PlayStation Live From E3 Day 2

♪ ♪ >> MERRILY, MERRILY, LIFE IS BUT A DREAM ♪ ♪ ♪ ♪ >> HELLO MY FRIENDS AND WELCOME BACK TO THE SECOND DAY OF PlayStation LIVE FROM E3 BROADCAST FROM DOWNTOWN LOS ANGELES, AS GOOD AS ALWAYS TO BE HERE WITH YOU AND AS GOOD AS ALWAYS TO BE JOINED BY MR SID SHUMAN >> OF COURSE GOOD MORNING

GOOD MORNING IT'S TIME FOR VIDEO GAMES >> IT IS TIME FOR VIDEO GAMES IT'S TIME FOR A LOT OF VIDEO GAMES AND IT'S TIME FOR A LOT OF PlayStation VR GAMES SPECIFICALLY

WE HAVE MORE THAN AN HOUR OF PlayStation VR CONTENT COMING TO YOU IN JUST A MINUTE HERE WE'RE GOING TO CUT TO THAT VERY SOON >> INCLUDING TWO — SORRY TO INTERRUPT — INCLUDING TWO OF THE MOST PROMISING GAMES COMING TO PlayStation VR IN MY OPINION CREED RISE TO GLORY AND FIREWALL: ZERO HOUR VERY EXCITED TO SINK MY TEETH INTO THOSE GAMES >> ABSOLUTELY

YOU'LL BE TALKING TO JENNIFER ON EVASION >> EVASION IS VERY COOL >> WE'LL BE TALKING TO TETSUYA MIZUGUCHI-SAN >> EXCEPTIONAL >> AND ASSIMILATOR AND A BUNCH MORE, STAY TUNED FOR THAT

AND LATER WE'LL BE TAKING AN ADDITIONAL LOOK AT DREAMS, DAYS GONE, GHOST OF TSUSHIMA, SOULCALIBUR 6 DEAD OR ALIVE 6 THE LAST OF US PART 2 >> LAST OF US PART 2 TODAY? >> YES SID SHUMAN, YOU DON'T EVEN KNOW

>> IT'S A HUGE DAY I'M EXCITED TO TALK ABOUT GHOST OF TSUSHIMA AS WELL ONE THAT'S DEFINITELY ON MY RADAR AFTER THE SHOWCASE, OF COURSE LAST OF US PART 2 DEFINITELY ON MY RADAR DAYS GONE CONTINUES TO INTRIGUE FEW SEGMENTS WITH THEM YESTERDAY AND ANOTHER ONE WITH THEM TODAY HAPPY TO HEAR FROM THOSE GUYS WHAT THEY HAVE IN STORE

>> I THINK THEY HAD A GOOD TIME ON STAGE >> I THINK SO >> I THINK SO WE HOPE YOU GUYS ARE HAVING A GOOD TIME AT HOME AND HERE AT LOS ANGELES TO WATCH PlayStation LIVE FROM E3 WE'LL BE TAKING A VERY QUICK BREAK AND WE'LL START WITH ALL THE PlayStation VR CONTENT STARTING WITH EVASION IN JUST A MINUTE

WE'LL SEE YOU SOON DON'T GO ANYWHERE >> GO SID >> OKAY

HERE WE GO WE'RE DOING THIS THING LIVE AREN'T WE? WELCOME BACK TO PlayStation LIVE HERE AT E3 AT THE PlayStation BOOTH JAM-PACKED DAY WE'LL TALK ABOUT A PlayStation VR GAME CALLED EVASION I'M JOINED FROM JENNIFER FROM ARCHIACT THANK YOU FOR COMING ON THE SHOW

>> THANK YOU, SID >> SET UP, A REALLY COOL FIRST-PERSON PlayStation VR, I GOT A CHANCE TO PLAY IT REAL FEEL AND FULL LOCOMOTION IN THE GAME WORLD TELL ME WHAT EVASION IS AND HOW IT PLAYS >> SO EVASION IS A SCI FI SHOOTER, AND WE REALLY WANTED TO LEAN INTO INTENSITY SO WHEN PEOPLE PULL OFF THE HEADSET, WE WANT THEM TO BE LIKE WOW THAT WAS AN AWESOME EXPERIENCE

SO IT'S INTENSE BATTLES THERE'S A LOT OF FIREPOWER COMING AT YOU AND WE GIVE YOU A BIG SHIELD ON FRONT OF YOUR GUN BECAUSE YOU'RE GOING TO NEED IT >> IT'S SUPER COOL AS SOON AS I SAW THIS THING, THE SOCIAL SCREEN THAT FEEDS OFF THE PSVR THIS LOOKS GOOD

LIKE I NEED TO JUMP IN HERE THERE'S A GREAT CO-OP FEATURE AS WELL YOU CAN PLAY ONLINE MULTIPLAYER CO-OP UP TO TWO PLAYERS TELL ME A LITTLE BIT HOW THAT WORKS >> YEAH

SO WE HAVE FULL BODY AVATARS IN THE GAME SO ONE OF THE AWESOME THINGS ABOUT THE GAME IS WHEN YOU JUMP IN WITH PEOPLE, YOU'RE GOING TO SEE THEM THERE YOU'RE GOING TO SEE THEIR AVATAR YOU GET A REAL SENSE OF CAMARADERIE IN THE GAME WHEN YOU PLAY CO-OP AND YOU'RE GOING TO NEED EACH OTHER

SO WE GIVE YOU THIS ABILITY CALLED A TETHER WHERE YOU CAN TETHER TO OTHER PLAYERS, GIVE THEM DAMAGE BOOSTS AND BUFFS AND YOU CAN ALSO TETHER TO ENEMIES SLAM THEM INTO THE ENVIRONMENT >> SO THERE ARE CLASSES IN THIS GAME, CORRECT >> YES THERE ARE CLASSES WE HAVE FOUR DIFFERENT CLASSES

THEY ALL HAVE A LOT OF SPECIAL ABILITIES AND ATTACKS, INCLUDING THE TETHER THEY HAVE A SURGE ATTACK WE HAVE A STRIKER CLASS DPS WE HAVE A TANK CALLED THE WARDEN WE HAVE AN ENGINEER REALLY COOL CLASS THAT DOES A BUNCH OF CHAIN LIGHTNING DAMAGE, AND THEN WE HAVE OUR SURGEON, WHICH IS A COMBAT MEDIC

>> SUPER COOL AND THE WAY THESE CHARACTERS CAN KIND OF INTERACT WITH EACH OTHER I THINK MAKES IT, YOU KNOW, JUST SO MUCH A DEEPER EXPERIENCE YOU REALLY HAVE TO WORK TOGETHER TELL ME A LITTLE BIT, WE'RE SEEING SOME OF THIS NOW, I PLAYED THIS EXACT SEQUENCE ALMOST A LITTLE BIT OF A BULLET HELL OR ARCADE SMUP FEEL WITH SOME OF THESE ENEMIES

>> EXACTLY RIGHT WE'RE LOOKING FOR THIS KIND OF INTENSE EXPERIENCE IN THE ARCADE YOU HAVE A ABILITY OF GALAGUN AND ENEMIES FLYING AROUND AND YOU'RE TRYING TO TAKE THEM OUT IT'S REALLY INTENSE AND THERE'S A LOT OF FIREPOWER COMING AT YOU SO YOU'RE DEFINITELY GOING TO FEEL IT IN THERE

IT'S NOT GOING TO BE AN EASY RIDE FOR ANYONE >> LOOKS GREAT >> SO WHAT INSPIRED THIS PROJECT? >> OH, SO WE'VE BEEN WORKING IN VR FOR ABOUT THREE YEARS NOW ONE OF THE THINGS THAT WE REALLY LIKED WAS WE WANTED TO MAKE THE GAME THAT WE THOUGHT WE WANTED TO SEE IN VR SO WE WANTED TO TEAM UP

WE WANTED TO HAVE FULL LOCOMOTION, MOVING AROUND AND WE WANTED TO CREATE THAT REALLY AWESOME, INTENSE FPS EXPERIENCE SO THE TEAM WAS REALLY PASSIONATE ABOUT THAT WE'RE BIG FANS OF DOOM AND BORDERLANDS AND WE WANTED TO MAKE A TEAM-BASED GAME WHERE YOU'RE REALLY IMPACTFUL, REALLY MEMORABLE FOR YOU WHEN YOU GO IN AND OUT >> WHAT IS THE SCOPE OF THE ENVIRONMENT OF THE LEVELS THAT WE'RE DEALING WITH HERE? >> SO THEY'RE PRETTY LARGE MAPS

AND YOU'RE HAVING A LOT OF OPPORTUNITY TO EXPLORE THOSE MAPS WHILE ALSO TAKING A LOT OF FIREPOWER AND A LOT OF DAMAGE ONE OF THE COOL THINGS ABOUT IT IS YOU CAN DO DESTRUCTION ON THE ENVIRONMENT SO SOME THINGS WILL SORT OF CRUMBLE AROUND YOU, AND IN FACT A LOT OF YOUR COVER MAY CRUMBLE SO THE ENEMIES, BECAUSE THEY'RE PRETTY SMART, THEY'RE GOING TO TAKE OUT YOUR COVER AS WELL, FORCING YOU TO EVADE AND DODGE ATTACKS THAT'S SORT OF THE NAME OF THE GAME

>> YEAH ONE OF THE THINGS I REALLY LIKED WHEN I PLAYED THIS GAME WAS IT'S ALWAYS VERY HARD TO CONVEY THIS WHEN IT'S A VR TITLE AND IT'S ON JUST SORT OF A 2-D VIDEO BUT THE FEELING OF WHAT JUSTIN MASINGALE WE PLAYED IT TOGETHER WE WERE IN THE ROOM TOGETHER AND YOU GOT A FEELING JUSTIN WAS RIGHT NEXT TO YOU AS YOU PLAYED AND JUST THE MOVEMENTS, THE WAY IT TRACKS WITH THE PlayStation IN CONTROL DEFINITELY POINT OUT THIS IS A GREAT USE OF THAT ONE THAT'S THE PERIPHERAL THAT WAS IS USED IN FIREWALL: ZERO HOUR, WHICH IS COMING UP REALLY SOON

AND POPULARIZED >> FIRE-POINT >> FIRE-POINT THAT'S RIGHT >> IT ADDS A LOT TO THIS GAME

YOU CAN PLAY WITH DUALSHOCK IF YOU WANT TO >> ABSOLUTELY THE AIM CONTROLLER REALLY BRINGS SORT OF THE ULTIMATE SCI FI FANTASY TO LIFE YOU FEEL TOTALLY IMMERSED IN IT AND EVEN JUST THINKING OF IT NOW IT'S SO RAD

SO IT GIVES YOU THAT FEELING OF I'M HOLDING A GUN I'M IN THIS ENVIRONMENT AND THERE'S REALLY NOTHING LIKE IT IT'S SO IMMERSIVE AND WE REALLY LOVED CREATING THE MECHANICS AND REALLY LOOKING AT THAT CONTROLLER AND BUILDING THE KIND OF GUN WE WANTED FOR THAT WEAPON

AND IT'S WONDERFUL IT'S SUPER RAD [CHUCKLING] >> THANK YOU SO MUCH FOR COMING AND SHOWING US WE REALLY APPRECIATE IT

>> YOU'RE WELCOME CHEERS THANKS SO MUCH >> EVASION, WHEN IT'S COMING OUT >> COMING OUT IN THE FALL OF 2018

>> NOT MUCH LONGER >> YEAH THE TEAM's WORKING SO HARD IN VANCOUVER >> WELL, IT'S A LOT OF FUN SO KEEP UP THE GOOD WORK, I'D SAY

>> THANK YOU >> THANK YOU SO MUCH THAT WAS EVASION WE'VE GOT A LOT MORE PlayStation VR TITLES COMING UP INCLUDING ONE OF MY PERSONAL FAVORITES, FIREWALL: ZERO HOUR YOU WON'T WANT TO MISS IT

STAY TUNED TEST VR TEST TEST TET TEST TEST TEST TEST TEST TEST TE TEST SNIMPLT WE'RE BACK HERE TO TALK ABOUT FIREWALL: ZERO HOUR, THIS IS THE ONE I'VE HAD MY EYES ON EVER SINCE IT FIRST DEBUTED AT PlayStation EXPERIENCE LAST YEAR I'M JOINED BY HESS AND ADAM FROM FIRST CONTACT ENTERTAINMENT AND OF COURSE THE ALWAYS LOVELY RAMONE >> CALLED ME LOVELY

>> FIRST WORD THAT COMES TO MIND FOR YOU, MY FRIEND WHY AM I SO EXCITED IT PLAYS PHENOMENONLY WELL IN THE SPHERE OF A SWAT OR RAINBOW 6 BUT TAPS INTO THE FULL POTENTIAL OF PlayStation VR ESPECIALLY WHEN YOU'RE PLAYING WITH PlayStation VR CAME CONTROLLER AND WE'RE SEEING FOOTAGE RIGHT NOW HOW IS THE ROAD TO LAUNCH LOOKING? ARE YOU MAKING TWEAKS? ARE YOU MAKING ADJUSTMENTS? I WANT TO KEEP A CONSTANT STREAM OF COMMUNICATION FROM YOU TO SEE HOW THE TITLE IS SHAPING UP >> YEAH, WE'RE REALLY CLOSE TO THE RELEASE DATE AND WE'RE REALLY CLOSE TO FINISHING THE GAME

AND IT IS EVERY ENGINE AT THE STUDIO IS ON RIGHT NOW >> THIS IS ACTUALLY SOME NEW FOOTAGE I DON'T THINK I'VE SEEN THIS LEVEL BEFORE INTERESTING >> NO, WE HAVEN'T SHOWN THIS

THIS IS ONE OF OUR LEVELS CALLED SHOOTHOUSE AND IT'S IN THE — >> I DEFINITELY HAVE NOT SEEN THIS LEVEL BEFORE I SAW THE FIRST TWO THIS LOOKS LIKE A NEW ONE HERE SO THIS IS — WHAT'S SO COOL ABOUT THIS GAME, I LOVE THE PACING

IT'S VERY TENSE YOU'RE SORT OF CREEPING THROUGH THE LEVELS YOU'VE GOT TO USE TEAMWORK >> YES >> YEAH, TEAMWORK IS SUPER CRUCIAL

I'M REALLY GLAD YOU BROUGHT THAT UP, BECAUSE IT'S SUPER ENHANCED BY VR AND WHEN YOU COMBINE THE PACE, THE KIND OF GAMES THAT WE'RE TALKING ABOUT, YOU KNOW, KIND OF THE INFLUENCES AND THE IMMERSION AND WORKING TOGETHER YOU CAN SEE RIGHT HERE GUY's GOING TO GET REVIVED LIKE THERE'S SO MANY LITTLE TACTICAL PIECES THAT FIT TOGETHER THAT ARE REALLY IMPORTANT THAT MAKE THE GAME IT'S UNIQUE SPECIAL THING >> JUST THE FREEDOM OF MOTION AND MOVEMENT AND SORT OF BEING ABLE TO SPIN AROUND AND SEE PEOPLE TRYING TO SNEAK UP ON YOU AND FLANK YOU, IT REALLY FEELS LIKE YOU'RE PLAYING THIS CAT AND MOUSE GAME AND THAT AGAIN VR IS A HUGE PART OF THAT LOOK AT THE LEANING THERE

IT WAS — THIS AND REALLY THIS GAME IS THE ONE THAT MADE ME SAY: I GET IT VR NOW I CAN REALLY SEE WHAT'S POSSIBLE HERE >> YEAH, I THINK, YOU KNOW, WHEN YOU JUST SAW CHARACTER GET REVIVED, LIKE, EVEN — WHEN YOU DIE IN FIREWALL YOU'RE TAKEN OUT OF THE GAME >> YEP >> IT'S ONE TIME

BUT YOU CAN COOPERATE WITH YOUR TEAM IN DEATH IN A WEIRD WAY BUT WHEN YOU SEE THE PERSON GETTING REVIVED, THERE'S SO MANY LITTLE DECISIONS AND TACTICAL THINGS IN THAT MOMENT LIKE I NEED MY TEAMMATE SO I HAVE TO REVIVE HIM BUT IF YOU'RE THE OTHER TEAM AND YOU DOWN A PLAYER, YOU CAN USE THEM AS BAIT >> EXACTLY

I WAS JUST GOING TO SAY >> THERE'S ALWAYS THESE LITTLE MICRO THINGS THAT ARE REALLY IMPORTANT THAT MAKE THE TEAM WORK IN VR SO COOL >> INCLUDING THE DEATH CAM, ONCE YOU GO DOWN AND YOU'RE OUT YOU CAN SWITCH CAMERAS TO HELP YOUR TEAM AND YOU'RE STILL COMMUNICATING SO YOU CAN REALLY TELL THEM, AND EACH CAMERA HAS A NAME

SO YOU CAN TELL THEM KIND OF WHERE EXACTLY THE OTHER TEAM IS AND THEN WHAT'S REALLY INTERESTING WHEN IT GETS DOWN TO TWO PLAYERS LEFT, ONE ON EACH TEAM, AND YOU KNOW YOU'VE GOT ALL THE OTHER TEAM MEMBERS HELPING EACH PLAYER, IT GETS REAL INTERESTING BECAUSE THERE'S VERY LITTLE PLACES THEY CAN HIDE >> IT'S SUPER FREAKY >> WHAT'S THE TEAM COMPOSITION FOR FIREWALL? >> FOUR ON FOUR >> FOUR ON FOUR

