BEAT THE ART BREAKER – PC Game Review – UT

Content Warning: Violence, Blood, Horror, Body Horror Back, punch, forward, punch, back, punch, forward, punch

There’s such a clear rhythm present in Beat the Art Breaker’s combat, and that alone would have been enough to make this an enjoyable experience, but the game takes many turns that give a unique tone to what is essentially a brawler So Beat the Art Breaker is a small open-worldish brawler where you travel around several areas, fighting enemies, gaining and buying items, and progressing the plot through various actions As said already, the combat is fantastic Each enemy challenges one to position themselves to avoid damage, move in quick to deal damage, then dodge out to repeat the process It paces the difficulty of these encounters effectively, starting one with enemies that can be defeated with just punches, then gradually introducing enemies with more aggressive AI

As one beats up enemies, the player will accumulate money, which they can spend on upgrades or keys to new areas all in the Uzu shop Uzu is this being, who only desires that you keep spending money With his capitalist focus as well as being in a shop that seems to be in a creepy void, Beat the Art Breaker has an undercurrent of mystery This feeling is not unfounded, since the further one gets into the game, that undercurrent becomes the main focus The game shifts into horror at times as revelations about characters and the world are uncovered

The methodical combat takes on a mind game at this point, where enemies begin to test one’s skills to their utmost ability, requiring almost perfect precision There’s also a surprising amount of choice the player has in the plot, culminating in four different endings How it implements these choices is by having them revolve around the mechanics of the game In order to make meaningful changes to the story, Beat the Art Breaker asks you to consider the knowledge you have of what is going on and to then figure out how to apply the game mechanics to change the course of the story It’s a melding of mechanics and narrative that was refreshing to see

The brawler is a genre usually seen as straightforward to its detriment with repetitive combat and lack of any interaction outside of their fighting controls While I think that is a highly dismissive and ahistorical view of the genre, Beat the Art Breaker defies any notion of this by adding layers of complexity that incorporate its combat so its brawler aspects are strengthened rather than compensated for, showcasing how the genre still has some fight left in it Thank you for watching If you enjoyed this video, please consider supporting me on Patreon or Ko-fi Patreon is if you want to support me monthly and Ko-fi is for one time support

These videos wouldn’t be possible without the generous support of my patrons and ko-fis Any amount helps this channel keep going Anyways, heres my twitter, my instagram, my channel link if you want to subscribe, and some other videos I’ve made Well, that’s all I had to say, so thanks again for watching and I’ll see ya around!

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