The Elder Scrolls IV: Oblivion Remastered – All the Glorious Differences Between It And The 2006 Original

In
2006,

Oblivion

dropped
like
a
magical
bomb,
changing
RPGs
forever
and
teaching
a
generation
that
you
can’t
just
walk
into
Kvatch
unprepared.
Fast
forward
nearly
two
decades,
and
Bethesda
has
decided
to
give
Cyrodiil
the
spa
treatment
with

Oblivion
Remastered
.
But
what
exactly
has
changed?
Here’s
your
guide
to
all
the
shiny
new
(and
hilarious)
differences.
Do
keep
in
mind
that
the
game
is
huge,
so
these
may
be
other
changes
I
haven’t
noticed
yet.
Feel
free
to
shout
out
anything
you’ve
noticed
in
the
comments
section
at
the
end
of
the
article.

Graphics
&
Visuals:
From
Potato
to
Picasso


  • Engine
    Upgrade
    :
    Powered
    by
    Unreal
    Engine
    5,
    the
    world
    now
    looks
    less
    like
    a
    fever
    dream
    and
    more
    like
    an
    actual
    fantasy
    paradise.
    Sadly,
    the
    game
    has
    lost
    some
    of
    its
    vibrancy,
    as
    well
    as
    the
    insane
    bloom
    effect,
    but
    the
    trade-off
    is
    worth
    it.
    Oblivion
    now
    looks
    like
    what
    you
    remember
    it
    looking
    like.

  • Character
    Models
    :
    NPCs
    have
    finally
    learned
    to
    emote
    properly.
    Goodbye,
    dead
    stares;
    hello,
    expressive
    faces
    that
    don’t
    haunt
    your
    dreams.
    Well,
    kind
    of.
    Facial
    models
    are
    still
    stiff
    compared
    to
    other
    games,
    but
    compared
    to
    the
    original
    Oblivion
    it’s
    a
    massive
    improvement.
    Characters
    clothes,
    armour
    and
    weapons
    look
    superb,
    though.

  • Dynamic
    Environments
    :
    Water
    reflects
    properly,
    weather
    feels
    alive,
    and
    sunsets
    might
    just
    make
    you
    stop
    and
    cry
    in
    the
    middle
    of
    a
    goblin
    cave.
    The
    new
    lighting
    system
    is
    gorgeous,
    especially
    when
    you
    encounter
    an
    Oblivion
    gate.

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Gameplay
&
Mechanics:
Less
Jank,
More
Joy


  • Combat
    System
    :
    Sword
    swings
    feel
    meatier,
    bows
    have
    actual
    weight,
    and
    enemies
    react
    to
    being
    hit
    like
    they’ve
    just
    been
    personally
    offended.

  • Stealth
    Mechanics
    :
    Sneaking
    is
    less
    “maybe
    they’ll
    see
    me,
    maybe
    they
    won’t”
    and
    more
    “I
    am
    a
    shadow.”

  • Stamina
    Management
    :
    You
    aren’t
    a
    wheezing
    mess
    after
    10
    seconds
    anymore.
    And
    you
    can
    sprint
    now,
    making
    getting
    around
    much
    quicker.

  • Third-Person
    Camera
    :
    It’s
    smooth,
    responsive,
    and
    finally
    worth
    using
    outside
    of
    “Look
    at
    my
    sweet
    Daedric
    armor”
    screenshots.
    Squeeze
    your
    eyes
    and
    you
    could
    almost
    think
    you
    were
    playing
    a
    third-person
    action
    game.
    Almost.

UI
&
Menus:
Streamlined
for
the
Modern
Adventurer


  • User
    Interface
    :
    Sleeker,
    cleaner,
    and
    about
    75%
    less
    “where
    the
    hell
    is
    that
    quest
    marker?”
    Handy
    improvements
    include
    zooming
    in
    to
    see
    the
    local
    map
    rather
    than
    it
    being
    on
    a
    separate
    tab,
    and
    just
    a
    lot
    more
    information
    in
    general.

  • Control
    Schemes
    :
    Redesigned
    to
    feel
    natural
    whether
    you’re
    keyboard-mashing
    or
    chilling
    with
    a
    controller.
    Now,
    the
    d-pad
    acts
    as
    shortcuts
    for
    opening
    up
    the
    map,
    magic,
    stats
    and
    inventory.