SO THERE'S SORT OF LIKE AN OFFENSIVE TEAM AND A DEFENDING TEAM, RIGHT? >> THERE'S A LAPTOP ON EACH LEVEL AND IT'S FULL OF ALL THIS CRAZY SENSITIVE DATA YOU'RE EITHER AN ATTACKER TRYING TO OBTAIN IT OR A DEFENDER TRYING TO PROTECT IT SO EVERYONE IN THE GAME IS CONSTANTLY CONVERGING ON THIS ONE SPACE >> SO IT ISN'T JUST SORT OF A RUN-AND-GUN DASH THROUGH THE LEVEL GET AS MANY KILLS AS YOU CAN IT'S MORE METHODICAL CREEP YOUR WAY IN HOPEFULLY UNDETECTED, FLANK, INFILTRATE FROM BEHIND, DISTRACT FROM UP FRONT AND GET IN FROM THE BACK, A CAT AND MOUSE GAME, I DON'T KNOW HOW ELSE TO PUT IT >> AND A DEFENDER USING MINES AND C-4 AND TRAPS AND KIND OF GETTING ALL THAT AREA ALL PREPARED KNOWING THAT THE OTHER TEAM's GOING TO COME IN AND THEN DO YOU SEND OUT ONE GUY OR TWO GUYS TO KIND OF DISTRACT THEM AND PULL THEM AROUND TO THE SIDE AND THEN FLANK THEM BEFORE THEY EVEN GET TO THAT LAPTOP ROOM

THERE'S LOTS OF STRATEGY THAT GOES ON >> THERE'S ALL KINDS OF — LIKE WE HAVE INTEL AND CRYPTO PICKUPS IN THE LEVEL YOU CAN MINE THOSE UP OR LEAVE C-4 FOR SOME GREEDY PLAYER TO COME BY AND GET THEM >> THAT'S SNEAKY >> ALSO ONE REALLY COOL THING IN OUR AFTER-ACTION CAMERA STUFF, WHEN YOU'RE STILL PLAYING THE GAME, HELPING YOUR TEAMMATE, MINES THAT YOU'VE PLACED IN THE GAME ARE STILL ALIVE

SO YOU CAN STILL GET KILLED >> HA, NICE >> THAT'S COOL >> TESTING THE HECK OUT OF YOU, WHAT'S YOUR FEEDBACK BEEN AND HOW HAVE YOU BALANCING THE GUN BLIT >> HARD TO HEAR THAT ANSWER

>> YOU'VE BEEN TESTING THE GAME A LOT CLOSER TO LAUNCH HOW HAS YOUR FEEDBACK LOOP BEEN IN TESTING GN BALANCING >> REALLY GOOD PEOPLE HAVE BEEN RESPONDING THE WAY THE PLAYER MOVES THROUGH THE WORLD IN VR YOU CAN SEE RIGHT NOW THIS SECTION, YOU'RE KIND OF REALLY KIND OF CREEPING AROUND SLOW AND PEOPLE REALLY FEEL THE TENSION OF THE GAME

AND THAT'S ONE OF THE MAIN THINGS WE WANTED TO GET ACROSS >> IT FEELS DANGEROUS WHEN YOU PLAY IT THAT'S WHAT I LOVE AGAIN WRKS THE VR HEADSET AND VR AIM CONTROLLER WHEN YOU PLAY WITH THAT IT CAPTURES SOME OF THESE MOVEMENTS THAT THE OTHER PLAYERS ARE MAKING AS THEY'RE DUCKING BEHIND THINGS IT ELEVATES SORT OF THIS MULTIPLAYER SHOOTER FORMULA TO A LEVEL I'VE NEVER SEEN BEFORE

AND JUST MAKES IT SO MUCH MORE IMMERSIVE >> YOU CAN DO SIMPLE THINGS LIKE IF YOU LOOK AT THIS FOOTAGE RIGHT NOW YOU CAN MOVE STRAIGHT AHEAD LIKE IN A SHOOTER BUT YOU CAN TURN YOUR HEAD AND LOOK DOWN A HALLWAY AND NOT GET OFF YOUR TARGET IT'S SUPER GAME CHANGING >> IT'S HARD TO DESCRIBE IT'S EVEN HARD TO DISPLAY IN A 2-D VIDEO, WHEN YOU STRAP ON THE VR HEADSET, CHECK THIS OUT YOU'LL SEE WHAT WE'RE TALKING ABOUT

ALWAYS A PLEASURE LOOKING FORWARD TO FIREWALL DO WE HAVE ANY RELEASE UPDATES ON TIMING? >> WE CAN'T SAY THAT YET BUT IT'S VERY, VERY VERY SOON >> WELL, HOW ABOUT THAT

>> WE'LL GET NEWS SOON WE WANT TO THANK THE COMMUNITY THAT'S ALREADY STARTING NOW THE PUMPKIN — WHAT'S HIS NAME? >> PETRIFIED PUMPKINS >> YES THEY'RE SUPPORTING IT'S EXCITING TO SEE PEOPLE GET INTO IT ALREADY

>> THANK YOU SO MUCH THAT'S FIREWALL: ZERO HOUR, COMING TO PlayStation VR PRETTY SOON ALSO COMING SOON A LOT MORE PlayStation VR STAY WITH US >> HI, EVERYBODY

WELCOME TO PlayStation LIVE FROM E3 CHRISTINE AND I EXCITED TO BE HERE WITH NICOLAS WE'LL TALK ABOUT ASTRO BOTS RESCUE >> THAT'S RIGHT >> PEOPLE MAY REMEMBER THESE FROM PLAY ROOM VR

WHY DID YOU TAKE THESE NEW BOTS ON A NEW JOURNEY >> ASTRO BOTS RESCUE WE'RE TAKING OUR ROBOTS INTO A CLASSIC GENRE REINVENTED FOR VR SO IT'S VERY MUCH ( A BIG ADVENTURE WITH THOSE GUYS THEY COME FROM THE ORIGINALNY INSIDE THE CONTROLLER THAT'S WHERE THEY LIVE BUT WE COME AND TAKE THEM OUT INSIDE THESE KIND OF SUPER LIKE MAGICAL WORLD IN VR

YOU GO ON A RESCUE MISSION LOOKING FOR YOUR LOST CREW AND YOU CONTROL THIS LITTLE GUY CALLED ASTRO IN THIS KIND OF VR HEADSET ENVIRONMENT SO THE BIG THING ABOUT VR GAME PLAY YOU CAN LOOK AROUND YOU WITH A CLASSIC PLATFORM, YOU KNOW YOU GET LIKE THIS ALL JUMPING ACTION BUT YOU CAN USE YOUR BODY TO KIND OF LOOK AROUND AND HAVE THE KIND OF 360 GAMEPLAY >> WE'RE SEEING IT RIGHT HERE IT'S DIFFERENT THAN TRADITIONAL SIDE SCROLLING PLATFORMER BECAUSE NOT ONLY CAN YOU LOOK AROUND IN ALL DIRECTIONS BUT YOU HAVE TO SOMETIMES TO UTILIZE THE ENVIRONMENT TO YOUR ADVANTAGE

>> IS THIS ONE OF THE BIG BOSSES THAT WE'RE SEEING >> THERE'S ALSO A LOT OF BIG BOSSES SO ASTRO BOT IS ACTUALLY, WE DID A TEST IN THE PAST WHEN WE RELEASED PLAYROOM VR WE HAD A ROBOT RESCUE AND THAT WAS A SAMPLE FOR US IT WAS FUN TO TRY PLATFORM GAME IN VR TURNED OUT TO BE REALLY POPULAR WITH GAMERS WHEN THE VR HEADSET CAME OUT

PS VR CAME OUT WITH AT TROE BOARD OF TRUSTEES WE'RE TAKING THIS TO A REALLY, REALLY BIG GAME AND ONE OF THE BIG THINGS WE'RE ADDING IS THIS ONE RUNNING UP ALONG THIS GIANT, THE BUS IS ONE OF THE BIG THINGS IN VR EVERYTHING FEELS HUGE AND SO BOSS IN VR THAT'S SOMETHING WE WANTED TO DO AND WE'VE BEEN ABLE TO DO >> I CAN'T IMAGINE THIS FOREST PERSPECTIVE WHILE YOU'RE INSIDE THE VR HEADSET EVERYTHING IS GOING TO BE LOOKING LIKE IT'S COMING RIGHT AT YOU >> EXACTLY

EXACTLY HERE YOU CAN SEE YOU'RE KIND OF JUMPING SO YOU ACTUALLY ARE SEEING THE ACTION FROM BELOW WHICH IS SOMETHING COMPLETELY UNIQUE IN VR NORMALLY WHEN YOU PLAY A TRADITIONAL GAME THE CAMERA IS FOLLOWING YOU MORE OR LESS ON THE PREDEFINED PATH BUT IN VR YOU ARE THE CAMERA, SO YOU CAN ACTUALLY PLAY ANY WAY YOU LIKE >> NOW WE SEE LIKE SOME OF THE TRADITIONAL STUFF WITH REGULAR PLATFORMERS COINS TO COLLECT OBVIOUSLY WE'VE GOT SOME HOVER MODES AND JUMP MODES WHAT OTHER TYPES OF GADGETS CAN PLAYERS USE IN GAME PLAY

>> THE OTHER THING WE HAVE IS DUALSHOCK 4, IT BECOMES VISIBLE IN YOUR HANDS IN VR >> THAT'S DEFINITELY SOMETHING YOU DON'T SEE IN A LOT OF VR TIMES NOW IS THE ADDITION OF THE DUALSHOCK >> HERE YOU CAN, BY CLICKING ON THE TOUCHPAD YOU CAN DESTROY THE ENVIRONMENT, MAKE IT FOR YOUR PLAYER THERE'S A DUALITY TO THE GAME YOU'RE CONTROLLING YOUR CHARACTER BUT EVERY NOW AND THEN YOU HAVE A JOB YOU EXIST IN THE WORLD TOO AND IT'S VERY MUCH TEAMWORK IN FACT SO IT'S KIND OF KEY MOMENTS WE PUNCTUATE THE GAME WITH INTERACTIONS USING THE CONTROLLER

SO IT COULD BE LIKE, FOR EXAMPLE, PLANTING THESE NINJA STARS INSIDE TO MAKE PLATFORMS FOR YOUR CHARACTER OR USING A HOOK SHOT TO MAKE A ROPE THAT YOU HAVE TO CROSS A RAF CLEAR RAVINE A RIVER >> THESE LEVEL DESIGNS ARE GORGEOUS, BY THE WAY >> I LOVE HOW VIBRANT THE COLORS ARE, THE COLOR PALETTE >> SO THE OTHER THING WE ARE KIND OF REALLY EXPANDED UPON IS THE WORLD OF CHARACTERS, ADDING LOTS OF KIND OF ENEMIES AND THE CHARACTER DESIGNER WORLD IS VERY MUCH BIG EXPANSION ON WHAT PLAYROOM USED TO BE SO WE HAVE LIKE A CAST OF 30 BUDDIES

SIX KIND OF HUGE BUSES >> HOW MANY WORLDS DO YOU GET TO PLAY IN >> 26 LEVELS ALL TOGETHER IN FIVE WORLDS BUT EVERY LEVEL IS PRETTY MUCH UNIQUE SO YOU KIND OF TRAVEL THROUGH LIKE FIRELANDS AND KIND OF UP IN THE SKY AND WE TRY TO FIND WORLDS THAT MAKE SENSE IN VR SO THAT AS AN EXPERIENCE, AS A HUMAN BEING, BEING IN THESE WORLDS ALSO HAS SOMETHING KIND OF MAGICAL AND HAVE A LOT OF WOW FACTOR TO IT >> I'M SORRY, GO AHEAD

>> I WAS GOING TO SAY ASIDE TO THESE 26 STAGES, YOU CAN UNLOCK ANOTHER — 26 STAGES THERE ARE MORE LIKE CHALLENGE STAGES FOR MORE SKILLFUL PLAYERS WHO WANT TO TEST THEIR SKILLS SO ALTOGETHER THERE'S ACTUALLY A LOT OF CONTENT IT'S PROBABLY AROUND EIGHT TO TEN HOURS OF GAME PLAY >> YOU MENTIONED RESCUE MISSION BEING POPULAR AS A SIDE QUEST ALSO A LITTLE SIDE QUESTS IN THESE WORLDS AS WELL? >> YES

SO YOU DON'T HAVE TO RESCUE ALL THE LITTLE GUYS BUT YOU KNOW IN VR YOU HAVE THIS 3-D AUDIO SO YOU CAN HEAR WHERE SOUND IS COMING FROM YOU CAN ACTUALLY JUST BY CLOSING YOUR EYES AND LISTENING YOU CAN TELL IF A CHARACTER CALLING FOR HELP IS JUST DOWN BELOW OR KIND OF FAR AWAY FROM YOU AND THAT'S ONE OF THE REALLY, REALLY COOL THINGS ABOUT VR AND SO AS YOU PLAY THROUGH THE LEVELS, YOU PROBABLY GO BACK AND TRY TO RESCUE THEM ALL BECAUSE THAT'S OBVIOUSLY GET YOUR ENTIRE TEAM IS THE GOAL OF THE GAME

THERE'S A MAIN PATH BUT YOU GET TO REPLAY THE LEVELS OVER AND OVER AGAIN FOR ALL THE LITTLE GUYS FINALLY ALL THE COINS YOU PICK UP IN A GAME, YOU CAN REDEEM THEM INSIDE A KIND OF COLLECTION ROOM WHERE IN PLAYROOM VR WE HAD A MACHINE YOU COULD PUT COINS INSIDE OF AND LIKE A GET CHA, THOSE MACHINES YOU CAN SPEND ALL YOUR COINS INSIDE THIS MACHINE AND CREATE LIKE A BIG TOY COLLECTION INSIDE THE ROOM AND YOU CAN KIND OF PLAY WITH IT AS WELL THERE'S ALWAYS KIND OF SOMETHING ELSE TO DO ON THE SIDE IF YOU WANT TO TAKE A BREAK FROM THE ADVENTURE, YOU CAN ACTUALLY GO BACK TO — >> THAT'S COOL I LOVE THIS SHOT HERE

>> THIS IS THE ROBOT YOU CLIMB >> WE'RE ACTUALLY GOING TO GET OUR HANDS ON THIS PRETTY QUICKLY, RIGHT, FALL 2018 >> 2018 SO A FEW MORE WEEKS TO GO >> WONDERFUL

THANK YOU NICOLAS FOR STOPPING BY CHRISTINE, ANY LAST THOUGHTS >> I CAN'T WAIT TO PLAY, HONESTLY, SO GORGEOUS, I WANT TO LOOK AROUND EVERYWHERE LOOK AT HIM GO >> THAT'S VERY COOL

>> ANY LAST THOUGHTS YOU'D LIKE TO SHARE WITH PlayStation FANS WATCHING? >> I THINK PROBABLY LIKE TALKING ABOUT VR, WHEN YOU LOOK AT I SEE IT ON THE SCREEN, I THINK YOU NEVER QUITE — THAT'S JUST VR GAMES, VR GAMES IS SOMETHING YOU HAVE TO TRY I THINK WITH THIS GAME IN PARTICULAR SOMETHING I REALIZED AS WE WORKED THROUGH IT, I THINK THE APPEAL WAS A COMBINATION OF THERE'S OBVIOUSLY A LOT OF NEW TECHNOLOGIES SO IT'S QUITE VERY MUCH A MODERN GAME BECAUSE OF THE VR ELEMENT BECAUSE IT'S A CLASSIC GENRE THERE'S AN ELEMENT OF NOSTALGIA AS WELL AND IT'S A COMBINATION OF THE TWO THAT'S MAKING ASTRO BOT QUITE A SPECIAL GAME IT'S THE KIND OF GAME THAT MAYBE YOU IMAGINE IN YOUR HEAD AS YOU PLAY THE PLATFORM GAME BEING SMALLER

>> THAT'S VERY COOL >> I LOVE THIS MECHANIC HERE >> LOOK AT THOSE NINJA STARS ONE MORE TIME NICOLAS, THANK YOU SO MUCH >> THANK YOU SO MUCH

>> THANK YOU FOR BRINGING ASTRO BOTS AND IT WILL BE COMING FALL OF 2018 YOU'LL BE ABLE TO GET YOUR HANDS ON ASTRO BOTS RESCUE MISSION SOON STICK AROUND WE'VE GOT MORE COMING FROM PlayStation LIVE AT E3 >> HELLO MY FRIENDS, WELCOME BACK

WE'RE STILL HERE AT PlayStation LIVE AT E3 AND FOR MORE PROGRAMMING IT'S A GREAT HONOR FOR ME TO INTRODUCE OUR NEXT GUESTS TALKING ABOUT THE TETRIS EFFECT WE HAVE TETSUYA MIZUGUCHI SAN AND MARK MacDONALD >> WE HAVE A LOT TO TALK ABOUT THE TETRIS EFFECT, MEREDITH YOU HAVE SO MANY QUESTIONS >> SO MANY >> I'D LIKE TO START BY SAYING MIZUGUCHI-SAN WHAT'S YOUR THOUGHTS AND FEELINGS YOU HAD AFTER YOUR GAME WAS FINALLY REVEALED JUST BEFORE E3 DURING OUR COUNTDOWN TO E3 >> WE HAD A VERY POSITIVE REACTION FROM THE PEOPLE WHO WATCHED THE TRAILER

TRIPPY >> A LITTLE TRIPPY SIDE >> YOU WERE BEAMING I CAME INTO THE OFFICE THE DAY AFTER IT HAD PREMIERED, AND JUST HUGE SMILE AND WE HUGGED EACH OTHER AND WE HAVE — IT'S ONLY BEEN A WEEK WE WERE JUST CHECKING LAST NIGHT AND WE GOT A MILLION VIEWS

AND FOR US THAT'S A HUGE, HUGE DEAL ALL CREDIT, ALL THANKS TO YOU GUYS, BUT WE COULDN'T HAVE BEEN HAPPIER A LOT OF PEOPLE SAYING THAT THEY WATCHED IT LIKE TWO AND THREE AND FOUR TIMES PEOPLE REALLY LIKED THE MUSIC LIKE THEY GOT WHAT WE WANTED TO DO WITH THE TRAILER AND SAY ABOUT THE GAME, WHICH WAS JUST AWESOME

>> WE HAD TONS OF QUESTIONS: WHO WROTE THIS SONG? WHO IS — >> THAT'S TRUE >> LIKE THAT >> ARE YOU WILLING TO SHARE WHO THE MUSIC FROM THAT FIRST — >> NOT DETAIL YET >> NOT JUST YET >> THE FUNNY PART IS THE SONG DOESN'T ACTUALLY HAVE A NAME YET

