
In
2006,
Oblivion
dropped
like
a
magical
bomb,
changing
RPGs
forever
and
teaching
a
generation
that
you
can’t
just
walk
into
Kvatch
unprepared.
Fast
forward
nearly
two
decades,
and
Bethesda
has
decided
to
give
Cyrodiil
the
spa
treatment
with
Oblivion
Remastered.
But
what
exactly
has
changed?
Here’s
your
guide
to
all
the
shiny
new
(and
hilarious)
differences.
Do
keep
in
mind
that
the
game
is
huge,
so
these
may
be
other
changes
I
haven’t
noticed
yet.
Feel
free
to
shout
out
anything
you’ve
noticed
in
the
comments
section
at
the
end
of
the
article.
Graphics
&
Visuals:
From
Potato
to
Picasso
-
Engine
Upgrade:
Powered
by
Unreal
Engine
5,
the
world
now
looks
less
like
a
fever
dream
and
more
like
an
actual
fantasy
paradise.
Sadly,
the
game
has
lost
some
of
its
vibrancy,
as
well
as
the
insane
bloom
effect,
but
the
trade-off
is
worth
it.
Oblivion
now
looks
like
what
you
remember
it
looking
like. -
Character
Models:
NPCs
have
finally
learned
to
emote
properly.
Goodbye,
dead
stares;
hello,
expressive
faces
that
don’t
haunt
your
dreams.
Well,
kind
of.
Facial
models
are
still
stiff
compared
to
other
games,
but
compared
to
the
original
Oblivion
it’s
a
massive
improvement.
Characters
clothes,
armour
and
weapons
look
superb,
though. -
Dynamic
Environments:
Water
reflects
properly,
weather
feels
alive,
and
sunsets
might
just
make
you
stop
and
cry
in
the
middle
of
a
goblin
cave.
The
new
lighting
system
is
gorgeous,
especially
when
you
encounter
an
Oblivion
gate.
Advertisements
Gameplay
&
Mechanics:
Less
Jank,
More
Joy
-
Combat
System:
Sword
swings
feel
meatier,
bows
have
actual
weight,
and
enemies
react
to
being
hit
like
they’ve
just
been
personally
offended. -
Stealth
Mechanics:
Sneaking
is
less
“maybe
they’ll
see
me,
maybe
they
won’t”
and
more
“I
am
a
shadow.” -
Stamina
Management:
You
aren’t
a
wheezing
mess
after
10
seconds
anymore.
And
you
can
sprint
now,
making
getting
around
much
quicker. -
Third-Person
Camera:
It’s
smooth,
responsive,
and
finally
worth
using
outside
of
“Look
at
my
sweet
Daedric
armor”
screenshots.
Squeeze
your
eyes
and
you
could
almost
think
you
were
playing
a
third-person
action
game.
Almost.

UI
&
Menus:
Streamlined
for
the
Modern
Adventurer
-
User
Interface:
Sleeker,
cleaner,
and
about
75%
less
“where
the
hell
is
that
quest
marker?”
Handy
improvements
include
zooming
in
to
see
the
local
map
rather
than
it
being
on
a
separate
tab,
and
just
a
lot
more
information
in
general. -
Control
Schemes:
Redesigned
to
feel
natural
whether
you’re
keyboard-mashing
or
chilling
with
a
controller.
Now,
the
d-pad
acts
as
shortcuts
for
opening
up
the
map,
magic,
stats
and
inventory.
Audio
&
Voice
Acting:
More
Voices,
Less
Cloning
-
Voice
Acting:
They
finally
hired
more
than
four
people!
Expect
a
lot
more
vocal
variety
across
the
land.
There’s
even
some
completely
new
lines
of
dialogue,
too!
But
best
of
all,
they’ve
kept
an
old
mistake
in
which
you
can
hear
an
actor
asking
to
do
a
line
again
before
laughing. -
Sound
Design:
Forests
whisper,
caves
groan,
and
cities
feel
alive
with
actual
ambiance.
There’s
a
lot
of
new
background
and
ambient
sound,
making
for
a
more
immersive
experience.
Right
up
until
you
hear
one
of
Oblivion’s
famously
weird
NPC
conversations.
Advertisements
Leveling
&
Progression:
A
Full
Makeover
Leveling
in
the
original
Oblivion
was…
an
experience.
You
chose
seven
Major
Skills,
and
the
only
way
to
level
up
was
by
improving
them.
Worse,
you
had
to
micromanage
every
skill
increase
to
squeeze
out
the
maximum
+5
bonuses
to
Strength,
Endurance,
and
other
attributes
at
each
level.
If
you
didn’t?
Congrats:
the
bandits
now
have
adamantium
armour,
and
you
still
hit
like
a
wet
noodle.
Remastered
throws
that
nightmare
into
the
nearest
Oblivion
gate
and
shuts
it
behind
you:
-
Major
Skills
Still
Matter,
But
More
Flexibly:
You
still
choose
Major
Skills,
but
now
any
skill
increases
contribute
to
leveling.
Major
Skills
just
give
a
little
extra
XP. -
No
More
Attribute
Multipliers:
Gone
is
the
awkward
“train
Acrobatics
10
times
to
get
+5
Agility”
nonsense.
Now,
when
you
level
up,
you
automatically
receive
twelve
attribute
points
to
freely
assign
wherever
you
want
—
Strength,
Intelligence,
Endurance,
and
so
on.
Build
your
hero
your
way,
without
a
calculator. -
Skill-Based
Progression:
Using
a
skill
naturally
levels
it
up,
and
leveling
skills
feeds
into
your
character
level
without
weird
backflips.
Want
to
be
a
better
sneaky
archer?
Just
sneak
and
shoot.
No
spreadsheets
required. -
Dynamic
Difficulty
Scaling
2.0:
Enemies
still
scale
(this
is
Oblivion)
to
your
level,
but
it’s
much
smarter.
You
won’t
get
obliterated
by
a
highwayman
in
full
Daedric
armor
just
because
you
spent
a
sunny
afternoon
picking
Nirnroot.
It
still
isn’t
perfect,
but
it’s
a
hell
of
a
lot
better
than
it
was.
In
short:
you
get
to
play
the
game
how
you
want,
level
up
when
you
want,
and
become
who
you
want
without
feeling
like
you
accidentally
doomed
your
entire
save
file
by
picking
Speechcraft
as
a
Major
Skill.
(We’ve
all
been
there.)
Content
&
Expansions:
All
the
Goodies,
No
Extra
Payment
-
DLC
Integration:
Knights
of
the
Nine,
Shivering
Isles,
and
all
the
other
DLC
goodies
are
baked
right
in.
The
result
is
an
expansive
game
with
hundreds
of
hours
of
content.
Bonus:
Yes,
Horse
Armor
is
Back
Horse
Armor:
The
internet’s
favorite
microtransaction
is
back—shiner,
sassier,
and
still
utterly
useless.
Yup,
the
Deluxe
Edition
even
gives
you
some
new
four-legged
armour.
10/10,
would
buy
again.