Audio
&
Voice
Acting:
More
Voices,
Less
Cloning


  • Voice
    Acting
    :
    They
    finally
    hired
    more
    than
    four
    people!
    Expect
    a
    lot
    more
    vocal
    variety
    across
    the
    land.
    There’s
    even
    some
    completely
    new
    lines
    of
    dialogue,
    too!
    But
    best
    of
    all,
    they’ve
    kept
    an
    old
    mistake
    in
    which
    you
    can
    hear
    an
    actor
    asking
    to
    do
    a
    line
    again
    before
    laughing.

  • Sound
    Design
    :
    Forests
    whisper,
    caves
    groan,
    and
    cities
    feel
    alive
    with
    actual
    ambiance.
    There’s
    a
    lot
    of
    new
    background
    and
    ambient
    sound,
    making
    for
    a
    more
    immersive
    experience.
    Right
    up
    until
    you
    hear
    one
    of
    Oblivion’s
    famously
    weird
    NPC
    conversations.

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Leveling
&
Progression:
A
Full
Makeover

Leveling
in
the
original

Oblivion

was…
an
experience.
You
chose
seven
Major
Skills,
and
the
only
way
to
level
up
was
by
improving
them.
Worse,
you
had
to

micromanage

every
skill
increase
to
squeeze
out
the
maximum
+5
bonuses
to
Strength,
Endurance,
and
other
attributes
at
each
level.
If
you
didn’t?
Congrats:
the
bandits
now
have
adamantium
armour,
and
you
still
hit
like
a
wet
noodle.


Remastered

throws
that
nightmare
into
the
nearest
Oblivion
gate
and
shuts
it
behind
you:


  • Major
    Skills
    Still
    Matter,
    But
    More
    Flexibly
    :
    You
    still
    choose
    Major
    Skills,
    but
    now

    any

    skill
    increases
    contribute
    to
    leveling.
    Major
    Skills
    just
    give
    a
    little
    extra
    XP.

  • No
    More
    Attribute
    Multipliers
    :
    Gone
    is
    the
    awkward
    “train
    Acrobatics
    10
    times
    to
    get
    +5
    Agility”
    nonsense.
    Now,
    when
    you
    level
    up,
    you
    automatically
    receive
    twelve
    attribute
    points
    to
    freely
    assign
    wherever
    you
    want

    Strength,
    Intelligence,
    Endurance,
    and
    so
    on.
    Build
    your
    hero
    your
    way,
    without
    a
    calculator.

  • Skill-Based
    Progression
    :
    Using
    a
    skill
    naturally
    levels
    it
    up,
    and
    leveling
    skills
    feeds
    into
    your
    character
    level
    without
    weird
    backflips.
    Want
    to
    be
    a
    better
    sneaky
    archer?
    Just
    sneak
    and
    shoot.
    No
    spreadsheets
    required.

  • Dynamic
    Difficulty
    Scaling
    2.0
    :
    Enemies
    still
    scale
    (this

    is

    Oblivion)
    to
    your
    level,
    but
    it’s
    much
    smarter.
    You
    won’t
    get
    obliterated
    by
    a
    highwayman
    in
    full
    Daedric
    armor
    just
    because
    you
    spent
    a
    sunny
    afternoon
    picking
    Nirnroot.
    It
    still
    isn’t
    perfect,
    but
    it’s
    a
    hell
    of
    a
    lot
    better
    than
    it
    was.

In
short:
you
get
to
play
the
game

how
you
want
,
level
up

when
you
want
,
and
become

who
you
want

without
feeling
like
you
accidentally
doomed
your
entire
save
file
by
picking
Speechcraft
as
a
Major
Skill.
(We’ve
all
been
there.
)


10 of The Best Elder Scrolls IV: Oblivion Side-quests (Just In Time For The Remaster)

Because
saving
the
world
can
wait
until
you’e
solved
a
murder
mystery
or
gotten
trapped
in
a
crazy
magical
painting.

Content
&
Expansions:
All
the
Goodies,
No
Extra
Payment


  • DLC
    Integration
    :

    Knights
    of
    the
    Nine
    ,

    Shivering
    Isles
    ,
    and
    all
    the
    other
    DLC
    goodies
    are
    baked
    right
    in.
    The
    result
    is
    an
    expansive
    game
    with
    hundreds
    of
    hours
    of
    content.

Bonus:
Yes,
Horse
Armor
is
Back


Horse
Armor
:
The
internet’s
favorite
microtransaction
is
back—shiner,
sassier,
and
still
utterly
useless.
Yup,
the
Deluxe
Edition
even
gives
you
some
new
four-legged
armour.
10/10,
would
buy
again.

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