IT'S ALL ORIGINAL MUSIC IT'S MUSIC FROM THE GAME IT'S ACTUALLY FROM THE FIRST LEVEL OF THE GAME IF YOU PLAY IT HERE AT E3 AT THE SONY IT'S AT THE VR BOOTH BEHIND CLOSED DOORS FOR THE MEDIA BUT THE FOOTAGE THAT YOU'RE SEEING NOW, THAT'S ACTUALLY THE FIRST STAGE THAT IS THE TRACK, THE TRACK FROM THE TRAILER IS THE TRACK FROM THE FIRST STAGE

SO PLEASE ENJOY PLEASE LOOK FORWARD IF YOU REALLY LIKE THE MUSIC YOU CAN BUY THE GAME YOU CAN'T BUY IT ON ITUNES RIGHT NOW BUT YOU CAN GET IT IN THE GAME >> I THINK, TOO, JUST THE ORIGINAL TETRIS THAT ALL OF US GREW UP WITH, THE MUSIC WAS SO MEMORABLE MUSIC YOU SING IN YOUR HEAD AND HUM IT

TO DO ANOTHER TETRIS GAME WITH JUST AS MEMORABLE MUSIC IS SUCH AN ACCOMPLISHMENT >> THAT'S DEFINITELY PART OF THE IDEA SO THE TETRIS EFFECT IS TO LIKE LOSE YOURSELF IN THE GAME LIKE THE TRAILER EXPLAINS THERE IS THIS THING CALLED THE TETRIS EFFECT WHERE IT'S LIKE A REAL STUDIED PHENOMENON WHERE YOU KEEP SEEING THE PIECES WE'VE ALL HAD IT WHEN YOU'RE GOING TO SLEEP AND WHATEVER

WHAT WE WANTED TO DO WAS AMPLIFY THAT WHEN YOU'RE PLAYING THE GAME YOU JUST COMPLETELY GET OUT OF YOUR HEAD YOU'RE SO ABSORBED IN THE GAME THAT EVERYTHING ELSE MELTS AWAY, ESPECIALLY IN VR BUT EVEN PLAYING ON A NORMAL, YOU KNOW, 2-D FLAT DISPLAY AND HOPEFULLY IT ALSO LINGERS LIKE THE TETRIS EFFECT YOU KEEP THINKING ABOUT IT, YOU CAN'T GET THE SONG OUT OF YOUR HEAD, CAN'T GET THE VISUALS OUT OF YOUR HEAD, ET CETERA >> I HAVE A QUESTION FOR MIZUGUCHI-SAN YOU HAVE HAD A LONG AND STORIED CAREER AND A VERY SUCCESSFUL CAREER, IF I MAY, CREATING REZ AND LUMINES SO MANY GAMES WHEN DID TETRIS COME TO YOU IN YOUR MIND WHEN DID IT FIRST COME TO YOU AND WHY WAS IT IMPORTANT FOR YOU TO CREATE THIS GAME

>> SO, ACTUALLY, BACK IN 2003, 4, THAT WAS 15 YEARS AGO SO THE FIRST PSP CAME OUT >> PSP >> PRECISION PORTABLE SO AT THAT TIME I WAS — I THOUGHT ABOUT IF WE MAKE TETRIS WITH MUSIC IT MUST BE AWESOME

BUT I COULDN'T MAKE THAT FOR MANY REASONS THE LICENSING AND THE MANY REASONS >> SURE >> SO WE MADE A LUMINES

SO BUT I COULDN'T FORGET ABOUT THAT AND SO I'VE BEEN TALKING WITH THE HANK ROGERS, HANK ROGERS, CEO OF TETRIS COMPANY WE HAD A LONG, LONG CONVERSATION AND DISCUSSION AND SO HE WANTED TO CREATE ZEN TETRIS TYPE OF EXPERIENCE SO AND WE HAD THIS DISCUSSION HOW CAN WE CREATE, HOW CAN WE COMBINE THAT KIND OF ELEMENT THAT TETRIS HAS IN A ZONE, IF YOU PLAY IN A CONSIDERATION, YOU'RE GETTING WHITE AND YOU ARE IN THAT ZONE SO HOW CAN WE COMBINE A ZONE EXPERIENCE WITH VISUAL AND MUSIC SOUNDS AND NEW TYPE OF STORYTELLING AND NEW TYPE OF STORY EXPERIENCE

SO THAT WAS LONG, LONG HISTORY, PROCESS >> THAT'S AMAZING >> AND WE HAD TWO YEARS PREPARED ACTION AND ONE AND A HALF MORE ACTION >> THAT'S A LONG TIME >> IT'S BEEN GESTATING FOR A LONG TIME

WHEN I MET MIZUGUCHI-SAN MOST RECENTLY TO TALK ABOUT REZ INFINITE, WHAT BECAME REZ INFINITE TETRIS EFFECT WAS ALREADY VERY DETAILED MOVIES, LIKE VISUALS, ALL SET AND STUFF AND SO WE STARTED RIGHT FROM WHEN REZ INFINITE SHIPPED SO IT WILL BE ABOUT TWO YEARS WHEN IT COMES OUT THIS FALL >> THAT'S UNBELIEVABLE I DO WANT TO POINT OUT THAT TETRIS EFFECT FULLY PLAYABLE IN PlayStation VR

YOU CAN ALSO PLAY IT JUST ON THE PS4 AS WELL >> THAT'S RIGHT THERE'S A LOT OF PARTICLE EFFECTS YOU CAN SEE RIGHT HERE A LOT OF PARTICLE EFFECTS THAT LOOK AMAZING IN 4-K ON A PlayStation PRO >> I WAS GOING TO ASK ABOUT THE PlayStation PRO

>> ABSOLUTELY GORGEOUS WE BOUGHT A TV JUST TO SEE THIS GAME ON IT IN THE OFFICE AND IT'S BEEN TOTALLY WORTH IT >> BEFORE I LET YOU GO, MIZUGUCHI-SAN, MARK, IF I COULD HAVE YOU GUYS SAY KIND OF WHAT YOUR GOAL AND YOUR HOPE IS WITH THE TETRIS EFFECT, WHEN IT COMES OUT >> WE REALLY WANT TO MAKE SOMETHING BEAUTIFUL THAT PEOPLE CAN ENJOY AND KIND OF ESCAPE, I THINK

YOU KNOW, THERE'S A LOT OF DIFFERENT TYPES OF GAMES HERE AND A LOT OF DIFFERENT TYPES OF EXPERIENCES AND THAT'S GREAT BUT WE WANT SOMETHING THAT WHEN YOU COME HOME FROM A HARD DAY AT WORK OR SCHOOL OR WHATEVER, THAT YOU CAN, WHEN YOU MIGHT BE TOO TIRED NORMALLY TO PLAY A GAME OR ESPECIALLY A VR GAME AND YOU DON'T WANT TO HOOK IT UP, THAT YOU ACTUALLY WANT — THAT YOU WANT TO GO TO LIKE I NEED TO RELAX NORMALLY YOU MIGHT BE LIKE I'M JUST GOING TO WATCH NETFLIX BUT, NO, WE WANT A GAME WHERE NO, I NEED TO RELAX I'M GOING TO PLAY TETRIS EFFECT AND UNWIND AND LOSE MYSELF, GET OUT OF MY HEAD FOR, YOU KNOW, 30 MINUTES, AN HOUR, SOMETHING LIKE THAT

THAT'S KIND OF WHAT WE'RE HOPING FOR >> AND THE MANY PEOPLE KNOWS TETRIS LIKE GRANDMOTHER, MY MOTHER >> , YEAH >> AND PEOPLE CAN PLAY TETRIS WITH THE VR HEADSET, MAYBE FOR THAT KIND OF ELDER PEOPLE >> NOT TO BE AFRAID

YOU DON'T HAVE TO, OH, I DON'T KNOW HOW TO CONTROL IT OR ANYTHING NO, YOU DO IT'S FINE SIT BACK, RELAX AND ENJOY IT >> I HAVE TO SAY I THANK YOU BOTH SO MUCH FOR BEING HERE

>> THANK YOU FOR HAVING US >> WE'RE OUT OF TIME IT'S A PLEASURE TETRIS EFFECT-SAN AND MARK MacDONALD FROM ENHANCE GAMES MEREDITH THANK YOU FOR JOINING ME

WE HAVE MORE PlayStation VR CONTENT COMING UP IN A MINUTE STAY WITH US FROM PlayStation LIVE FROM E3 WE'LL SEE YOU SOON >> HEY, GUYS, WE'RE HERE LIVE FROM THE PlayStation BOOTH AT E3 TO TALK ABOUT A PlayStation VR GAME THAT WAS ANNOUNCED JUST LAST WEEK IN PlayStation's COUNTDOWN TO E3 PROGRAM AND THAT TITLE IS GHOST GIANT IT'S VERY CHARMING

WE'VE GOT THE GUYS FROM ZOINK HERE WELCOME FOLKS, GREAT TO HAVE YOU >> GREAT TO BE HERE WE HAVE A LITTLE BIT OF FOOTAGE WANT TO SHOW PEOPLE WHAT THIS LOOKS LIKE BUT IT'S SUPER, SUPER ADORABLE AND IT'S GOT A GREAT MESSAGE ABOUT SORT OF RELATIONSHIPS AND FRIENDSHIPS

TELL ME A LITTLE BIT ABOUT THAT >> WE'RE TRYING TO CREATE — IT'S A PUZZLE, ADVENTURE GAME BUT WE'RE REALLY TRYING TO PUT A STORY IN THERE THAT WE FEEL HAS A MESSAGE THAT IS IMPORTANT MAYBE YOU WANT TO TALK A LITTLE BIT ABOUT THE STORY ITSELF? >> YEAH, YOU PLAY THE GHOST GIANT LIKE A SPIRIT GUARDIAN OF THE KID LOUIE WHO IS VERY LONELY AND SAD AND HE WORKS ON SOME PLATFORM TOGETHER WITH HIS MOM AND QUITE OVERWORKED AND TRYING TO HANDLE MEETING FRIENDS AND AT THE SAME TIME JUGGLING WORK AND HE'S JUST EXHAUSTED AND THAT'S WHERE YOU COME IN AND HELP HIM OUT THROUGH HIS EVERYDAY LIFE AND IT'S LIKE A SUPER POWER

>> THIS FUZZY CHARACTER RUNNING AROUND THERE IS LOUIS AND LOUIS HAS SOME PROBLEMS TELL ME A LITTLE BIT ABOUT THAT AND WHERE THE GHOST GIANT STEPS IN >> WHEN I STARTED THE PROJECT I ACTUALLY ORIGINALLY CREATED THE ORIGINAL PROTOTYPE FOR THIS GAME I REALLY WANTED TO CREATE A GAME AT ZOINK WE DID A LOT OF STORY-BASED GAMES BEFORE

I THOUGHT IT WOULD BE REALLY COOL THAT YOU AS A PLAYER REALLY ARE IN THERE IN THE GAME WITH THE MAIN CHARACTER THERE'S A LOT OF GAMES THAT YOU PLAY AND YOU SEE IT ON THE SCREEN YOU SEE THE CHARACTER WALKING AROUND LIKE OLD CLASSIC GAMES LIKE MONKEY ISLAND, ADVENTURE GAMES AND YOU FEEL LIKE YOU HAVE SORT OF A CONNECTION TO THE CHARACTER ON THE SCREEN BUT HERE IN VR YOU >> I THOUGHT IT WOULD BE REALLY COOL TO HAVE A GAME WHERE YOU ACTUALLY BECOME FRIENDS WITH THE MAIN CHARACTER ON THE SCREEN AND THEN, OF COURSE, YEAH, LOUIS HAS SOME PROBLEMS IN HIS LIFE, AND HE'S A VERY LONELY KID, AND YOU ARE SORT OF MANIFEST YOURSELF THERE, AS SORT OF ALMOST LIKE A GUARDIAN ANGEL, PROTECTOR, BUT YOU ARE SORT OF ALSO, IN A WAY, A PART OF HIM YOU ARE SOMETHING INSIDE HIM THAT AWAKENS TO HELP HIMSELF

>> AS WE SAW THE ADORABLE PART IN THE TRAILER WHERE HE SEES THE GHOST GIANT AND FREAKS OUT HE DOESN'T KNOW WHAT TO MAKE ABOUT IT THE CLOSER YOU START TO BECOME THE MORE YOU PLAY >> THE GAME OF COURSE THE BIG PART IS MAKING SURE HE IS NOT SCARED OF YOU, MAKING SURE THAT YOU ACTUALLY ARE AN OKAY PERSON TO HAVE THAT PART IS — I THOUGHT THAT WOULD BE REALLY FUNNY AND INTERESTING TO SORT OF LIKE, YOU KNOW, ALMOST LIKE HAVING, YEAH, A LITTLE ANIMAL

YOU ARE QUITE SCARY, TO MAKE SURE YOU ARE A NICE GUY >> STEP BY STEP GAIN HIS TRUST >> HOW BDOES THE GAMEPLAY START TO GET WOVEN INTO THE STORY IT LOOKS LIKE IT IS AN INTERESTING CONNECTION >> THE GAMEPLAY IS REALLY MUCH ABOUT LIKE IN A WAY WE WORK A LOT WITH VOICE ACTORS

WE HAVE A LOT OF GAMES WE HAVE DONE BEFORE IT IS A LOT OF EXCELLENT VOICE ACTORS IT IS A LOT ABOUT GOING AROUND THIS ENVIRONMENT, THIS LITTLE CUTE VILLAGE, LISTENING TO WHAT THEY WANT, FINDING OUT WHAT THEY ARE INTERESTIED IN AND OF COURS HELPING DIFFERENT WAYS LOUIS IS GETTING THROUGH THESE OBSTACLES HE HAS TO SOLVE THESE PROBLEMS IT FEELS A LOT LIKE YOU WANT TO DIVE IN THERE AND GET TO KNOW ALL OF THE VILLAGERS AND GET TO KNOW THE CONNECTIONING WITH EACH OTHER >> YOU SEE IN THE TRAILER YOU ARE POKING AROUND, POKING HERE, LIFTING THINGS UP HERE LOOKING AROUND >> THAT'S THE MAIN ATTRACTION

>> MECHANICALLY YOU ARE SORT OF SETTING THINGS IN THE WORLD AS THE GHOST GIANT AROUND TO SEE WHAT'S HAPPENING INSIDE TELL US A LITTLE BIT ABOUT HOW THAT WORKS >> YEAH, YOU WANT TO — >> WE ARE LOOKING AT A TOTAL HOUSE FEELING, ALMOST LIKE OPENING DIFFERENT WALLS AND ROOFS AND JUST PEEKING IN AND LISTENING TO THE STORIES, LISTENING TO WHAT THE CHARACTERS WANT WE WERE TALKING A LOT ABOUT WHEN YOU WERE A KID AND YOU WOULD BUILD LITTLE TOWNS OF CARDBOARD BOXES AND IMAGINE THE TOYS WOULD HAVE ACTUAL LIFE

THAT'S WHAT WE TRY TO CHANNEL INTO THE STYLE OF THE GAME IT STARTS TO LOOK CRAFTY >> WE WANT TO STYLE TO LOOK LIKE ALMOST LIKE A KID COULD HAVE MADE IT IT FEELS PLAYFUL, POLISHED I WILL GLUE IT TOGETHER

LOTS OF TAPE AND PAPER YEAH, IT HAS THAT SORT OF CHARMING, BUT ALSO RELAXING PLACE TO BE IN >> I HAVE TO CONFESS, I HAVE NEVER THOUGHT ABOUT A GHOST BEING GIANT CAN YOU TALK AT ALL ABOUT SORT OF WHAT THE CHARACTER IS OR WHAT HE REPRESENTS? >> UM, HE — I MEAN, IN A WAY HE REPRESENTS SOMETHING THAT LOUIS REALLY NEEDS RIGHT NOW AND HE DOESN'T HAVE THAT IT IS KIND OF LIKE, IN A WAY, SOMETHING INSIDE OF HIM THAT HE NEEDS TO PUSH HIM FORWARD, TO HELP HIM THROUGH THESE OBSTACLES

AND A GHOST, I MEAN, IT IS ALSO KIND OF COOL THAT IT FITS REALLY WELL WITH THE STORY, OF COURSE LOUIS IS THE ONLY ONE WHO CAN ACTUALLY SEE YOU NOBODY ELSE CAN SEE YOU SO THAT'S ALSO WHY THEY HAVE SUCH A GREAT CONNECTION TO EACH OTHER, WHY YOU HAVE A GREAT CONNECTION TO HIM OBVIOUSLY, IT IS SO GREAT — FIRST TIME I SAW IT IN VR I THOUGHT IT WAS COOL YOU COULD ACTUALLY PUT YOUR HAND THROUGH STUFF, GO INTO HOUSES AND GRAB STUFF FROM BEHIND, POKE SOMEBODY WHO IS INSIDE, AND NOT SCARE THEM, BUT PLAY AROUND WITH THEM >> LIKE REALLY BE A PART OF THE WORLD VERSES SORT OF LIKE INTERACTING INTO IT

YEAH >> LOUIS RECOGNIZES YOU AS A PLAYER OR AS A GOD, IF YOU WILL, IN THIS WORLD RECOGNIZES THAT YOU ARE THERE PLAYING AROUND WITH THIS ENVIRONMENT >> YEAH >> THAT'S GREAT

GHOST GIANT, DO WE HAVE A RELEASE TIME FRAME ON THIS OR ARE YOU STILL WORKING AWAY? >> STILL WORKING ON THAT >> WE HAVE TO WAIT A LITTLE BIT MORE FOR THAT >> YEAH >> IT IS SHAPING UP REALLY WELL EXCITED YOU WERE ABLE TO GIVE US A LITTLE BIT MORE INSIGHT INTO THE DEVELOPMENT PROCESS AND WHAT WE CAN LOOK FORWARD TO THERE

THAT WAS GHOST GIANT WE HAVE GOT A LOT MORE PlayStation VR AND A WHOLE BUNCH OF OTHER GREAT GAMES COMING UP ALL DAY LONG STAY WITH US >> AND WE ARE BACK LIVE FROM THE PlayStation BOOTH AT E3 WE ARE GOING TO TALK ABOUT ONE OF MY MOST ANTICIPATED UP COMING PlayStation VR GAMES AND THAT IS CREED: RISE TO GLORY

