Somehow, Star Wars: Battlefront 2 Has Returned…

EA’s
Star
Wars:
Battlefront
2
(that’s
the
new
one,
not
the
old
one)
is
having
a
great
time
right
now,
as
a
big
surge
of
players
has
resulted
in
it
getting
its
highest
player
count
since
2021.
That’s
not
bad
for
a
game
that
hasn’t
been
updated
in
5
years.


Over
on
Steam,
the
game
has
been
seeing
a
steady
increase
in
players
since
earlier
this
month.

For
quite
a
few
years
now,
the
game
has
typically
seen
a
maximum
concurrent
player
count
of
a
few
thousand
on
Steam,
occasionally
venturing
up
to
4,000
or
so.
But
in
the
last
24
hours,
it
has
hit
a
concurrent
player
count
of
9,777.
That’s
not
far
off
of
its
best
of
10,489
concurrent
players,
which
it
achieved
back
in
2021.
Considering
it
has
been
steadily
rising
all
month,
there’s
a
chance
that
it
might
actually
beat
that
over
the
weekend.

So
what’s
up
with
the
random
flood
of
players?
Well,
it’s
a
mixture
of
things.
Andor
just
began
its
second
season
at
the
tail
end
of
April,
and
while
the
rest
of
the
Star
Wars
universe
media
has
been
rather…er,
mixed,
Andor’s
first
season
was
almost
universally
loved.
Season
2
seems
to
be
heading
the
same
way.

Meanwhile,
there’s
been
a
big
step-up
of
people
on
social
media
encouraging
people
to
get
back
into
Battlefront
2.
Since
you
can
pick
up
the
game
these
days
on
sale
regularly
for
£5-10,
that’s
not
a
huge
ask,
and
it
seems
people
have
responded.

Of
course,
we
don’t
really
know
what
sort
of
console
numbers
the
game
is
bringing
in
right
now.
All
I
can
say
with
certainty
is
that
Battlefront
2
has
risen
up
the
sales
rankings
on
both
PlayStation
and
Xbox.

https://platform.twitter.com/widgets.js

On
the
more
speculative
side,
BattlefrontUpdates
on
X
says
that
a
reliable
source
has
told
them
that
the
game
spiked
at
over
100,000
concurrent
players
across
all
platforms
on
May
4,
and
since
then
has
been
consistently
managing
80-90k.
Other
people
have
claimed
even
higher
concurrent
counts.

Fans
over
on
Reddit
are
looking
to
try
to
use
this
momentum
to
get
a
new
Star
Wars:
Battlefront
made.
While
it
seems
unlikely
it
will
happen,
who
knows?
Sometimes
enough
fan
momentum
can
get
a
project
off
the
ground.

Battlefront
2
struggled
to
really
make
an
impact,
despite
people
being
initially
very
excited
to
play
the
game.
It
launched
in
2017
and
proved
instantly
divisive
among
fans.
Chief
complaints
were
the
loot-boxes
and
annoying
microtransactions
in
a
full-priced
game,
and
long-time
fans
of
the
classic
Battlefront
games
were
annoyed
at
how
slim
the
content
felt
compared
to
the
older
games.
At
the
time,
people
calculated
that
it
would
take
around
40
hours
of
playing
to
unlock
a
single
hero
without
paying
extra.
Meanwhile,
those
that
did
pull
out
their
wallet
were
gaining
major
gameplay
advantages
over
those
that
didn’t.

As
for
me,
I’m
downloading
my
copy
of
the
game
again
on
PlayStation.
Hand
me
a
lightsabre,
‘cos
some
bitches
need
to
learn
about
the
Force
by
force.

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