
Yesterday
Bethesda
confirmed
the
dozens
of
leaks
and
rumours
by
announcing
and
releasing
a
remaster
of
The
Elder
Scrolls
IV:
Oblivion,
the
2006
RPG
which
stole
more
hours
of
my
life
than
my
coke-cola
addiction
has.
And
if
the
Steam
numbers
are
anything
to
go
by,
it’s
already
a
massive
success.
According
to
SteamDB,
which
tracks
all
sorts
of
lovely
Steam
data,
the
remaster
managed
a
very
impressive
peak
concurrent
player
count
of
182,298
just
13
hours
ago.
Considering
the
game
was
shadowdropped
with
no
warning
(unless
you’re
terminally
online,
like
me)
that’s
not
too
shabby,
and
it
also
means
that
the
peak
player
count
will
probably
grow
over
the
next
few
days,
too.
Keep
in
mind,
that’s
also
just
one
small
fraction
of
the
players.
The
remaster
–
which
uses
Unreal
Engine
5
for
the
graphics
and
the
game’s
original
engine
for
everything
else
–
was
also
released
on
Xbox
and
PlayStation,
and
is
also
available
on
Game
Pass.
In
other
words,
the
actual
total
number
of
players
and
copies
sold
must
be
far
higher.
Bethesda,
though,
haven’t
announced
any
official
numbers
as
of
yet.
Mind
you,
it
hasn’t
even
been
24
hours
yet
since
the
game
was
released.
I’ve
only
managed
to
get
an
hour
or
two
into
the
game,
but
even
from
that
limited
experience,
I’m
impressed
with
what
developer
Virtous
has
achieved.
It
looks
terrific
but
retains
the
feel
of
the
original
game,
right
down
to
the
goofy
NPCs
and
general
jankiness.
There’s
been
so
major
improvements,
too,
like
a
reworked
levelling
system
that
mixes
Oblivion
and
Skyrim.
Honestly,
though,
what
hit
me
hardest
was
the
music.
It
was
like
being
kicked
in
the
nostalgia-balls
so
hard
that
I
travelled
back
in
time
to
2006
and
felt
like
a
kid
again.