THIS ONE IS INCREDIBLE WEL WELCOME SURVIOS TEAM WOW THAT'S ALL I CAN SAY I HAD A CHANCE TO PLAY IT A COUPLE WEEKS AGO

THIS IS A VERY INTENSE BOXING GAME USED DUAL PlayStation MOTION CONTROLLERS, THE VR HEADSET IS A PERFECT FIT FOR LEANING, DODGING, I HAVE A FUNNY FEELING IT WILL BE A GREAT WORKOUT CERTAINLY FOR ME >> THAT'S FOR SURE >> WE HAVE TO MAKE SURE WE GET YOUR CARDIO IN >> TELL ME A LITTLE BIT ABOUT WHAT SEPARATES THIS, FROM TRADITIONAL BOXING GAMES VR OPENS UP A NEW DIRECTION HERE

>> FROM THE BEGINNING FOR US WE WANTED TO REALLY MAKE MELEE IN VR FEEL INCREDIBLE THAT'S WHERE WE FOCUSED AS A STARTING POINT FOR SEVERAL YEARS NOW WE SAID WE WANT TO DO THIS WE FINALLY HAD THE OPPORTUNITY TO MAKE HITTING THINGS AND GETTING HIT FEEL INCREDIBLE WE ENDED UP COMING UP WITH THIS NEW TECHNOLOGY, THIS NEW SYSTEM, THE PHANTOM MELEE TECHNOLOGY

EUGENE WILL GET INTO THAT IN A SECOND THE BASIC PREMISE BEHIND IT IS PEOPLE HAVE BEEN TRYING TO SOLVE THIS IN VR BUT THEY ARE DOING IT IN WAYS WHERE THEY HAD TO FIGHT THE SYSTEM PLAY AVATAR HAS DIFFERENT CONCEPTS AS SOON AS WE GAMIFIED IT IT UNLOCKED THE FEATURES YOU SEE TODAY >> REAL QUICK

WE ARE SEEING FOOTAGE YOU HAVE GOT TO KEEP YOUR HANDS UP IN THIS GAME IT IS A HUGE PART OF IT IT FEELS LIKE YOU ARE BOXING IT DOESN'T FEEL LIKE IT IS SOME SORT OF ARTIFIC

ARTI ARTIFICIALITY YOU SEE HIS JAW STICK OUT AND YOU CRACK HIM WITH IT >> WITH THE GAME WE WANTED TO INDUCE THE FIGHT OR FLIGHT RESPONSE WITH THAT WE DIDN'T WANT TO CREATE MORE OF A PUNCHOUT WE LOVE PUNCHOUT BUT WE DIDN'T WANT IT TO BE MEMORIZATION OF PATTERNS AND GESTURE BASE

OH, THIS IS A DUCK, THIS IS A SLIP, THIS IS A PUNCH SO WE SET OUT WITH THE MELEE HOW DO WE MAKE PUNCHING FEEL REALLY GOOD AND DODGING FEEL REALLY GOOD WHILE IT IS NOT A SIMULATION OF A FIGHT NECESSARILY WE WANTED TO MAKE IT A CINEMATIC EXPERIENCE YOU ARE INSIDE OF A MOVIE, YOU ARE ADONIS CREED THE MELEE ALLOWED US TO DO THAT

IT SOMETIMES ALLOWS YOU TO SEE YOURSELF IN A THIRD PERSON PERSPECTIVE YOU CAN GET SO HARD YOU ARE KNOCKED OUT OF YOUR BODY YOU ARE ACTING OUT YOURSELF IN THIS MOVIE OF YOU STUMBLING BACK TRYING TO CATCH YOUR BALANCE >> YOU ARE PLAYING AS ADONIS >> YOU ARE PLAYING AS ADONIS CREED

>> TELL US ABOUT THE STORY AND WHAT YOU WILL BE GOING THROUGH THROUGHOUT THE GAME >> THE STORY IS NOT TIED TO CREED 1 OR CREED 2 WE WORKED HARD TO CREATE THE STORY IN THE CREED UNIVERSE IT ALLOWED US TO CRAFT THE PLAYER EXPERIENCE THE WAY WE WANTED TO, THE FIGHTERS WE WANTED TO IN THE END IT IS ALL ABOUT THE FIGHT

IT IS ABOUT ADONIS TRAINING WITH ROCKY, TRAINING AS THEUN UNDERD TO BE THE BEST FIGHTER IN THE WORLD >> WE WANTED TO BE AUTHENTIC TO THE FRANCHISE WE ARE FANS OF ROCKY AND ADONIS AND THE FILMS WE WANTED TO EXPAND UPON THE UNIVERSE, NOT JUST RELIVE EXACTLY WHAT YOU SAW ON THE FILM THE FIRST FILM HAS BEEN OUT

THE SECOND ONE IS COMING OUT I BELIEVE AROUND THANKSGIVING LATER THIS YEAR STOKED ABOUT THAT THE OPPORTUNITY WE HAD TO DO WORKING WITH THE FILMMAKERS AND WORKING WITH MICHAEL B IS WE GOT IT TO OUT SOME OF THE STORIES YOU DON'T SEE IN THE FILMS WE ARE GOING TO SOME OF THE EARLIER FIGHTS THEY TALK ABOUT BUT DON'T SHOW

THE CONTINUITY BETWEEN THE TWO FILMS WE ARE EXCITED ABOUT >> CAN YOU TELL US ABOUT SINGLE PLAYER VERSES MULTI PLAYER? >> RIGHT NOW WE ARE FOCUSING ON SINGLE PLAYER MULTI PLAYER IS SOMETHING WE ARE EXPERIENCING ON BUT WE ARE NOT ANNOUNCING ANYTHING YET >> WE JUST GOT KNOCKED OUT OF THE BODY THIS IS WHAT YOU WERE TALKING ABOUT EARLIER

WE ARE MAKING THESE RUNNING MOTIONS, RUN BACK INTO THE BODY, WHICH IS A SUPER COOL FEELING >> YOU GUYS HAD ANOTHER GAME COME OUT RECENTLY THAT USED A MOTION LIKE THAT AS WELL >> THAT WAS OUR LAST PRODUCT THAT WAS CALLED SPRINT FACTOR THAT PROJECT WAS ALL ABOUT SOLVING MOTION IN VR

THAT WAS OUR FOCUS THE DISCONNECT HAPPENS WHEN THE MIND AND BODY AREN'T THINKING THE SAME THING AS SOON AS WE HAD THE PLAYER PUMPING THEIR ARMS LIKE THEY ARE ICE SKATING, IF YOU WILL, OR CROSS COUNTRY SKIING, THAT WAS THE MOTION NOW THAT WE HAVE THE MOTION WE ARE DOING IT IN ALL COMING FORWARD HE PUNCHED HIM SO HARD THE REF IS COUNTING TO 10 AND THE PLAYER HAS TO RUSH BACK INTO HIS BODY BEFORE HE GETS TO THE 10 COUNT

THE MORE TIMES YOU GET KNOCKED DOWN THE HARDER IT WILL BE TO GET BACK IN TIME >> I LOVE THAT YOU GUYS ARE TACKLING THE BIG CHALLENGES IN VR, THE MECHANICS, DEVELOPING OF VR VOCABULARY IN GAMEPLAY IT IS SOMETHING WE DON'T ALWAYS SEE BUT YOU GUYS HAVE MADE MAJOR PROGRESS HERE JUST THAT FEELING WE SAW RIGHT THERE YOU ACTUALLY PHYSICALLY PUT YOUR FISTS OH YOU TELL TO TOUCH GLOVES WITH YOUR OPPONENT

THESE THINGS ARE IMPORTANT IN GROUNDING THE PLAYER IN THE EXPERIENCE OF COURSE YOU HAVE ALL OF THIS FLEXIBILITY WITH HOW YOU BLOCK, YOU ARE DODGING, YOU ARE DOING COMBOS IT IS A REALLY SATISFYING, VERY, VERY SPECIAL GAME >> THANK YOU >> I AM REALLY LOOKING FORWARD TO IT

>> THE THING FOR US THERE IS A LOT OF AMAZING VR EXPERIENCES OUT THERE WE ARE FOCUSED ON ACTIVE VR FULL BODY, MOVING AROUND IT IS MORE IMMERSIVE IT DRAWS YOU INTO THE EXPERIENCE

YOU ARE FIGHTING LIKE YOU WOULD IN REAL LIFE AS A BOXER YOU THROW A PUNCH LIKE YOU THROW A REAL PUNCH YOU HAVE TO DODGE MAYBE I AM NOT AS FIT AS I SHOULD BE MAYBE I SHOULD GET MORE CARDIO IN AND BE ABLE TO GET OUT OF THE WAY BEING ABLE TO BLOCK AND MOVE THAT'S THE MASSIC OF VR

THIS IS SOMETHING YOU CAN'T GET IN ANY OTHER MEDIUM THAT'S WHAT THE PSVR REALLY ALLOWS US TO DO >> CREED IS NOT GOING TO JUST APPEAL TO BOXING FANS BUT GAMING AND VR ESPECIALLY SINCE YOU ARE INVOLVED WITH THE MOVE CONTROLLERS >> WE DIDN'T WANT TO MAKE A BOXING SIMULATOR WE WANTED AN EVEN PLAYING GROUND FOR DIFFERENT ABILITIES

THERE'S A MECHANIC IN THE GAME CALLED VIRTUAL STAMM MA THE CHARACTER IN THE GAME HAS ITS OWN STAMM MA THIS SOLVES ISSUES PEOPLE GET IN THERE THEY DON'T WANT TO ACT LIKE BOXERS THEY START SLAP FIGHTING

IF YOU ARE REALLY ACTIVE AND DOING WRONG MOVES YOUR STAMINA STARTS LOWERING YOUR GLOVES BECOME RED AND THEY START TRAILING BEHIND YOU AND THEY BECOME REALLY BIG HITS IT DRIVES — IT IS NOT SOMETHING WE SAY YOU CAN'T DO THAT YOU CAN DO ANYTHING YOU WANT BUT IT DRIVES SUBCONSCIOUSLY THE PLAYER TO PERFORM CERTAIN ACTIONS MAYBE I SHOULD BLOCK >> MORE TACTICAL

>> VERY STRATEGIC >> EXACTLY >> THEY LEARN IT RIGHT AWAY AS SOON AS YOU FEEL THAT LAY TENS LATENCY THE OPPONENT IS GOING TO POP YOU IN THE FACE BECAUSE YOU ARE LAGGING BEHIND THE PLAYERS LEARN THAT, THAT DIDN'T WORK, THEY STOP THE NEGATIVE BEHAVIOR

AS SOON AS THEY TOP THE NEGATIVE BEHAVIOR THEY SAY I AM A REAL BOXER I NEED TO DEFEND MYSELF I NEED TO BLOCK AND DODGE AND TAKE CARE OF MY STAMINA I CAN'T JUST THROW PUNCHES NONSTOP FOR FIVE MINUTES >> YOU WILL GET TIRED IN REAL LIFE

NO FLAILING IN THIS GAME THIS IS A PRECISE BOXING GAME PEOPLE ARE GOING TO LOVE IT WHEN IT COMES OUT >> FALL OF THIS YEAR >> IT IS ON MY RADAR AND CALENDAR

WE HAVE ALL GOTTEN A LOOK AT CREED: RISE TO GLORY THANK YOU FOR STOPPING BY YOU ARE VR STARS IN MY BOOK WE HAVE A LOT MORE COMING UP ALL DAY LONG LIVE FROM E3 DON'T TOUCH THAT DIAL

>> HELLO MY FRIENDS WELCOME BACK TO PlayStation LIVE FROM E3 WE ARE TALKING ABOUT VACATION SIMULATOR I AM JOINED WITH DEVIN AND CHELSEA FROM OWLCHEMY LABS YOU ALWAYS HAVE TO ACCENTUATE THE NAME OF YOUR COMPANY

IT IS GOOD TO HAVE YOU ON STAGE WITH US >> MY ATTIRE IS NOT AS COOL AS THEM >> YOU CAME FULLY PREPARED TO VACATION >> ALWAYS >> YOU WERE DONE WITH YOUR JOB NOW IT IS TIME TO VACATION

LET ME GIVE A LITTLE HISTORY TO WHAT'S HAPPENING HERE ON THIS STAGE RIGHT NOW YOU CAME OUT WITH JOB SIMULATOR IN 2016 CAME OUT IN PlayStation VR IT WAS CRITICALLY ACCLAIMED NOW YOU ARE GOING TO BE BRINGING VACATION SIMULATOR TO PlayStation VR

IT IS LAUNCHING THIS YEAR >> LATE 2018, EARLY 2019 >> EXCELLENT IT IS REALLY GOOD TO HAVE YOU HERE WHY VACATION? WHY VACATION SIMULATOR? >> WHEN WE WERE THINKING ABOUT WHAT WE WERE GOING TO BUILD NEXT AND GOING THROUGH THAT CREATIVE PROCESS, ALL OF A SUDDEN WE LANDED ON THE CONCEPT OF WE KIND OF TACKLED ALL OF THE JOBS, RIGHT? IT IS LIKE WHAT IS NEXT

THE PREMISE OF VACATION SIMULATOR IS IT IS THE YEAR 2050 JUST LIKE IN JOB SIMULATOR ROBOTS HAVE TAKEN ALL HUMAN JOBS THE JOB SIMULATOR WAS SUPER SUCCESSFUL WITH HUMANS THEY WERE LIKE WHAT ELSE DID HUMANS DO? VACATIONS IS WHAT THEY USED TO DO THE BIG DIFFERENCE IS JOBS MADE A LOT OF SENSE TO THE BOTS

OH, WORK, I GET THAT NOW THEY BUILT THIS VACATION SIMULATOR WHY WOULD YOU RELAX? THAT DOESN'T MAKE ANY SENSE? >> WHY WOULD YOU RELAX? >> TELL ME A LITTLE BIT ABOUT THE STRUCTURE OF THE GAME? THAT IS SOMETHING I TRY TO WRAP MY MIND AROUND IF WE ARE GOING TO SIMULATE A VACATION AND SIT AROUND ON THE BEACH A LOT, HOW DO YOU GUYS ACTUALLY BUILD AN INTERACTIVE, LIKE PROGRESSIVE GAME OUT OF THAT? >> THAT WAS ONE OF OUR BIG DESIGN CHALLENGES JUST LIKE THE BOTS DON'T REALLY UNDERSTAND RELAXATION LIKE, WHAT ARE YOU DOING? WHAT ARE YOU ACTUALLY ACCOMPLISHING? THAT'S ONE OF THE BIG QUESTIONS THAT COMES UP FOR THE GAME

FOR US IT WAS ABOUT PROVIDING SOMETHING FOR EVERYONE EVERYONE VACATIONS A LITTLE BIT DIFFERENTLY AND OUR DIFFERENT ACTIVITIES IN THE DESTINATIONS REFLECT THAT SO ON THE BEACH YOU CAN HAVE THIS SAND CASTLE, WHICH IS REALLY PUZZLEY ORIENTED AND VERY LOGICAL, OR YOU CAN JUST GO HANG OUT AND DO SPORTS, WHICH IS MUCH MORE LIKE SWITCHY — TWITCHY YOU CAN MAKE BURGERS FOR THE BOTS AND FILL OUT QUEST ORDERS AND FIGURE OUT WHAT PERSON ENJOYS SOMETHING FOR EVERYONE, BASICALLY

>> I ALWAYS LOVE READING ABOUT YOU GUYS AND YOUR TEAM AND YOUR WORK YOU ARE RELATIVELY SMALL STUDIO >> 22 FOLKS >> 22OWLS >> THERE IS NO FOLKS HERE

THERE IS ONLY OWLS WE COVERED THIS BACKSTAGE I LOVE THAT YOU HAVE MADE SOMETHING NOT ONLY THAT WAS SUCCESSFUL, BUT IT IS HIGH FIDELITY IT IS ACTUALLY, EVEN THOUGH IT IS A VACATION IT IS VERY COMPLEX YOU ARE ABLE TO ACCOMPLISH THAT WITH A SMALL TEAM

TELL ME ABOUT THE INTERNAL WORKINGS OF OWLCHEMY LABS AND HOW YOU DIVIDE AND CONQUER >> WHEN WE STARTED WORKING ON JOB SIMULATOR IT WAS IMPORTANT TO US IN VR THAT YOUR HANDS ARE THE KEY THE HANDS AND PHYSICS AND INTERACTING WITH A WORLD THAT WAS SUPER DENSE WAS SUPER COOL WE PUT A LOT OF RESEARCH INTO HOW TO GET THAT TO WORK WELL WE HAVE CONTINUOUSLY BEEN BUILDING ON THAT

IN WE HAVE THIS GREAT FRAMEWORK WE CAN MAKE VACATION SIMULATOR ON >> WOULD YOU CONSIDER THIS A SEQUEL? IS THIS THE NEXT EVOLUTION OF JOBBING, EXCEPT VACATIONING? HOW DO YOU DEFINE IT? >> AS A STUDIO, WE RARELY WORK ON THE SAME BEGAN RAW TW– GENR TWICE THERE WERE FOUR JOBS, THEY WERE ALL SEPARATE IN JOB SIMULATOR THAT WAS REALLY COOL WHAT IF WE MAKE IT MORE LIKE AN ADVENTURE GAME

IN VACATION SIMULATOR EVERYTHING IS CONNECTED THERE'S A STORY THROUGH LINE IT IS REALLY COOL WE ARE SHOWING MORE ABOUT HOW THAT ALL WORKS IT IS INTERCONNECTED QUITE DIFFERENT THAN WHAT WE HAVE DONE IN THE PAST >> HOW HAVE YOU BEEN ABLE TO BALANCE THE HUMOR OF THE GAMES ALONG WITH THE MECHANICS OF THE GAME TO MAKE SURE IT IS FUN, BUT ALSO YOU ARE LAUGHING ALL OF THE TIME

YOUR GAMES HAVE BEEN HILARIOUS >> SOME OF THE KEY IS TO HAVE THE MECHANICS THEMSELVES BE KIND OF HUMOROUS AND SILLY LIKE WHEN YOU PLAY WITH SPORTS BOT ON THE BEACH, YOU CAN GIVE SPORTS BOT DIFFERENT STYLES OF GAMES IF YOU BRING SPORTS BOT A BOP S POPSICLE INSTEAD OF PLAYING SP BASEBALL OR VOLLEYBALL EF EDIBALL >> YOU WERE HOLDING THAT ONE BACK THE WHOLE TIME

