Ghost Of Yotei Is Selling Well, But Not Quite As Well as Ghost Of Tsushima

Ghost of Yotei is PlayStation’s latest first-party exclusive, so naturally we all want to get a gander at those sweet, sweet sales numbers, baby!

Neither Sony nor developer Sucker Punch have offered up any official stats yet, so these numbers come from analytics firm Alinea, and therefore should be taken with a dash of salt on the side.

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According to their data, Ghost of Yotei has sold through 1.6m copies to consumers. That number goes up to 2m copies if you include sell-in to retailers.

This means Ghost of Yotei is selling slightly slower than its predecessor Ghost of Tsushima did, which sold 2m copies in just three days, whereas Yotei has taken about a week to do the same. That equates to around $100 million in revenue thus far. It’s possible that the much larger install base of the PS4 helped Tsushima shift more copies versus the PS5’s smaller playerbase. Then again, it’s hardly uncommon for a sequel to sell a little softer.

Alinea does note, though, that Yotei earned its development budget back on just the 2nd day, an impressive feat for a modern triple-A game. Sucker Punch confirmed that Ghost of Yotei’s budget was roughly the same as Ghost of Tsushima, which was $60 million. The marketing budget probably ran somewhere in the region of another $30-45 million, meaning at this point Ghost of Yotei should have successfully recovered all of its costs. Anything from here on out will be profit for Sony and Sucker Punch.

I’ve been playing Ghost of Yotei and plan on reviewing it. Here’s some quick thoughts, though: it’s a pretty safe sequel in almost every way, so while it is a better game overall, I almost wouldn’t have noticed a lot of the improvements if I hadn’t familiarised myself with Ghost of Tsushima. The story has been just okay so far with strong performances, but the gameplay is where it shines.

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