speak
until
you
rewind
time.
The
more
you
play
the
more
you
learn
who
you
can
push
and
who
you
can’t.
You’ll
also
figure
out
conversational
shortcuts
that
let
you
speed
through
a
lengthy
chat
to
get
the
information
you
need.

Since
this
is
an
adventure
game,
I’m
sure
you
already
know
what
you’re
mostly
going
to
be
doing.
Yep,
solving
puzzles,
baby!
Sure,
there
are
a
few
other
things
thrown
into
the
mix
like
some
very
light
platforming
or
skydiving
past
the
soul’s
of
dogs
on
their
way
to
Heaven,
but
most
of
the
time
you’re
going
to
be
working
through
the
stupendously
designed
puzzles.
The
Holy
Gosh
Darn
never
fails
to
make
exceptional
use
of
its
time-traveling,
while
also
carefully
balancing
the
level
of
difficulty.
Despite
how
obtuse
time-travel
as
a
concept
can
sometimes
be,
you’ll
never
be
stuck
for
too
long
and
the
game
is
consistently
excellent
at
pointing
you
in
the
right
direction.
Using
the
clock
to
bounce
back
and
forth
becomes
second-nature.

On
paper
it
sounds
like
the
time-traveling
should
become
boring
because
some
puzzles
might
require
you
to
loop
three
or
four
times
before
getting
the
sequence
right,
but
the
game
always
seems
to
find
a
way
to
tweak
each
loop
just
enough
to
keep
it
fun.
You
might
have
found
a
shortcut,
or
maybe
unlocked
a
conversation
option
that
let’s
Cassiel
cut
to
the
chase,
making
this
go-around
smoother.
Other
times
you’ll
repeat
loops
because
of
your
own
mistakes,
like
forgetting
to
grab
the
Heaven
money
from
your
jeans
in
your
pocket.
Or
you’ll
jump
back
in
time
only
to
realize
you
never
put
the
cup
of
coffee
you
needed
into
the
clock.
Of
course,
despite
the
thematic
urgency
of
saving
Heaven,
you
can
repeat
time
as
much
as
you
like,
so
there’s
never
any
chance
of
failing
completely.

Getting
into
a
gaming
cafe’s
VIP
lounge
is
an
excellent
example
of
the
game
building
layer
upon
layer
of
puzzle
goodness.
First,
you
need
to
use
your
knowledge
of
the
future
to
politely
cough
whenever
someone
swears
so
that
they
don’t
have
to
toss
a
coin
to
Sweary,
Hell’s
resident
little
imp
who
appears
with
a
swear-jar
whenever
a
denizen
forgets
to
keep
their
tongue
in
check.
Once
in
the
cafe,
you
need
to
win
a
mobile
phone
by
redeeming
tokens,
which
means
finding
out
how
to
get
enough
money
to
enter
into
a
tabletop
RPG
where
you
can
again
use
your
clock
to
figure
out
how
to
come
out
on
top.

Whenever
the
time-traveling
novelty
is
starting
to
fade
away
the
game
adds
new
wrinkles
to
keep
things
interesting.
A
handy
upgrade
that
lets
you
put
a
single
item
into
the
clock
so
that
it
travels
back
in
time
with
you
completely
changes
how
puzzles
are
handled,
for
example.
It’s
especially
fun
when
the
game
teaches
how
to
use
this
new
power
to
duplicate
items.
And
then
just
when
that
new
power
seems
to
have
reached
its
limits,
the
developers
find
even
more
ways
to
keep
it
feeling
fresh
and
fun,
bringing
in
interesting
new
characters
or
sending
you
somewhere
different.

And
then
at
a
perfectly
judged
10
hours
or
so
the
game
wraps
everything
up
in
a
satisfying
ending
that
also
opens
the
door
for
even
more
Tuesday-based
adventures.
There’s
even
some
extra
side-quests
to
tackle
just
for
fun
and
to
complete
the
cool
Trophy
list,
plus
a
New
Game+
mode
which
you’ll
need
to
use
to
beat
the
game
in
under
30
rewinds.

In
Conclusion…

















Rating:
4
out
of
5.

Holy
feces,
this
game
is
good!
Perfectly
Paranomal
keep
knocking
it
out
of
the
park.
First,
a
skateboard,
then
ripping
off
limbs
and
now
time-travel;
they
keep
finding
amazing
new
ways
to
experience
their
unique
universe.
It
makes
me
excited
to
see
what
weird
and
wonderful
concept
they
come
up
with
next.

The
Holy
Gosh
Darn
uses
its
time-traveling
gimmick
to
full-effect,
crafting
a
multitude
of
fun
puzzles
within
a
world
packed
full
of
wacky
characters,
witty
jokes
and
crude
gags.
But
perhaps
the
best
thing
about
the
game
is
how
it
expands
on
the
universe
that
Perfectly
Paranormal
is
building.
It’s
said
that
God
created
man
in
his
image,
and
once
you’ve
spent
a
while
in
Heaven
and
Hell
it
makes
a
lot
of
sense

the
denizens
of
the
Afterlife
are
a
flawed
bunch,
and
thus
so
are
the
humans.

The
Holy
Gosh
Darn
is
out
here
doing
the
Lord’s
work!
And
God
knows,
he
works
in
Mysterious
Ways.

Recommended

Recommended

Don’t Forget These!

Nintento

Sony Playstation