>> THEN YOU GET FOOD CANNON TOWARDS YOUR MOUTH YOU HAVE TO MOVE YOUR MOUTH AROUND TO TRY TO GET IT THAT'S A MECHANIC THAT IS INHERENTLY HUMOROUS IT IS FUN TO DO >> THAT'S THE VACATION I WANT

>> FOOD CANNON >> CAN YOU TELL ME A LITTLE BIT ABOUT THE FUR VACATION SIMULATOR? ARE YOU STICKING ENTIRELY WITH THE MOVE CONTROLLERS ARE YOU GOING TO INCLUDE DUAL SHOCK? >> WE ARE GETTING PEOPLE TO INTERACT WITH THE WORLD EVERY SINGLE THING ONE OF THE DIFFERENCES IS IN VACATION SIMULATOR IS THE WORLD IS MUCH BIGGER AN IMPORTANT THING TO US IS TO MAKE IT AS DENSE AS IT WAS IN VACATION SIMULATOR

EVERY AREA YOU GO TO IS SUPER DENSE THERE'S A LOT MORE TO THEM IT HAS BEEN A CHALLENGE THE END RESULT IS COOL IN JOB SIMULATOR YOU ARE REACHING OUT AND GRABBING

VACATION SIMULATOR YOU HAVE MECHANICS REACHING OVER YOUR SHOULDER AND IT IS AN INVENTORY THERE'S A CAMERA AND YOU CAN GRAP A CAMERA AND YOU CAN SPIN AROUND AND FLOAT AND IT TAKES A PICTURE OF YOU YOU CAN DO COOL SELFIES WE HAVE A GREAT FRAMEWORK IN JOB SIMULATOR >> IF YOU TAKE A SELFIE WHAT DO YOU LOOK LIKE? THE SELFIE? >> WHAT A GREAT QUESTION

[LAUGHTER] >> A MYSTERY WE MAY NEVER FIND OUT ESPECIALLY DURING THIS SEGMENT >> IF YOU GO AND PLAY OUR DEMO, WE HAVE AN AVATAR IN THERE AVATAR CUSTOMIZATION WAS ONE OF THE BIG THINGWE WANTED YOU GO ON VACATIONS YOU TAKE A PICTURE VACATIONS ARE SELFIE HEAVY

WE KNEW YOU HAD TO BE ABLE TO TURN THE CAMERA AROUND AND SEE YOURSELF THAT'S A BIG THING WE ARE LOOKING FORWARD TO SHOWING OFF IN THE FUTURE >> I WANT TO LOOK AT THE ART STYLE A LITTLE BIT IT IS A FUN MIX OF A NEAR SCI-FI — IT IS COMICAL BUT IT HAS ITS OWN IDENTITY AND SORT OF ITS OWN PERSONALITY WHERE DO YOU FIND THAT? WHAT INSPIRES THAT FOR YOUR STUDIO? >> THE BIG THING FOR US HAS ALWAYS BEEN COLOR

WE LOVE COLOR >> OF COURSE >> LET'S BE HONEST >> AND SO IT MAKES THE GAMES NOT ONLY MORE APPROACHABLE BUT MORE ENJOYABLE TO BE WITHIN A VERY FUN, RICH, COLORFUL WORLD TO YOUR POINT, BECAUSE THIS IS A SIMULATION THAT THE ROBOTS HAVE MADE, THERE ARE SOME THINGS THAT WORKS EXACTLY LIKE I WOULD EXPECT, OH, THAT DIDN'T WORK EXACTLY LIKE I EXPECT BECAUSE THE BOTS MISINTERPRETED WHAT IT IS LIKE TO BE ON VACATION

>> ANY FINAL THOUGHTS FOR ALL OF THE JOB SIMULATOR FANS THAT ARE EAGERLY ANTICIPATING VACATION SIMULATOR? >> WE ARE NOT QUITE READY TO SHARE TOO MUCH OF THE OTHER THINGS THAT ARE IN THE GAME, BUT ONE THING WE WANT TO TALK ABOUT IS YOU BROUGHT YOUR SUNSCREEN YOU SHOULD PROBABLY ALSO BRING YOUR HIKING BOOTS >> VACATIONING ON A MOUNTAIN >> OF COURSE RAMONE ANY FINAL QUESTIONS? >> I CAN'T WAIT TO PLAY MORE

LOOKS AMAZING AND HILARIOUS LIKE ALWAYS >> SO CUTE I JUST WANT IT FOR THE REST OF THE DAY SO DEVIN, CHELSEA, THANK YOU SO MUCH FOR COMING ON GREAT TO HAVE YOU, GREAT TO HAVE SOME OWLS, VERY WELL DRESSED COLORFUL OWLS THIS MORNING

RAMONE THANK YOU VERY MUCH EVERYONE AT HOME THANK YOU FOR WATCHING WE HAVE A TON MORE PlayStation LIVE FROM E3 BROADCAST HERE IN LOS ANGELES DON'T GO ANYWHERE SW STAY WITH US

♪ >> HELP! IT'S REAL! >> I AM SORRY I PANICKED >> I HAVE NEVER SEEN ANYTHING LIKE IT BEFORE ♪ >> THIS IS THE MAIN EVENT! >> WELCOME TO THE VANGUARD EN TRY NOT TO DIE ♪ ♪ CLAER CLE CLEAR ♪ >> IF YOU ARE GOING TO BLOCK OUT THE SUN, THE LEAST YOU COULD DO IS FETCH ME SOME COOLANT

♪ >> THE RAFT IS SECURE, BUT I CAN'T REACH THEM OVER RADIO THEIR COMS MUST BE DOWN WHAT'S YOUR STATUS? >> ALREADY HERE >> YURI, I THOUGHT YOU SAID IT WAS SECURE >> IT WAS, LET'S GO

MAYBE IT IS NOT AS BAD AS IT LOOKS >> LOVE THE OPTIMISM BUT IN MY EXPERIENCE, WHEN IT LOOKS BAD, IT IS USUALLY WORSE >> LOOKOUT! YURI >> I AM SLIPPING

>> GOTCHA >> HOLD ON! >> YOU OKAY? >> YEAH >> WELCOME TO THE PARTY JUST IN TIME FOR THE FIREWORKS >> LOOKS LIKE YOU MADE PAROLE, BOYS

>> ELECTRO WHY IS HE LETTING EVERYBODY OUT? >> I'LL HEAD FOR THE MAIN CONTROL CENTER AND SEE HOW BAD THE SITUATION IS >> GOT IT I'LL GO JOIN THE PARTY >> EVERYONE JUST QUIETLY GO BACK INTO YOUR CELLS AND LOCK THE DOOR BEHIND YOU, OKAY? PLEASE

[ GRUNTING ] >> GET 'EM DOWN HERE >> INCOMING >> LIKE FISH IN A BARREL >> CATASTROPHIC EVENT DETECTED >> THAT DOESN'T SOUND GOOD

>> OH, HI, RHINO >> I HOPE YOU LIKE SURPRISE, SPIDER >> SURPRISE? WHAT'S HE TALKING ABOUT? >> HEY, WHAT'S YOUR STATUS? >> ME? JUST TRAPPED IN A PRISON WITH EVERY CRIMINAL I PUT AWAY IN THE LAST EIGHT YEARS NO BIGGIE >> ELECTRO MUST BE WORKING FOR SOMEONE

[ EERIE LAUGHING ] >> THIS IS TOO GOOD TO BE TRUE >> SCORPION, CAN YOU HOLD ON A MINUTE I WAS IN THE MIDDLE OF A PHONE CALL AND IT WAS BUSINESS >> CHARGE 'EM DON'T LET UP

>> YOU LOST IT THERE ARE YOU OKAY? >> NOT REALLY ELECTRO, RHINO AND NOW SCORPION ARE ALL ON THE LOOSE WHAT'S GOING ON IN THE REST OF THE PRISON? >> CAMERA SYSTEM'S ALMOST UP I'LL GET YOU A SAT RAP SOON

>> I'LL KEEP CHARGING ELECTRO [ GRUNTING ] >> COME ON, SPIDER-MAN, I THOUGHT THIS WAS A CHASE >> GOTTA STOP THIS GUY [MUSIC] >> IF YOU TELL ME WHO YOU'RE WORKING FOR I'LL GO EASY ON YOU >> CAN'T STOP ME

I AM FLATTERED YOU STILL TRY NOBODY EVER TAKES ME UP ON THAT OFFER [ GRUNTING ] >> GOTCHA >> VULTURE >> LONG TIME NO SEE

WE'RE GOING TO HAVE SO MUCH FUN >> SORRY, NO TIME TO TALK >> OKAY, I GOT THE SECURITY CAMERAS BACK ONLINE >> HOW'S IT LOOK? >> LOOKS LIKE THE ENTIRE POPULATION HAS ESCAPED THAT MAKES FIVE OF YOUR WORST ENEMIES THAT ARE NOW ON THE LOOSE

>> [CHUCKLING] FOR A SECOND THERE I THOUGHT YOU WERE SERIOUS >> I AM SERIOUS >> I HAVE TO GO SOME OF THEM ARE HEADING INTO THE CITY >> THIS IS NUTS

[ GRUNTING ] [ GRUNTING ] >> KEEP CHASIN' THE PARTY's ALMOST OVER ♪ >> ELECTRO, STOP >> HOW DO YOU LIKE MY NEW SUIT? >> DASHING WHERE DID YOU GET IT? >> IT'S AN EXCLUSIVE PRODUCT

[ GRUNTING ] ♪ >> REMEMBER, HE SAID NOT TO KILL HIM >> GOOD IDEA IN FACT, WE DON'T HAVE TO DO THIS AT ALL IF YOU DON'T WANT TO >> WE DEFINITELY WANT TO! [GRUNTING] [GROANING] [GROANING] [SCREAMING] >> WAIT, YOU? ♪ ♪ >> HELP IT'S REAL

LOOKING GOOD, BUD ♪ >> I HATE THESE THINGS >> TELL ME ABOUT IT >> YOUR OLD MAN WAS IN HERE TODAY >> WHAT HAPPENED? BIG LECTURE ABOUT THE PATROLS

DON'T GO HERE OR THERE, AND HOW FUNNY HE GETS WHEN YOU ARE SCHEDULED TO GO OUT >> YEAH >> SHE'S PUTTING ON QUITE A SHOW >> I GIVE YOU GUYS TWO WEEKS UNTIL YOU ARE BACK TOGETHER >> NOT GOING TO HAPPEN

SHE SAY SOMETHING TO YOU? >> MAKE IT ONE WEEK >> ELLIE HEY WHAT TOOK YOU SO LONG? >> WELL, I'M HERE AREN'T I? >> DINA >> JESSIE

>> DON'T FORGET WE NEED A FIRST LIGHT SO GET SOME REST >> YES, SIR >> YOU'RE SUCH A DICK COME ON, DON'T START WITH ME OKAY

I HAVE A VERY SERIOUS QUESTION FOR YOU HOW BAD DO I SMELL? LIKE A HOT PILE OF GARBAGE? >> OH OKAY >> OH >> HOW ABOUT THAT? >> GROSS

>> YOU LOVE IT EVERY GUY IN THIS ROOM IS STARING AT YOU RIGHT NOW >> MAYBE THEY'RE STARING AT YOU >> MAYBE NOT MAYBE THEY ARE JEALOUS OF YOU

>> I'M JUST A GIRL I'M NOT A THREAT >> OH, ELLIE I THINK THEY SHOULD BE TERRIFIED [GRUNTING] FUCKER

>> SHIT [WHISTLE] >> PLEASE, DON'T DO THIS DON'T! [SPEAKING FOREIGN LANGUAGE] >> NO, DON'T! [SCREAMING] >> JESUS [SCREAMING] >> SPREAD OUT [WHISTLING] >> WHOA! WHOA! [GRUNTING] >> HEY! >> FUCK! [GRUNTING] >> FUCK

>> SHE WENT INTO THE GRASS WATCH YOURSELF [WHISTLING] >> ETHAN >> WHAT? >> WOLF SHE CAME THROUGH HERE

DOUBLE BACK GO [GUNSHOTS] [GRUNTING] >> MOTHER FUCKER [GUNSHOTS] >> ETHAN [GUNSHOTS] [GRUNTING] [LABORED BREATHING] >> I HAVE EYES

[GRUNTING] >> HERE! [GRUNTING] [GASPING] >> SEE, I TOLD YOU THEY SHOULD BE TERRIFIED ♪ >> HELLO EVERYONE WELCOME TO PlayStation LIVE E3 WE ARE GOING TO SHOW A DREAMS AND WITHIN DREAMS WE ARE MAKING OUR OWN GAME AND MAKING A GAME CALLED OUTSTREAM AND ONE OF THE REALLY COOL THINGS GOING ON MEDIA MOLECULE, WHEN THE PEOPLE GO HOME, THEY MAKE THEIR OWN CONTENT AND THINGS CAN GET A LITTLE WEIRD HERE WE HAVE PLEASE HUG ME, DAN, ONE OF THE TEAMS, THIS IS ONE OF HIS DREAMS

>> NOBODY WANTS TO HUG THE BOX >> NO >> THIS GAME MAKES PEOPLE VERY HAPPY OR VERY SAD >> WE ARE WAITING FOR THE SEQUEL WE DON'T KNOW WHEN IT IS COMING BUT WE WANT TO KNOW

>> YEAH >> IT IS A SAD STORY >> IT'S A SAD STORY BUT WHO KNOWS WHAT HAPPENS NEXT, MAYBE IT TURNS INTO SOMETHING BEAUTIFUL OKAY, NEXT UP

THE BEST THING ABOUT THIS IS SHOWING THAT PEOPLE CAN EXPRESS THEMSELVES AND WE ARE EXCITED TO GET THIS OUT TO THE COMMUNITY >> IT GIVES A LOOK INSIDE OF THE CO-WORKERS' BRAINS A LITTLE BIT >> ABSOLUTELY >> THIS IS MADE BY DESIGN TEAM EMILY >> WHO NORMALLY MAKES BEAUTIFUL AND REALLY SWEET THINGS AND THEN THERE'S THIS

I WANT WAIT TO SEE THE HORROR GAMES PEOPLE WILL MAKE >> THERE IS A SPECIAL STORY >> THIS IS SPECIAL TO ME, WE MADE THIS ON TRAINJAM I WORKED ON THIS GAME LIKE, MY NORMAL JOB AT THE STUDIO IS NOT INVOLVING MAKING GAMES

IF YOU WONDER ABOUT THE SOUNDS, IT IS AMAZING, I MADE IT THE NICE THING YOU CAN ENGAGE WITH THE TOOLS AND MAKING A GAME ON A TRAIN IS REALLY HARD, ESPECIALLY WITH THE MOVE CONTROLLERS AND BUT YEAH IT IS EXCITING TO GET MY HANDS ON THE TOOLS AND MAKE THINGS IT IS NOT AN OPPORTUNITY I GET >> ONE OF THE GREAT THINGS ABOUT THE DREAMS AND TOOLS, YOUP DON'T HAVE TO A PROFESSIONAL IN THE FIELD TO GIVE IT A GO

WHAT I LOVE IS SEEING DREAMS FROM PEOPLE ON THE TEAM WHOEVER DAY MAKING CONTENT WITH DREAMS >> IT IS WIDELY ACCESSIBLE THAT IS WHY IT IS SO ACCESSIBLE AT THIS POINT, ANYONE CAN PICK UP THE CONTROLLER AND CREATE ANYTHING THEY WANT >> IT IS REALLY QUICK SWECH SKETCHING OUT THE IDEA

ON THE PREVIOUS DREAM EMILY WAS HAVING A BAD DAY THIS IS SUPER COOL, YOU ARE SEEING A MOVE FROM TWO AND A HALF DAY TO THREE DAY HERE I LOVE THIS B THIS IS SHOWING YOU DON'T HAVE TO CHOOSE A GENRE OR A GAME TYPE, YOU CAN ACTUALLY MOVE BETWEEN THEM AND NOT THE SAME CONSTRAINTS WITH NORMALLY MAKING A GAME TAKE IT WHERE EVER YOU WANT TO GO

>> THAT IS A CRAZY TRANSITION >> THAT IS A TRAINJAM THAT IS WHAT HAPPENED ON A TRAINJAM >> FOUR OF US DID THAT IN 55 HOURS >> OH, WOW

>> YEAH >> THAT IS INCREDIBLE >> I WONDER, WE HAVE REALITY COMPETITIONS IF WE ARE GOING TO FIND THE NEXT GREAT GAME DESIGNER BY USING DREAMS >> THIS IS THE THING, WITH LittleBigPlanet THAT HAPPENED, THE MAJORITY OF THE DESIGN PEOPLE ARE THE PEOPLE PART OF THE LittleBigPlanet COMMUNITY AND THAT CAN HAPPEN WITH DREAMS AND MORE SO THAN JUST MAKING THE GAMES, YOU CAN MAKE MUSIC OR MAKING STORIES, IT ACTUALLY COULD BE MAKING JUST TREES OR PARTICULAR TYPE OF THING, OR BECOMING LIKE A PLAYER THAT PUTS THE PLAY LIST TOGETHER I FEEL THERE ARE DIFFERENT WAYS IN FOR EVERYBODY THAT AND YOU KNOW, I THINK WE'LL SEE PEOPLE LEARN SKILLS THAT WILL TAKE THEM ON TO USE THOSE IN PROFESSIONAL AND INTERESTING WAYS

EVEN LIKE THE VISUAL PAINTINGS THAT YOU CAN CREATE WHAT A GREAT PLATFORM THAT IS TO EXPRESS THEMSELVES VISUALLY >> WHAT ABOUT DREAMS, IT IS BIG TO MAKE A GAME WITHIN DREAMS AND THEN GO OUT TO THE PlayStation COMMUNITY IN A NEW AND INTERESTING WAY IT IS ALL POSSIBLE >> SO WHAT DOES DREAMS MEAN FOR MEDIA MOLECULE? >> WHAT DOES DREAMS MEAN? >> WELL, WHAT DOES IT MEAN TO YOU

