Tango Gameworks was pitching Hi-Fi Rush 2 before being shut down


According
to
a
new
report
from
Jason
Schreier
of
Bloomberg
,
the
team
at
Tango
Gameworks
was
pitching
a
sequel
to
their
critically
acclaimed
Hi-Fi
Rush
which
launched
last
and
was
recently
ported
to
PlayStation.

Schreier
spoke
to
several
people
behind
the
scenes
and
even
seemed
to
have
access
to
an
audio
recording
of
a
townhall
meeting
where
Xbox
president
Matt
Booty
praised
Hi-Fi
Rush
but
“did
not
specify
why
the
company
had
shut
down
the
development
studio
behind
it,
according
to
three
people
who
were
in
attendance.”


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Apparently
Arkane
Austin,
another
of
the
four
studios
shut
down,
was
also
in
the
process
of
pitching
a
new
game
that
returned
to
their
immersive
sim
roots,
such
as
Dishonored
3.
It
was
previously

widely
reported
that
the
company
hadn’t
really
wanted
to
develop
the
poorly
received
Redfall
and
that
many
of
its
staff
had
already
left
because
of
it.

According
to
the
audio
that
Schreier
heard,
“Both
Tango
and
Arkane
released
games
last
year
and
were
looking
to
hire
additional
staff
as
they
pitched
new
projects,
which
Booty
and
Braff
suggested
was
the
main
factor
behind
their
closures.”

In
a
somewhat
idiotic
statement,
Jill
Braff,
head
of
ZeniMax
studios,
was
heard
to
say
that,
“It’s
hard
to
support
nine
studios
all
across
the
world
with
a
lean
central
team
with
an
ever-growing
plate
of
things
to
do,”
as
a
justification
for
closing
Tango
Gameworks,
Arkane
Austin,
Alpha
Dog
Games
and
the
absorption
of
Roundhouse
Studios
into
Zenimax
Online.


Suggested
Reading:

Surely
if
supporting
nine
studios
was
going
to
be
hard,
then
the
answer
would
be
to
not
buy
them
in
the
first
place?
It’s
the
kind
of
dumb
corporate
logic
that
led
to
Embracer
gobbling
up
studios
and
then
crashing
hard
when
it
couldn’t
handle
them
all.
As
we
know,
that
ended
up
with

Embracer
selling
off
or
shutting
down
numerous
studios,
sacking
a
lot
of
people
and
ultimately
announcing
its
split
into
three
companies.

Microsoft
purchased
Zenimax
as
a
method
of
feeding
Game
Pass,
with
part
of
the
idea
being
that
Game
Pass
would
enable
the
production
of
smaller
games
as
the
emphasis
would
not
have
to
be
purely
on
selling
millions
of
copies.
Yet
the
shuttering
of
an
excellent
studio
like
Tango
Gameworks
has
proven
that
wrong,
and
I
can
only
imagine
that
various
other
studios
under
the
Xbox
umbrella
are
feeling
pretty
nervous
right
now.

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