

Since
launching
earlier
this
year
and
becoming
a
massive
sales
success
(20+
million
and
counting)
and
then
winning
Steam’s
Game
of
the
Year,
only
one
thing
has
been
missing
from
Black
Myth:
Wukong‘s
reign
–
where
the
hell
is
the
Xbox
version?
Well,
it
looks
like
the
Xbox
Series
S
is
to
blame.
Black
Myth:
Wukong
was
originally
announced
as
coming
to
PlayStation,
PC
and
Xbox.
The
Xbox
version
was,
however,
delayed
with
the
developer
offering
very
little
explanation
outside
of
needing
more
optimisation.
People
began
to
speculate
that
the
Series
S
might
be
the
issue
due
the
weaker
console
struggle
to
run
the
game.
This
theory
was
supported
by
other
sources
claiming
that
the
Xbox
version
was
suffering
from
a
memory
leak
issue.
This
would
hit
the
Series
S
hard
as
the
cheaper
console
has
less
RAM
available.
Then
the
story
got
wilder
as
stories
began
spreading
about
a
secretive
exclusivity
deal
with
Sony.
Microsoft
did
not
help
as
it
kept
repeating
a
vague
statement
about
not
discussing
other
companies
deals,
resulting
in
people
speculating
that
Microsoft
was
admitting
to
the
exclusivity
deal
without
outright
saying
it.
But
now
it
seems
like
the
Xbox
Series
S
really
is
the
issue.
As
spotted
by
Reddit
user
Fidler_2:,
the
game’s
creative
director
posted
on
Chinese
social
media
platform
Weibo,
discussing
Wukong’s
winning
of
Steam’s
Game
of
the
Year.
In
the
post,
the
briefly
touched
upon
the
“missing”
Xbox
version
of
the
game,
saying
that
consoles
“10GB
of
shared
memory”
was
a
hurdle
they
could
not
overcome
“without
a
few
years
of
optimization
experience.”
His
exact
post
is
below.
Please
do
keep
in
mind
that
these
are
machine
translations
and
may
not
be
wholly
accurate.
I’ve
included
two
versions:
one
from
Google
Translate,
and
the
second
from
ChatGPT:
Google
Translate:
“Although
there
were
no
big
surprises,
I
still
felt
a
little
emotional
after
winning
all
of
them.
Everyone’s
fighting
power
is
so
terrifying,
but
the
only
thing
missing
is
the
XBOX
robe…
It
seems
a
bit
wrong
(but
that
10G
shared
memory,
it
is
really
impossible
to
get
it
without
a
few
years
of
optimization
experience.”
ChatGPT:
“Although
there
were
no
major
surprises,
I
still
felt
a
bit
sentimental
after
securing
everything.
Everyone’s
combat
power
is
truly
terrifying,
except
for
the
missing
Xbox
cloak…
It
seems
like
it
shouldn’t
be
(but
that
10GB
of
shared
memory,
without
years
of
optimization
experience,
it’s
really
hard
to
bring
it
down.”
I
will
attempt
to
confirm
these
with
Chinese
speakers
if
possible,
and
will
update
this
article
should
I
manage
it.
Personally,
I
think
this
is
likely
very
true,
and
fits
perfectly
with
the
memory
leak
issue.
In
my
own
experience
on
PS5,
the
game
does
suffer
from
a
memory
leak
as
performance
problems
began
occurring
if
I
left
the
game
running
for
too
long,
and
only
a
full
restart
of
the
console
would
solve
it.
Other
people
reported
the
same
problem.
The
smaller
memory
capacity
of
the
Series
S
would
make
it
more
susceptible.
And
it’s
not
like
the
Series
S
hasn’t
caused
issues
in
the
past.
A
former
Rockstar
and
Naughty
dog
designer
wished
the
Series
S
didn’t
exist,
describing
it
as
“annoying
to
optimise”
for.
Baldur’s
Gate
3
was
heavily
delayed
because
the
developers
couldn’t
get
split-screen
working
on
the
cheaper
machine,
eventually
causing
Microsoft
to
let
them
publish
the
game
minus
split-screen
on
the
Series
S.
However,
as
big
as
Black
Myth:
Wukong
is,
it
seems
Microsoft
doesn’t
want
to
cede
ground
on
this
issue.
That’s
because
Baldur’s
Gate
3
launched
without
feature-parity
but
otherwise
did
come
out
on
both
machines
as
per
Microsoft’s
rules.
If
they
allowed
Wukong
to
release
on
Series
X
only,
it
would
be
a
huge
compromise
and
other
developers
would
want
the
same
deal.
At
the
moment,
Microsoft
does
not
appear
willing
to
risk
it.
There
is
at
least
some
potential
good
new:
the
director
did
not
say
the
game
was
cancelled
on
Xbox
or
not
coming
out,
so
there’s
still
some
hope
they
can
figure
the
issue
out
and
let
Xbox
owners
enjoy
Black
Myth:
Wukong.