>> WE WANT TO IDEA OF CREATING A TOOL TO ALLOW YOU TO GET INTO THE FLOW STATE THAT IS REALLY FAST THINK ABOUT YOUR DREAMS, THEY ARE REALLY FLEETING THEY HAPPEN AND YOU HAVE TO SKETCH THEM OUT REALLY FAST AND THAT WAS A TOUCH STONE ON THE STOOLS NEEDED TO BE QUICK AND GET THE IDEAS IN THE HEAD OR THE CRAZY HEAD TO THE SCREEN THAT IS IS BIG THING CREATING A SET OF TOOLS LOGIC, ANIMATION AND SOUND AND BRING THEY WILL UNDER BUN UMBRELLA, SO YOU CAN GET IT OUT O THE PAGE THIS ONE HERE IS MADE BY WEB DEVELOPER TOM DELLAWAY AND CREATED THE ART IN THERE, THE SOUND, THE GAMEPLAY, ABSOLUTELY EVERYTHING, IT IS A TESTAMENT OF WHAT CAN HAPPEN IF YOU ARE — THIS IS REAL TESTAMENT OF A MAD DREAM

I LOVE THIS ONE THIS IS ONE OF MY FAVORITES >> I DON'T HAVE TO DO ANYTHING THIS IS A NONPLAYABLE EXPERIENCE YOU CAN MAKE SHORT MUSIC

>> NOTHING WEIRD GOING ON HERE >> NOTHING WEIRD >> I LOVE WEIRD I LOVE ABOUT THIS GAME, IT IS THE COOL THING ABOUT LittleBigPlanet, PLAYING OTHER PEOPLE'S LEVELS AND GETTING A GLIMPSE OF THE WEIRD STUFF AND THIS IS A PER FEBT EXAMPLE OF THAT >> IT IS

>> ALSO, MOVING BETWEEN THEM AND YOU ARE SEEING THE EXAMPLE OF GOING DREAM SURFING AND PRESS THE BUTTON AND TAKEN A JOURNEY >> IS IT DIFFERENT THE NEXT DAY? >> YEP, YEP DIFFERENT EVERY DAY IT IS DIFFERENT BASED ON SET IT UP TO BE BASED ON SEARCH CRITERIA, YEAH, AND IT IS JUST REALLY INTERESTING WAY A REALLY COOL WAY TO EXPERIENCE PLAYING GAMES

>> ONE OF THE THINGS THAT IS EVIDENT IN DREAMS ARE THE TOOLS ARE SO ROBUST, YOUR IMAGINE INVESTIGATION CAN GO AS FAR AS YOU WANT >> THIS IS MADE BY ONE OF THE PROGRAMMERS THIS IS THE FIRST TIME OF THE TEXT ADVENTURE IN DREAMS ONE OF THE THINGS THAT WE ARE EXCITED WITH THE WAY THAT THE PEOPLE TAKE THE TOOLSES AND USE THEM UNEXPECTED TO US IT IS AMAZING TO THINK WHAT THE COMMUNITY WILL DO WITH THAT

>> THEY'LL DO WEIRD STUFF >> THIS IS 30-40 MINUTES TO PLAY THROUGH I AM SKIPPING THROUGH SOME OF THESE THIS IS TWO-PLAYER IF YOU WANT TO PLAY THIS WITH ME

I HAVE A CONTROLLER HERE >> OKAY LET'S GO THIS IS AN EXAMPLE OF STEVE BIG GUNS, ONE OF THE TEAMMATES, COMMUNITY MEMBER WORKED ON LittleBigPlanet

HAS DONE THE GAMEPLAY FOR THE OUTSTREAM AND HE'S A JEN GENIUS >> THIS IS MULTI-PLAYER >> I THE NEXT LEVEL OF THIS IS MY FAVORITE THIS IS LOOK FOOTBALL >> OH, HITTING TO THE TARGET

>> BY THAT I MEAN SOCCER I AM THE ONLY AMERICAN >> THAT IS GOOD THE WORLD CUP STARTS TOMORROW >> YEAH, WE ARE REALLY PLAYING A COOL GAME HERE >> COME ON

>> GO, GO >> I KEEP LOSING TRACK OF WHO I AM >> THEY HAVE LITTLE EYES ON THEM I JUST NOTICED THAT THAT'S THE THING, WHEN WE GET THIS OUT TO THE COMMUNITY, WE ARE WORKING REALLY, REALLY HARD

THANK YOU TO THE WONDERFUL PARENT AND BEAUTIFUL COMMUNITY OUT THERE WE ARE WORKING HARD TO GET THIS OUT TO OUT >> WHEN DOING THE SHOWCASE IN THE POST SHOW, YOU ARE THINKING ABOUT RELEASING THE BETA THIS YEAR? >> YES >> WE ARE EXCITED TO SEE THAT THAT IS AWESOME

THAT IS A GOOD MARKETING THING TO BRING OUT >> YOU HAVE A SPECIAL GUEST >> YES >> WE ARE BRINGING OUT SOMETHING FUN >> YEP

WE ARE GOING TO BRING OUTSIDE BOGDAN >> GIVE BOGDAN A BIG CHEER YOU CAN SCOOT IN HERE NEXT TO ABBEY AND RAMONE OKAY >> HELLO

WE ARE GOING TO SHOW YOU A HEAVY METAL BANANA >> THE BANANA WAS A BIG HIT ON THE SHOWCASE NIGHT >> THIS IS SEARCH UI OR THE DHING R THINGS THAT THE COMMUNITY CREATED IF I SEARCH PERFORMANCE, WE'LL FIND A PERFORMABLE BANANA THAT I MADE AND PUBLISHED HERE WE GO

MAYBE YOU CAN PICK UP THE CONTROLLER AS WELL >> SURE >> SO IF I POSSESSED THIS BANANA, CONTROL OF A CHARACTER, I MOVE IT WITH THE DUALSHOCK AND IT IS MADE AT A NORMAL GAME CHARACTER, BUT REPURPOSED FOR THE LIVE CONCERT WE DID AT THE SONY POST-SHOW PARTY THEN I WENT AND ADDED METAL RIFTS TO IT IF I STARTED PLAY WITH JUST THE BUTTONS

>> WE COULD USE VOLUME ON THE DEMO HERE THIS IS METAL, MAKE IT LOUD ♪ >> SO THAT ALL OUT OF THE DUALSHOCK PUPPETEERING PRESSING THE BUTTONS BASICALLY

I CAN OPEN THE MOUTH AND STUFF LIKE THAT ACTUALLY, I WILL SHOW YOU THE ENTIRE METTLE TRACK THAT WE MADE AND USED FOR THE SHOW THAT WE DID IF I SEARCH AGAIN FOR PERFORMANCE AGAIN THIS IS A COLLECTION OF ALL OF THE SONGS THAT WE PREPARED FOR THE CONCERT THIS TRACK OVER HERE IS CALLED WRATH OF BANANA

>> OH SAM >> I WILL STICK THE SONG OVER HERE AND OPEN IT UP AND THIS IS THE ACTUAL TRACK THIS IS SHOWING OUR TIMELINE TOOL THAT WE USE FOR ANIMATING AND MAKING MUSIC I WILL PLAY A LITTLE BIT OF THAT TO GIVE AN EXAMPLE OF HOW THAT WORKS ♪ I WILL STOP THAT

WHAT I AM GOING TO DO NEXT IS WHAT WE ACTUALLY DID AT THE SHOW, IS HAVE THE MUSIC BEING PLAYED BY A MUSIC PERFORMER I WILL GO TO THE BANANA THAT WE HAVE OVER HERE AND TURN DOWN THE VOLUME ON THE INSTRUMENTS ON THE BANANA CHARACTER AND I'M PUPPETEERING IT AND I WILL RECORD AN ANIMATION ON THE PUPPET ALONG TO THE MUSIC THIS IS GOING TO BE VERY COOL I GO TO ANIMATE AND RECORD POSSESSION AND SO NOW I CAN POSSESS THE CHARACTER AND START RECORDING IT

SO HERE WE GO ♪ ♪ >> THAT BANANA THE MEOWING ♪ [LAUGHTER] >> AWESOME EXTREME CLOSE-UP IS EVERYTHING >> SO I WILL STOP THERE

THIS IS EDIT MODE IT'S NOT PLAY MODE THAT I WAS USING EARLIER SERAPHITE SO SO EVERYTHING I MOVE OUT OF THE WAY WHEN I PLAY PRESS OUT OF THE LEVEL, WE'VE RECORDED THE WHOLE PERFORMANCE ♪ ♪ [MUSIC] AND THE COOL THING LIKE THAT IS IT CAN BE A MUSICAL PERFORMANCE LIKE THAT OR THAT COULD BE LIKE THE BOSS IN YOUR GAMEPLAY LEVEL YOU CAN USE ALL THIS STUFF TO MAKE MOVIES, MAKE MUSIC, MAKE ALL OF IT >> IT'S ALL MADE INSIDE DREAMS BASICALLY

THE MUSIC IS ASSEMBLED AND ARRANGED IN DREAMS THE BANANA IS ALL MADE IN DREAMS I'LL PLAY IT IN PLAYMODE SO YOU CAN SEE THE CAMERA AND STUFF AS WELL [MUSIC] >> NOW WE'VE PLAYED A METAL-PLAYING BANANA IS FIVE MINUTES >> OF COURSE

>> BANANA IS LIVING HIS BEST LIFE RIGHT NOW >> COOL SO THAT'S OUR AWESOME METAL BANANA THAT WE'VE MADE >> VERY COOL >> WE NEED TO NAME HIM

DOES HE HAVE A NAME? >> BERNIE THE BRUTAL BANANA >> BERNIE IS BRUTAL BANANA >> PUT ON YOUR BERNIE THAT'S PERFECT I WANT TO GIVE DAN A SHOUTOUT, THE TOOLS, MEDIA MOLECULE, FIRST JOB IN VIDEO GAMES WORKING ON SORT OF A PlayStation GAME WITHOUT BOG DAN THESE TOOLS WOULD NOT EXIST

HE'S AN ABSOLUTE LEGEND, SUPER NICE TO HAVE HIM ON THE TEAM AND IT'S NICE TO GIVE HIM A LITTLE BIT OF LOVE THANK YOU BOG DAN FOR BEING A BRILLIANT SPORT >> THANK YOU SO MUCH >> THAT WAS AWESOME >> THANK YOU SO MUCH FOR JOINING US

WE REALLY APPRECIATE THAT AND THANK YOU BOGDAN FOR SHARING YOUR BANANA THAT'S SOMETHING WE'LL REMEMBER FOR A WHILE COMING UP STICK AROUND FOR MORE FROM PlayStation LIVE E3 >> HELLO MY FRIENDS WELCOME BACK

PlayStation LIVE FROM E3 CONTINUES HERE IN DOWNTOWN LOS ANGELES AND I HAVE THE GREAT PLEASURE OF BEING JOINED BY MIKKO FROM UBISOFT LINKS, WE'RE TALKING ABOUT TRIALS RISING COMING TO PS4 RAMONE JOINING ME FOR THE PROGRAM >> I'M BACK NEVER LEFT >> YOU'RE BACK, NEVER LEFT ACTUALLY

>> MIKKO, PLEASURE TO HAVE YOU HERE >> SO EXCITED TO TALK ABOUT THE GAME FINALLY ANNOUNCED ON MONDAY, DREAM COME TRUE TO ME AND MY TEAM >> WELCOME FIRST OF ALL, TELL ME A LITTLE BIT ABOUT TRIALS RISING, WHAT WAS THE TEAM's GOAL IN THE CHAPTER IN THE TRIALS SERIES

>> WE WANTED TO CREATE THE BIGGEST GAME TO DATE MORE TRACKS MORE CUSTOMIZATION ITEMS THAN EVER BEFORE WE ALSO WANTED TO BRING TRIALS BACK TO ITS ROOTS SO WE WANTED TO FOCUS ON COMPETITION AND IT'S BASED ON REAL WORLD SETTING YOU GET RAISED ICONIC LOCATIONS AROUND THE WORLD EIFFEL TOWER AND PYRAMIDS ALWAYS WITH THE TWIST

>> ALWAYS WITH THE TWIST TRIALS FUSION LAUNCHED IN 2004 THIS IS GIVING YOUR TEAM I ASSUME A LOT OF TIME TO REFLECT AND PROCESS ALL THE AMAZING COMMUNITY CREATIONS THAT YOU GUYS HAVE HAD AS WELL AS FEEDBACK FROM THE COMMUNITY I MEAN, WHAT'S SORT OF LESSONS HAVE YOU LEARNED ALONG THE WAY WHAT WAS SOME OF THAT FEEDBACK LIKE FOR YOU AS A STUDIO >> FIRST OF ALL, WE HAVE A REALLY STRONG COMMUNITY AND WE HAVE A REALLY CLOSE RELATIONSHIP WITH THEM

WHEN WE STARTED WORKING ON THIS GAME WE WANTED TO MAKE SURE WE'D GET IT RIGHT THE USER GENERATED CONTENT IS SUPER IMPORTANT TO US WE WANTED TO BRING PLAYERS IN DAY ONE TO ITERATE THE GAME WITH US AND WE HAVE MANAGED TO IMPROVE SOME CORE ASPECTS ABOUT THE GAME PLAY SO PHYSICS, PHYSICS GAME PLAY HAS IMPROVED THE TRACK EDITOR WHERE YOU CAN CREATE YOUR OWN TRACKS, WE HAVE IMPROVED THAT BASED ON THE FEEDBACK FROM OUR COMMUNITY

WE'VE INCLUDED ALL ASSETS FROM THE PREVIOUS TRIALS GAMES FROM HD, EVOLUTION FUSION, AND THE APPLIED DRAGON MORE THAN 8,000 OBJECTS IN THE GAME YOU CAN CREATE WHATEVER TRACKS YOU WANT >> I THINK THAT'S AN IMPORTANT POINT TO MAKE AND TO OVERSTATE IT IS THAT IN YOUR GAME YOU CAN CREATE A NEARLY LIMITLESS PERMUTATIONS OF THE GAME, RIGHT, AND WITH THAT TOOL, WHAT YOU SAID YOUR STUDIO ACTUALLY USES TO BUILD THE TRACKS THAT ARE IN THE SINGLE-PLAYER CAMPAIGN >> THAT'S RIGHT WE GIVE OUT THE SAME TOOLS WE GIVE OUT IN THE TRACK THE TRACK CENTRAL WHERE ACTUALLY RECRUITMENT TOOL FOR US BECAUSE WE JUST CHECK LIKE OH THESE GUYS ARE CREATING AMAZING CONTENT FOR OUR GAME AND THEN WE GIVE THEM A CALL

HEY, GUYS, WOULD YOU LIKE TO WORK WITH US >> CALLING UP THAT YOUR COMMUNITY LIKE DO YOU GUYS WANT A JOB YOU GOT ONE >> BEST PHONE CALLS I'VE EVER DONE, IT'S AMAZING TO SEE THE GUYS FIRST YEAR, IT'S LIKE ARE YOU SERIOUS AND THEY GO OOOH, AND IT'S LIKE MOST REWARDING MOMENT OF MY WORK >> HOW DO YOU BALANCE THE RACING THE PLATFORMING AND THE TRICKS AND TRIALS, BECAUSE THAT'S GOT TO BE DIFFICULT? >> YEAH, SO YOU START — SO THERE'S A PROGRESSION IN THE GAME YOU START AS ROOKIE RIDER, RACE THESE TRACKS SET UP BUILT OUT OF WOODS AND SCRAP MATERIALS WHEN YOU PROGRESS IN THE GAME YOU GET TO MORE HARDER TRACKS AND MORE LIKE COMPETITIVE SETTINGS YOU GET TO RACE IN BIG STADIUMS AND WHEN YOU'RE THE WORLD TRIALS CHAMPION

WHEN THE TRACKS ARE GETTING HARDER IT WILL BECOME MORE LIKE A PUZZLE THE TRACK YOU SEE HERE IS MORE LIKE ROLLER COASTER, FULL OF SPEED BUT THEN WHEN YOU PROGRESS IN THE GAME YOU GET HARD TRACKS OR EXTREME TRACKS THEN YOU REALLY NEED TO POLISH THOSE TRICKS AND LIKE REALLY MASTER THE CONTROLS >> WHEN WE WERE TALKING BACK STAGE YOU MENTIONED YOU WANTED TO TALK A LITTLE BIT ABOUT, I KNOW WE WERE TALKING ABOUT THE EDITOR ALREADY BUT SOME RETURNING MODES, THE RETURNING FAVORITES THAT ARE IN TRIALS RISING, DID YOU WANT TO SOUND OFF ON ANY OTHER MODES AND WAYS PEOPLE CAN PLAY YOUR GAME >> SINGLE-PLAYER CAMPAIGN WHAT YOU SEER HERE IS OF COURSE THE CORE OF TRIALS COMPETITION

BUT THIS TIME WE WANTED TO KIND OF LOWER THE BARRIER BETWEEN SINGLE-PLAYER AND MULTIPLAYER SO IT FEELS LIKE YOU'LL BE COMPETING OTHER PLAYERS ALL THE TIME YEAH, SO MULTIPLAYER IS SUPER IMPORTANT FOR THE COMPETITION ONE ASPECT IS THE PARTY, TRIALS, FUN TO SHARE WITH FRIENDS, MULTIPLAYER WILL RETURN, FOUR-PLAYER CORE PLAY AND, YEAH >> I WAS ACTUALLY WONDERING IF YOU — SORRY RAMONE DIDN'T MEAN TO INTERRUPT YOU — ONE OF THE THINGS I LOVE ABOUT THIS SERIES IS SORT OF THE LONG HISTORY OF IT AND ITS HUMBLE ROOTS KIND OF ALMOST LIKE A BROWSER EXPERIENCE ORIGINALLY THAT HAS SORT OF EVOLVED OVER TIME INTO THIS HUGE FULL-FEATURED GAME

