Blumhouse Games is “further than a year ahead of schedule” and wants to focus on a “solid line-up of originals” before Blumhouse IP

Blumhouse
is
a
well-known
name
in
the
world
of
horror
movies,
but
it
hadn’t
ventured
into
the
world
of
video
games.
Of
course,
that
changed
at
this
year’s
Summer
Games
Fest
when
the

movie
studio
announced
Blumhouse
Games,
a
new
publishing
initiative.

Even
more
surprising
was
that
the
Blumhouse
Games
team
had
a
raft
of
projects
already
lined
up.
Now,
thanks
to
a
new
interview,
we
know
a
little
more
about
the
horror
publisher
and
its
plans.

“We
are
further
than
a
year
ahead
of
schedule.
Our
plan
was
to
start
releasing
games
in
2026,”

Blumhouse
Games
president
Zach
Wood
told
GamesIndustrybiz
in
an
an
exclusive
interview.

According
to
Zach,
he
and
his
team
(consisting
of
people
currently)
expected
to
publish
their
first
game
in
2026.
However,
Fear
the
Spotlight
will
be
coming
out
this
year.
Zach
suggests
that’s
just
the
beginning
though:”…
we
have
three
in
2025,
three
in
2026,
a
couple
in
2027
and
we’re
going
to
maintain
that
pace.”

It’s
the
same
rapid-fire
focus
on
small,
relatively
low-risk
projects
with
a
high
return
that
has
made
Blumhouse
successful
in
movies.

CFO
Don
Sechler
weighed
in
on
the
relationship
between
the
newly-formed
Blumhouse
Games
and
its
parent
company.

“We
can
access
the
broader
Blumhouse
organisation,”
Don
told
GameIndustry.Biz.
“Like
pairing
up
[horror
movie
writer
and
director]
Brandon
Cronenberg
with
[game
writer
and
director]
Sam
Barlow
[for
the
upcoming
Project
C].
That
came
from
the
Blumhouse
film
side.
We
tried
to
make
that
happen
and
we
were
able
to.”

Zach
also
said
that
while
the
developers
they
work
with
retain
the
rights
to
their
games,
Blumhouse
will
also
get
the
option
to
turn
the
idea
into
a
film
or
TV
show.

“If
something
resonates
with
our
audience,
we
have
opportunities
to
make
a
film
or
a
series,
and
that
is
exciting.”
Zach
said.

It’s
hard
to
image
that
any
of
the
smaller
developers
Blumhouse
Games
are
working
with
would
object
to
their
ideas
being
brought
to
the
silver
screen
or
the
money
that
it
could
bring,
but
it
depends
heavily
on
the
exact
terms
of
that
agreement,
such
as
how
much
control
Blumhouse
would
have
in
terms
of
radically
altering
the
source
material.

Speaking
of
Blumhouse
and
movies,
the
interview
raises
the
question
of
why
Blumhouse
Games
didn’t
choose
to
use
its
parent
company’s
numerous
IP
such
as
The
Purge
or
Paranormal
Activity.
According
Zach
its
because
they
don’t
“want
to
rush
into
anything”
but
says
that
“We
will
eventually
do
it,
for
sure.
We
have
seen
a
couple
of
pitches
and
we
will
continue
to
look
at
them.
But
we
wanted
to
start
with
a
solid
line-up
of
originals
and
come
out
strongly
there.”

Recommended

Recommended

Don’t Forget These!

Nintento

Sony Playstation