Braid Anniversary Edition has sold like “dog-sh*t” says Jonathan Blow

Jonathan
Blow,
the
creator
of
Braid
and
The
Witness,
has
said
that
the
sales
of
Braid
Anniversary
Edition
have
been
“dog-shit”
and
“terrible”,
even
going
so
far
as
to
suggest
the
fate
of
company
is
hanging
in
the
balance.

Braid
Anniversary
Edition
was
launched
in
May.
It
remastered
the
original
2008
game
which
is
held
by
many
as
one
of
the
best
indie
games
ever.
The
new
edition
came
with
new
features
and
even
a
15-hour
commentary
track
for
fans
to
enjoy.


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However,
sales
have
not
been
good
according
to
the
game’s
creator.
Youtube
channel
Blow
Fan
put
together
a
short
compilation
of
clips
of
Jonathan
Blow
replying
to
fan’s
inquiries
about
the
game’s
success
on
Twitch.

In
the
first
clip,
it
had
been
six
days
since
the
game’s
launch
and
Blow
says
that
its
too
early
to
tell,
but
that
“it’s
not
like
we
sold
a
million
copies
day
one
or
whatever,
which
is,
you
know,
that’s
what
you’d
expect.
It’s
a
remaster,
right,
and
so
you
don’t
expect
it
to
be
like
a
new
game
in
terms
of
the
hype
level.”

The
next
clip
is
from
a
June
17
stream,
34
days
after
Braid
Anniversary
Edition
launched.
A
viewer
asks
Blow
if
it
sold
well,
to
which
he
says:
“No,
it
has
sold
horribly.”

He
goes
on
to
clarify
that
answer
by
saying,
“well,
it
depends
on
what
your
standards
are.
Like,
it
sold
well
compared
to,
uh,
like
if
you
compare
it
to
like
nostalgic
things
like
the
Jeff
Minter
game
that’s
on
Steam
or
like
Atari
50.
Like,
it
sold
much
better
than
all
of
those,
but
it
still
has
sold
like
dog-shit
compared
to
what
we
need
to
make
for
the
company
to
survive.
So,
the
future
is
uncertain,
let’s
put
it
that
way.”

Another
clip
taken
from
a
stream
on
July
21,
68
days
after
the
games
launch
also
features
a
viewer
asking
about
Braid’s
sales.

“No,
they’ve
been
terrible,
“says
Blow.
“They’ve
been
utterly
terrible”

The
user
says
they
did
buy
a
copy
and
Blow
jokes
“thank
you
for
that.
Now
they’re
terrible
minus
1.”

A
day
later,
Blow
was
asked
by
a
viewer
if
launching
on
PlayStation
made
a
difference.
Blow
responds:
“It
made
a
difference,
but
the
problem
is
most
of
those
platforms
are
fucking
dead
now.
So,
Steam
is,
like,
easily
our
biggest
platform
and
so
there
would
have
been
something
to
be
said
just
not
porting
to
half
those
those
platforms.”

Blow
does
go
on
to
say
that
he’s
still
happy
with
the
game
he
put
out.

“It’s
a
really
interesting
thing
that
we
did.
You
know,
we
did
commentary
in
a
way
that
nobody’s
ever
done
it
at
a
much
more
thorough
level
than
anybody’s
ever
done
it,
and
at
some
point
yo
just
have
to
know
that
what
you
did
was
a
good
thing
even
if
the
world
doesn’t
really
acknowledge
it
and
this
is
one
of
those
cases,
I
think.”

In
the
final
clip,
taken
July
27,
Blow
again
answers
a
question
regarding
Braid
says
by
saying
that
they
are
“bad.”
When
asked
how
many
people
are
working
on
a
the
new
programming
language
Blow
is
designing,
he
said
“none,
because
we
can’t
afford
to
pay
anyone
because
the
sales
are
bad.”

It
paints
a
pretty
poor
picture
for
Blow’s
company.
Braid
Anniversary
Edition
launched
to
a
good
critical
reception,
but
clearly
consumers
were
not
interested
in
revisiting
the
game
all
these
years
later.
I
can’t
blame
them,
to
be
honest:
Braid
has
aged
extremely
well
and
still
looks
nice
even
today.
The
indie
scene
is
far
bigger
and
more
competitive
now,
too.
It
was
also
an
odd
choice
to
work
on
a
remaster
considering
Blow
has
only
released
two
games
to
date

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