I WAS WONDERING, YOU AS A STUDIO, DO YOU GUYS LOOK BACK ON THAT HISTORY AND TAKE INSPIRATION FROM SORT OF WHERE THE GAME HAS BEEN AND WHERE IT'S GOING AS WELL? >> OF COURSE TRIAL IS THE MOST IMPORTANT BRAND FOR OUR STUDIO AND I THINK IT'S THAT PICTURE-PERFECT GAMEPLAY THAT'S BEEN THE CONNECTING FACTOR BETWEEN THE TRIALS FRANCHISE THAT'S WHAT WE'VE BEEN TRYING TO POLISH TO PERFECTION NOW WITH THIS ONE SO IT'S REALLY-YEAH, REALLY EXCITED ABOUT THIS GAME

>> WHAT WOULD BE THE MESSAGE TO THE MOST HARD-CORE FANS AS YOU'RE COMING UP TO TRIALS RISING, WHAT CAN THEY BE MOST EXCITED ABOUT, WHAT ARE YOU MOST EXCITED ABOUT? >> , FIRST OF ALL, OF COURSE, BEING ABLE TO FINALLY TALK ABOUT THIS GAME BUT THE ACTUAL GAMEMODE SO ONE OF MY FAVORITE MODES, AND NOW WHEN WE HAVE THE DEMO AT THE E3, UBISOFT BOOTH, WE'VE SEEN PLAYERS ENJOINING THE TANDEM-MODE THAT'S A NEW CO-OP MODE THAT YOU CAN PLAY CO-OP TOGETHER IN A MOTORCYCLE BIKE THAT HAS TWO HANDLEBARS AND TWO SEATS YOU CAN PLAY THAT WITH YOUR FRIEND

SO YOU HAVE TO BE COMMUNICATING WITH YOUR FRIEND >> THAT'S SUPER MUCH FUN >> TANDEM MODE >> OH MY GOD THAT'S — THAT MUST BE A LOT OF FUN TO TEST IN THE STUDIO, RIGHT? >> OH, YEAH

YEAH >> DO YOU HAVE ANY MEMORIES OF LIKE A TRACK THAT JUST BLEW THE STUDIO AWAY THAT WAS CREATED EITHER INSIDE THE STUDIO OR KIND OF OUTSIDE IN THE COMMUNITY THAT REALLY BECAME LIKE A CENTERPIECE FOR YOUR TRACK EDITOR IN THE GAME DESIGN? >> YEAH, IT'S OF COURSE IT'S AMAZING TO SEE WHAT THE GUYS ARE ACTUALLY — THEY'RE TAKING OUR TOOLS AND THEY'RE CREATING SOMETHING CRAZY LIKE WE'VE SEEN A MINE TRACK BUILT INSIDE TRIALS EDITOR SO ACTUALLY YOU CAN LOAD MINE TRACK AND BUILD AN ISLAND FULL OF BLOCKS AND THE CRAZY THINGS PEOPLE HAVE DONE LIKE FIRST-PERSON SHOOTERS IT'S INSANE TO SEE HOW CREATIVE PEOPLE ARE >> I LOVE IT

RAMONE, ANY FINAL QUESTIONS BEFORE WE LET YOU GO? >> NO, IT'S AMAZING >> THANK YOU SO MUCH FOR JOINING US >> THANK YOU FOR HAVING ME COMMUNITY BEFORE YOU GET OFF AL- STAGE >> ABSOLUTELY

IF YOU'RE HERE AT E3 PLEASE JOIN OUR BOOTH COME AND TEST THE TRIALS RISING AND PLEASE REMEMBER TO REGISTER ONLINE FOR OUR CLOSED BETTER >> SEE, THAT WAS SO WELL REHEARSED >> WAS IT? >> EXACTLY >> THANK YOU BOTH, TRIALS RISING LOOKS AMAZING THANK YOU FOR WATCHING HERE AT HOME AND ON STAGE IT'S SO GOOD TO HAVE YOU FOR PlayStation LIVE FROM E3

WE HAVE MORE CONTENT STAY WITH US >> YOU, BOOZER, HAVE A RUN IN WITH OUR RAP THE LAST COUPLE OF DAYS? >> WHAT AM I IN? >> ESCAPE TOTE, RIPPER CAMP, GOT TORTURED >> LIKE THEY ALWAYS DO BUT THIS TIME THEY KEPT ASKING IF YOU KNEW ABOUT TWO BIKERS, TWO MEN

THE RIPPER CALLED THEM MONGRELS YOU ASK ME, YOU HAVE A PRICE ON YOUR HEAD >> YOU KNOW THE SAME AS ME ANYTHING THAT HAPPENS HERE IS VIOLENT WHATEVER IS GOING ON OUT THERE

[BIRDS] [MOTORCYCLE] >> WHAT THE HELL? >> PERFECT JUST PERFECT >> HELLO MY FRIENDS, PlayStation LIVE FROM E3 CONTINUES HERE IN LOS ANGELES AND WE ARE WELCOMING BACK SOME OF OUR DEVELOPER FRIENDS ON STAGE WE'RE GOING TO TALKING CONCRETE GENI WITH JEFF AND DOMINIC

>> THANKS FOR HAVING US >> KRISTEN >> HI >> I'VE INTERNALLY BEEN SAYING THIS IS OUR BOB ROSS-INSPIRED SEGMENT IN WHICH WE'LL ENJOY SOME PAINTING FOR CONCRETE GENI WE HAD YOU ON YESTERDAY TALKING ABOUT THE GAME COMING FROM PIXELOPUS, BUT THOUGHT WE COULD TAKE A BIT MORE IN DEPTH LOOK AT THE PAINTING MELLOW OUT A LITTLE BIT

>> THAT SOUNDS GREAT >> PAINTING IS FUNDAMENTAL TO CONCRETE GENIE COULD TELL ME ABOUT THE CORE OF THAT AS DOMINIC BEGINS HIS PAINTING TUTORIAL >> ABSOLUTELY ONE OF THE THINGS THAT WE'VE BEEN FOCUSING ON IN THE LAST SIX MONTHS IS MAKING SURE THAT EACH OF THE BRUSHES YOU THAT YOU FIND IN THE GAME HAVE KIND OF UNIQUE ATTRIBUTES TO DISCOVER THE MORE THAT YOU USE THEM AND SO THEY'RE INSTANTLY ACCESSIBLE AND THEY DO COOL STUFF THE MOMENT THAT YOU USE THEM

BUT AS YOU USE THEM MORE AND MORE, YOU CAN START TO DISCOVER DEPENDING ON HOW HARD YOU PUSH THE TRIGGER OR HOW QUICKLY YOU MAKE THE STROKE >> OH WOW >> YOU CAN ACTUALLY GET QUITE A LOT OF SUBTLE VARIATION HOW THINGS GET PUT DOWN >> VERY RESPONSIVE >> IT'S VERY RESPONSIVE

MAKING IT AS FLUID AND INTUITIVE AS POSSIBLE SO IF I LIGHTLY TAP THE RIGHT TRIGGER, FOR EXAMPLE, I CAN DO A SMALL AURORA IF I PUT IT DOWN IT WILL GET THICKER AND THINKER NICE AMOUNT OF GESTURE TO EXPERIMENT WITH SOME RULES TO KEEP THEM ALL CONSISTENT SO YOU'RE NEVER CONFUSED AS TO HOW THEY WILL WORK BUT, FOR EXAMPLE, DEPENDING ON HOW QUICKLY I PULL THESE OUT YOU GET DIFFERENT VARIATION HOW THEY ANIMATE AND COME TO LIFE AS WELL

>> ONE THING ABOUT IT IT'S ALREADY LIKE STUNNING >> WE'RE REALLY FORTUNATE THAT WE HAVE ACTUALLY TWO TRADITIONAL 2-D HAND ANIMATORS ON STAFF, BECKY AND LUCY ROBERTS SO WE DO TRADITIONAL 2-D ANIMATION TO PRE-VIZ THE BRUSHES >> THIS IS BEAUTIFUL DOMINIC, YOU'VE MADE A MASTERPIECE IN JUST ABOUT 45 SECONDS

>> THANK YOU >> TRUE TESTAMENT >> I CAN'T DRAW AT ALL IN TRUE LIFE >> YOU CAN TAKE ALL THE CREDIT >> MY BIGGEST THING I'M VERY BAD AT DRAWING AND PAINTING IN REAL LIFE THIS GETS ME SO EXCITED I'VE GOT A CREATIVE MASTERPIECE

[LAUGHTER] >> I'M A MASTER PAINTER, AND I HAVE CREATED SOMETHING BEAUTIFUL AND THIS IS THE OTHER MAIN COMPONENT OF THE PAINTING, WHICH IS MAKING THESE CREATURES AS WELL AS YOU EXPLORE THE WORLD, YOU FIND MISSING PAGES FROM YOUR NOTEBOOK AND EVERY TIME YOU FIND THOSE, THEY GIVE YOU A NEW PAINTING TECHNIQUE OR A NEW PART FOR YOUR PILOT HERE I CAN PICK DIFFERENT BODY TYPES AND DEPENDING ON HOW I PAINT THE CREATURE AND I CAN MAKE THE BODY DIFFERENT OR I COULD DO A QUADRAPAD ONE BUT I'LL STICK TO THIS

DEPENDING ON THE THINGS I ADD HE'LL HAVE A DIFFERENT PERSONALITY WHEN HE COMES TO LIFE >> I HEAR THE COLORS MATTER AS WELL >> YES, THE COLORS MATTER, TOO SO THIS GUY's RED, WHICH MEANS HE HAS AN INHERENT FIRE ABILITY AND YOU CAN ADD ATTACHMENTS ON TO THE ATTACHMENTS ON TO THE ATTACHMENTS

I'M AFRAID THAT'S TOO MANY ATTACHMENTS IT'S GONE OVERBOARD >> NO SUCH THING >> MADE A HAPPY LITTLE ACCIDENT >> SERAPHITE BRING HIM TO LIFE

HE'S LIKING THAT OH WOW >> THERE'S MY LITTLE BUDDY >> THE FACIAL EXPRESSIONS ARE THE BEST >> DOMINIC, I FEEL LIKE WE'VE PROBABLY TOUCHED ON THIS IN THE PAST

BUT THIS SEEMS SO PERFECTLY CUSTOM-BUILT FOR GAMERS OF ALL AGES I MEAN, A YOUNG CHILD OR SOMEONE THAT DOESN'T GAME OFTEN CAN COME IN HERE AND KIND OF EMBRACE AND ENJOY SOMETHING THAT'S INHERENTLY CREATIVE I MEAN, WAS THAT KIND OF FUNDAMENTAL TO THE DESIGN PROCESS? >> ABSOLUTELY JEFF, DO YOU WANT TO TALK A LITTLE BIT ABOUT THAT? >> YEAH, YEAH ABSOLUTELY

WE WANT TO MAKE SURE THAT IT'S ACCESSIBLE TO EVERYONE AND IT'S FUN TO WATCH YOUNG KIDS PLAY THE GAME ALSO BECAUSE THEY MAY JUST WANT TO MAKE A HUNDRED RAINBOWS ON ONE WALL OR A GIANT SUN BUT YOU CAN ALSO SPEND A LOT OF TIME AND DO REALLY HIGH-FIDELITY PAINTINGS TOO SO IT'S REALLY ACCESSIBLE TO EVERYONE >> WHAT WAS THE DESIGN PROCESS LIKE FOR THE TOOL SET? I MEAN WHEN YOU WERE EARLY ON IN DEVELOPMENT, YOU KNEW KIND OF THE GENERAL VISION THAT YOU WANTED TO GO AFTER

HOW DID YOU BREAK THAT DOWN ON A TECHNICAL SIDE AND KIND OF CREATE SOMETHING THAT WOULD ACTUALLY BE SO SEAMLESS IN THE END? >> WE WENT THROUGH QUITE A BIT OF ITERATION FOR THE PAINTINGS THEMSELVES IN FACT, WE DID A LOT OF 2-D VISUAL DEVELOPMENT TO TRY TO WORK WITH OUR ENGINEERING DEPARTMENT TO SAY, HEY, HOW CAN WE PUSH THIS? AND WE DID — LIKE I WAS MENTIONING BEFORE, HAND-DRAWN 2-D ANIMATION TO SAY THIS WOULD BE AMAZING TO HAVE THE WORLD COME ALIVE IN THIS WAY AND WE KIND OF CONTINUE TO PUSH OUR ENGINEERING DEPARTMENT TO DEVELOP TOOLS THAT WOULD KIND OF REALIZE THAT REALITY AND IT TOOK QUITE A NUMBER OF YEARS TO ACTUALLY BE ABLE TO GET TO THIS POINT >> HOW DOES YOUR TEAM INTERNALLY SORT OF BALANCE AND CONNECT THE TECHNICAL CHALLENGES AND THOSE TECHNICAL INNOVATIONS WITH THE CREATIVE SIDE AND KIND OF THE FACT THAT THIS IS BY NATURE A CREATIVE BEAUTIFUL ORGANIC TOOL, BUT IT'S OBVIOUSLY BUILT UPON VERY COMPLEX TECH

>> WE'RE REALLY LUCKY IN THAT OUR TEAM IS SO SMALL THAT YOU CAN ACTUALLY SEE EACH OTHER FROM ACROSS THE ROOM >> WAVING ACROSS THE HALL >> THAT'S ACTUALLY A REALITY SO WE HAVE A LOT OF COLLABORATION THAT OCCURS WE ACTUALLY JUST CONTINUE TO HAVE THE TEAM — WE HAVE DAILY REVIEWS WHERE WE HAVE DISCUSSIONS ABOUT WHAT WE WOULD LIKE TO ACHIEVE

AND THEN WE TASK PEOPLE TO TRY TO REALIZE WHAT WE'RE SHOWING DURING THOSE REVIEWS AND THAT REALLY YIELDS A REALLY STRONG OUTCOME AND IT ALSO GIVES A LOT OF OWNERSHIP TO EACH PERSON TO TRY TO HIT WHAT WE'RE TRYING TO ACHIEVE VISUALLY >> WAS THERE A PARTICULAR ART STYLE THAT YOU KIND OF USED AS A BASE OR A ROOT THAT THE TEAM WAS INSPIRED BY WHEN MAKING THE VISUALS FOR THIS GAME? >> YEAH, WE STARTED OFF, IN PARTICULAR, FOR THE 3-D WORLD, WE'RE REALLY INSPIRED BY LIKE A STOP MOTION ANIMATION IN PARTICULAR, THE QUALITY OF STOP MOTION ANIMATION WHERE YOU HAVE THE CLOTHING ON SOME OF THE CHARACTERS ARE ACTUALLY HAND KNITTED OR HAND PAINTED OR EVERY PLANK ON THE WALL IS MADE BY HAND FOR STOP MOTION AND WE TRIED TO KIND OF TAKE THAT SAME APPROACH WHEN MODELING IN OUR WORLD WHERE THE EDGES OF THE BUILDINGS ARE ASYMMETRICAL AND WE TRY TO TELL THE STORY OF THE WORLD THROUGH EVEN THE IRONWORK THAT YOU SEE

SO LIKE THE ATTENTION TO DETAIL IS DEFINITELY IMPORTANT FOR US IN THE 3-D WORLD AND WE ACTUALLY HAD TWO ART STYLES BECAUSE WE HAD THE COMPLETE 2-D WORLD WE DEVELOPED, TOO, WHERE WE'RE INSPIRED BY LIKE TRADITIONAL ILLUSTRATION, LIKE CHILDREN'S BOOK ILLUSTRATION, BUT ALSO ILLUSTRATION IN GENERAL AND THEN ALSO COLOR PALETTES THAT ARE COMPLEMENTARY THAT POP OFF THE WALL AND ARE DYNAMIC AND AS YOU CONTINUE TO BUILD YOUR BRUSH SET THROUGHOUT THE GAME, THOSE EVEN HAVE AN EFFECT ON THE ENVIRONMENT WE'RE NOT SHOWING THOSE TODAY, BUT THEY'RE REALLY QUITE DRAMATIC

>> A LITTLE TEASE FOR THE FUTURE >> THAT'S WHAT I WAS GOING TO SAY THAT WAS GOING TO BE MY ■ BIGGEST QUESTION YOU'RE LITERALLY PAINTING OVER THIS ENTIRE TOWN AND COMPLETELY REVITALIZING IT >> YEAH BEAUTIFUL >> IT'S FUN

YOU CAN ALSO BE ON TOP OF THE ROOFTOPS OF THE CITY AND PAINT DOWN ON TO THE CITY ITSELF WHEN YOU'RE USING SUPER PAINT, WHICH REALLY HAS AN EFFECT ON THE KIND OF THIS SCALE OF YOUR PAINTING, YOU CAN REALLY CREATE SOME DYNAMIC COMPOSITIONS >> BEAUTIFUL >> CAN THESE MONSTERS GO TO EVERY PAINTING THAT YOU'VE GONE THROUGH? pSO COULD THE MONSTER T CREATED EARLIER INTERACT WITH THIS MONSTER? >> ONLY IF IT'S BEEN ON THE SAME LAND MASS, THEY'RE LANDLOCKED AND WE EXPLORED WHETHER WE WANTED YOU TO TAKE THE CREATURES WITH YOU

BUT ACTUALLY IT'S NICE TO SPEND TIME APART BECAUSE YOU MISS THAT AND THEY'RE HAPPY WHEN YOU TURN BACK UP >> I LOVE THAT I LOVE THAT THEY CAN'T WAIT TO SEE YOU >> IT'S REALLY FUN EVEN FOR THE TEAM TO SEE HOW THE CREATURES ARE GOING TO REACT

MAKES FOR A DIFFICULT SCREEN SHOT, BECAUSE THEY'LL SORT OF PHOTO BOMB EACH OTHER OR INTERACT WITH EACH OTHER >> GAME DEPTH PROBLEMS >> IT'S A LOT OF FUN, THOUGH >> JEFF, DOMINIC, SUCH A PLEASURE TO HAVE YOU GUYS ON OUR STAGE KRISTEN, THANKS SO MUCH FOR SHARING IN THE BEAUTYIOUS JOY OF CONCRETE GENIE

THANKS FOR SHARING IT WITH US AND IT'S COMING TO PS4 THANK FOR COMING BACK AND PAINTING FOR US THANK YOU FOR WATCHING FROM HOME WE HAVE MORE COMING UP PlayStation LIVE CONTINUES AT E3 TODAY UNTIL 5:00 PM PACIFIC

STAY WITH US ♪ ♪ [MUSIC] [MUSIC] ♪ ♪ >> WHEN YOU FEEL SAD AND LONELY FRIENDSHIP MAY COME FROM WHERE YOU LEAST EXPECT IT >> HELP! IT'S REAL NO, NO, NO, NO

LEAVE ME ALONE NO, NO, NO FROM THE CREATORS OF PHI AND FLIPPING DEATH COMES A HEARTFELT STORY VR >> SORRY I PANICKED I'VE NEVER SEEN ANYTHING LIKE YOU BEFORE >> ABOUT TRYING TO KEEP LIFE TOGETHER

WITH A LITTLE HELP FROM A VERY BIG FRIEND >> WOW! >> BUT REALLY WHO ARE YOU? ♪ ♪ >> WHERE MUST WE GO? >> TO A REALM BEYOND YOUR OWN THE ROAD IS LONG AND UNFORGIVING ON OUR JOURNEY WE WILL BE ATTACKED BY ALL MANNER OF CREATURE

NO PLACE FOR A BOY YOU MUST BE A WARRIOR >> HI EVERYONE WELCOME TO PlayStation LIVE FROM E3 I'M HERE WITH THOMAS AND ANNA OF REMEDY ENTERTAINMENT, JOINED BY RAMONE

WE'RE HERE TO TALK ABOUT CONTROL REMEDY's NEW GAME CRYPTIC TRAILER I LOOKED AT I THINK I MIGHT KNOW WHAT'S GOING ON BUT AGAIN MAYBE I'M TOTALLY WRONG WHY DON'T YOU GIVE US A LITTLE BIT OF BACKSTORY, SYNOPSIS WHAT THE GAME CONTROL IS ALL ABOUT

>> YEAH, ABSOLUTELY YOU PLAY AS JESSE FADEN SHE'S A WOMAN WITH A DARK AND MYSTERIOUS PAST AND SHE'S BEEN ON A QUEST FOR ANSWERS TO THESE MYSTERIOUS EVENTS THAT OCCURRED AND THAT QUEST LEADS HER TO THE OLDEST HOUSE, WHICH IS THE MYSTICAL HEADQUARTERS OF THE FEDERAL BUREAU OF CONTROL IN MANHATTAN AND THEY'RE A STRANGE AND SECRETIVE GOVERNMENT AGENCY AND IT JUST SO HAPPENS THAT THE DAY THAT JESSIE ARRIVES THEY ARE INVADED BY THE HISS AND AN OTHER WORLDLY FORCE THEY KILL THE CURRENT DIRECTOR OF FBC AND JESSIE IS CHOSEN TO BE THE NEW DIRECTOR AND HAS TO GET THE HOUSE BACK UNDER CONTROL >> THAT'S A ROUGH FIRST DAY >> YEAH, IT'S HARD

>> ALSO SEEMS LIKE THERE'S WITH THE SUPERNATURAL ASPECT I KNOW WE'RE LOOKING AT THIS RIGHT NOW I DON'T WANT YOU TO GIVE ANYTHING AWAY BUT CAN YOU TELL US A LITTLE BIT ABOUT HOW THAT AFFECTS THE GAMEPLAY? >> WELL, JESSE HAS SUPERNATURAL ABILITIES THAT YOU'RE GOING TO HOPEFULLY SEE IN A LITTLE WHILE AND THERE'S THE SERVICE WEAPON, WHICH IS THIS TRANSFORMING GUN THAT ONLY THE DIRECTOR OF THE BUREAU CAN USE >> X CALIBER

>> AND THEN YOU HAVE THE SUPERNATURAL ABILITIES BUT LIKE WHAT WE'RE SEEING HERE NOW IS KIND OF ONE OF THE THINGS WE WANT TO DO WITH THE GAME IS KIND OF JUXTAPOSITION OF THE MUNDANE AND ALSO THE SORT OF CRAZINESS, THERE'S PLENTY OF THAT AND PLENTY OF THAT IN THE GAME SO THIS CLIP IS FROM THE BEHIND CLOSED DOORS DEMO THAT WE'RE SHOWING HERE AT E3 JUST WANTED TO GIVE PEOPLE A SNEAK, SNEAK PEEK OF IT

I SHOULD BE QUIET AND LET THE IMAGES SPEAK FOR THEMSELVES >> YEAH, THIS IS NORMAL [CHUCKLING] >> SO IT'S VERY STRANGE WE HAVE SOME OF THE PEOPLE FLOATING AND THERE'S ANOTHER ONE THAT'S ACTUALLY NOT [GUNSHOTS] >> THERE WE GO

THAT'S THE SHIELD YOU CAN KIND OF SEE WE HAVE THIS REACTIVE ENVIRONMENT IN THE GAME THERE'S QUITE A BIT OF DESTRUCTION AND NOW WE'RE USING ONE OF THE SUPERNATURAL ABILITIES THERE VERY DEADLY CHAIR WE'RE GOING TO USE THE SHIELD AGAIN

YOU CAN SEE HOW THE ENVIRONMENT KIND OF REACTS TO ALL OF THAT LIKE WHEN JESSE PULLS UP THE SHIELD THE OBJECTS NEARBY WILL START TO LEVITATE AS WELL SO THERE'S A LOT OF SORT OF — >> SO THIS ENVIRONMENTAL DESTRUCTION, HOW DOES IT AFFECT THE GAME, CAN YOU USE IT TO YOUR ADVANTAGE? CAN YOU USE IT AGAINST YOUR ENEMIES OFFENSIVELY AS WELL? >> ABSOLUTELY YOU CAN SEE THAT SHE CAN PICK UP THINGS LIKE THE FIRE EXTINGUISHERS AND THE CLOCK AND OTHER ELEMENTS AND HURL THEM AT THE ENEMY SHE CAN PICK UP DEBRIS AND USE IT AS A SHIELD AND SHE'LL GET OTHER ABILITIES THAT WILL ALLOW HER TO MANIPULATE THE ENVIRONMENT AS WELL

>> WE TRIED TO BUILD LIKE A SANDBOX-Y KIND OF THING WITH CONTROL BECAUSE YOU HAVE YOUR BUILTS YOU HAVE THE SERVICE WEAPONS SO PLAYERS WILL HAVE A LOT OF CHOICE IN HOW TO APPROACH THINGS AND OF COURSE THEY CAN CAUSE A LOT OF REALLY GOOD-LOOKING DESTRUCTION >> WHAT REMEDIES DID YOU WANT TO CONTROL, WHY DID YOU WANT TO MAKE THIS GAME >> IT'S SAM's VISION, AS HE WAS WORKING ON OTHER GAMES LIKE WAKE AND QUANTUM BREAK HE HAD IDEAS THAT DIDN'T ENTIRELY FIT ( INTO THOSE GAMES AND SO HE MADE A MENTAL NOTE THERE WAS SOMETHING HE WANTED TO PURSUE IN THE FUTURE

SO COMING OUT OF QUANTUM BREAK HE REVISITED THOSE IDEAS AND HAD THE OLDEST HOUSE IDEA THIS SORT OF WORLD WITHIN A LOCATION, CONSTANTLY TRANSFORMING AND BRANCHING OTHER WORLDLY PLACE AND FROM THAT THIS WHOLE IDEA OF THE BUREAU ROSE AND WE HAVE CONTROL >> NOW, WE KNOW THAT SHE'S TRYING TO DEFEAT THE HISS AND ALSO FIGURE OUT WHAT THIS WHOLE, TRYING TO CONTROL OF THIS WHOLE BUREAU IS ARE THERE CERTAIN QUESTS THAT SHE GOES ON? IS THERE TASKS SHE HAS TO DO TO GET TO THE NEXT LEVEL? IS IT BROKEN UP LIKE THAT OR IS IT MORE LIKE OPEN WORLD? >> SHE'S THE DIRECTOR SO THE DIRECTOR HAS LOTS OF DIFFERENT JOBS

DEFINITELY NOT OPEN WORLD, JUST WANT TO MAKE SURE WE'RE TALKING IN THE RIGHT TERMS IT'S MORE OF AN OPEN-ENDED GAME LIKE WE TALKED BEFORE, KIND OF A SANDBOX, NOW WE JUST END THE DEMO RIGHT THERE AS I WANTED TO POINT SOME THINGS OUT BUT THERE'S A BIT OF EXPLORATION ASPECT TO THE GAME AS YOU TRAVERSE THROUGH THE OLDEST HOUSE YOU DO HAVE YOUR STORY MISSIONS BUT THEN THERE'S LOTS OF SIDE MISSIONS IN THE GAME AS WELL

AND STORIES REALLY IMPORTANT AT REMEDY SO ALL THE SIDE MISSIONS WE DO, WE DO WANT THEM TO BE SORT OF CLOSELY TIED TOGETHER WITH THE REST OF THE STORY AND THEY'RE GOING TO GIVE YOU A LOT, LOT MORE ON THE CHARACTERS YOU MEET ALONG THE WAY NOT EVERYBODY IS GOING TO BE HOSTILE IN THE OLDEST HOUSE AND THEN ON TOP OF THAT THERE'S GOING TO BE SOME REALLY CHALLENGING GAMEPLAY THAT WE'RE NOT GOING TO TALK ABOUT JUST YET >> ALL RIGHT I LIKE IT

NOW, ONCE AGAIN WE'RE SEEING HER SERVICE WEAPON HERE IS THIS THE ITERATION OF IT FOR THE WHOLE GAME OR ARE THERE WAYS TO UPGRADE IT AS YOU MEET POTENTIALLY HARDER VILLAINS? p>> SO THE SERVICE WEAPON SO IT TRANSFORMS SO THERE'S GOING TO BE DIFFERENT FORMS

SO IT'S ALWAYS THE SAME WEAPON BUT AS YOU PROGRESS THROUGH THE GAME YOU'LL GET DIFFERENT FORMS SO IN THE DEMO WE'RE USING GRIP AND SHATTER, WHICH IS KIND OF LIKE A PISTOL AND THEN THE OTHER ONE IS A LITTLE BIT LIKE A SHOTGUN, JUST A LOT COOLER THAN YOUR REGULAR SHOTGUN BUT THEN THERE'S GOING TO BE SEVERAL OTHER FORMS AVAILABLE AS JESSE PROGRESSES THROUGH THE GAME >> HER WEAPON WILL UPGRADE AND HER OTHER PSYCHIC POWERS WILL UPGRADE AS YOU PLAY THROUGHOUT THE CONTROL >> ABSOLUTELY SHE CAN UPGRADE AND MODE HER ABILITIES AND WEAPONS

( THESE GUYS YOU SEE HER FIGHTING THESE ARE ACTUALLY BUREAU AGENTS THAT HAVE BEEN OVERTAKEN, POSSESSED AND CORRUPTED BY THE HISS AND SOME OF THEM FLOAT UP IN THE AIR SOME OF THEM LIKE THIS GUY ATTACK HER AND THEY TAKE ON DIFFERENT FORMS DEPENDING ON HOW COMPLETE THE CORRUPTION IS SO SHE'LL HAVE A WIDE VARIETY OF ENEMIES SHE'LL HAVE TO DEFEAT TO REGAIN CONTROL OF THE HOUSE

>> I LOVE HOW CALM SHE IS JUST STRUTTING THROUGH THERE, I'VE GOT THIS >> AS THE GAME BEGINS, SHE'S KIND OF LED TO THE OLDEST HOUSE SO MAYBE THIS HAS BEEN HER CALLING >> WHICH SHE DISCOVERS

THE MISSIONS THAT WE'RE SHOWING YOU, THIS IS ROUGHLY HALFWAY THROUGH THE GAME SO SHE DOES HAVE A CERTAIN LEVEL OF CONFIDENCE HERE THAT SHE DID NOT HAVE IN THE BEGINNING WHEN SHE FIRST DISCOVERED THESE ABILITIES AND A LOT OF THE CHALLENGE OF THIS GAME IS HER LEARNING TO MASTER THESE POWERS THAT HAVE JUST BEEN GRANTED TO HER AND DISCOVERING THEIR LIMITATIONS AND WHAT THEY CAN DO >> NOW, I KNOW FANS OF REMEDY GAMES OBVIOUSLY REMEMBER MAX PANE, ANYTHING THAT YOU REMEMBER FROM THAT GAME ALONG WITH THE NEW TECHNOLOGY THAT'S AVAILABLE THAT YOU APPLIED TO CONTROL? >> YEAH, YOU LEARN FROM EVERY GAME, RIGHT? AND WE'VE INTERNALLY TALKED A LOT ABOUT, ESPECIALLY WITH MIXLES THE GAME CONTROL HOW MAX PANE TOOL HAD EVERYTHING, HAD A GREAT STORY, A LOT OF ACTION, RADIO HE REPLAY PLAY VALUE, WE WANT TO MAKE SURE CONTROL HAS THOSE SAME THINGS WE'RE BRINGING THAT SORT OF STORYTELLING AND MYSTERY AND ASPECTS ESPECIALLY FROM ALLEN WAKE INTO CONTROL

YOU LEARN FROM EVERY GAME AND I THINK IT'S BEEN GREAT TO HEAR THAT WHEN THE TRAILER DEBUTED AT INDIA THE PlayStation MEDIA BRIEFING WHICH WAS AN INCREDIBLE MOMENT FOR US WE'VE BEEN WORKING FOR SO LONG TO GET THERE AND PEOPLE ARE LIKE WHAT IS THAT GAME AND THEN 30 SECONDS IN I COULD HEAR PEOPLE AROUND ME LIKE: IS THAT A REMEDY GAME? THERE IS THAT TRADEMARK KIND OF VISUAL ASPECT TO OUR GAME SO THAT WAS VERY COOL

>> I MEAN, IT'S NOT JUST LEARNING FROM OUR PAST GAMES, THOUGH REMEDY ALWAYS TRIES TO INNOVATE WITH EVERY GAME THAT WE MAKE SO WE ARE TAKING SOME NARRATIVE RISKS WITH THIS ONE THAT WE HAVEN'T TAKEN WITH GAMES IN THE PAST SO I THINK YOU CAN LOOK FORWARD TO SOME NEW STORYTELLING TECHNIQUES FROM US WITH THIS THAT YOU HAVEN'T SEEN IN PREVIOUS REMEDY TITLES >> WONDERFUL

>> FANTASTIC TO HEAR WE CAN'T WAIT TO LEARN MORE ABOUT CONTROL >> OKAY I'M GLAD TO HEAR THAT >> ANYTHING ELSE YOU WANT TO SHARE WITH THE PlayStation FANS BEFORE WE WRAP THIS LITTLE SEGMENT UP? >> SUPER EXCITED TO BE ON THE PlayStation PLATFORMS

IT'S JUST GREAT TO BE ABLE TO MAKE A GAME FOR THAT AUDIENCE AND I THINK THIS ONE WILL BE THE BEST REMEDY GAME YET I KNOW IT'S A VERY KIND OF MARKETING KIND OF STATEMENT THAT YOU MIGHT EXPECT BUT I KNOW THE TEAM AT HOME, THEY'RE WATCHING THE BRIEFING IT WAS LIKE 3:00 A

M BACK HOME IN FINLAND SHOUT OUT TO THE TEAM BACK IN ESPRO IT WAS AN INCREDIBLE MOMENT WE WON'T LET YOU DOWN

>> THANK YOU SO MUCH ANNA AND THOMAS THANK YOU FOR JOINING US WE ARE LOOKING FORWARD TO HEARING A LOT MORE FROM REMEDY ENTERTAINMENT ABOUT CONTROL AND STAY WITH US FOR MORE FROM PlayStation LIVE AT E3 >> LISTEN TO ME, WE DON'T WANT TO KILL ANY OF YA

BUT TRUST ME, WE WILL >> WAKE 'EM UP A LITTLE >> THIS WHOLE THING IS PRETTY MUCH DONE WE'RE MORE GHOSTS THAN PEOPLE >> YOU HAVE GOT TO KEEP FAITH

>> THEY WILL NOT CRUSH US GOOD OLD DUTCH MY BEST FRIEND YOU KNOW HOW WE MET? WE TRIED TO ROB EACH OTHER BACK IN '78 OR THERE ABOUTS >> YOU HAVE TO LOVE YOURSELF A FIRE

ONE OF THE BLESSINGS >> SURE WE CAN HAVE FIRE AND WE CAN HAVE THE KNOWLEDGE OF FIRE, AND WITH THAT COMES THE KNOWLEDGE OF EVERYTHING >> LADIES AND GENTLEMEN, THIS IS A ROBBERY >> SONS AND DAUGHTERS, MAKES US BROTHERS SOMETIMES, BROTHERS MAKE MISTAKES

>> YOU'LL NEVER CHANGE I KNOW THAT >> ALL OF YOU, SAVAGERY YOU WILL DIE SAVAGELY [GUNSHOTS] >> GET OUT OF HERE

>> STAY STRONG STAY WITH ME [GUNSHOTS] >> YOU HAVE TO LOVE YOURSELF A FIRE >> PRODUCT NOT YET RATED PS4

>> HEY GUYS, WE'RE BACK WITH THE TEAM FROM DAYS GONE WE'VE GOT JOHN, JEFF AND CHRIS HERE AND SID, OF COURSE WE'RE GOING TO BE ROCKING A LITTLE BIT OF THE DAYS GONE GAMEPLAY DEMO HOW ARE YOU GUYS DOING? >> GREAT >> WE'RE SO EXCITED TO HAVE YOU BACK

SO SID, ARE YOU READY TO DIVE INTO THIS? >> I'M READY LET'S DO IT >> HERE WE GO WE'RE WATCHING SOME LIVE GAME PLAY HERE OF DAYS GONE I HAVE PICKED UP THE CONTROLLER

I'M LOOKING THROUGH THE BINOCULARS AND I SEE TROUBLE I SEE TROUBLE >> LOTS OF TROUBLE >> ABSOLUTELY I THINK YOU'RE LOOKING AT ABOUT 250 INDIVIDUAL HORDE UNITS HERE

THIS IS SMALLER THAN WHAT WE SAW A FEW YEARS AGO BUT IT'S A GOOD STARTER HOARD FOR YOU >> IT IS IMPORTANT, PREPARE >> YOU TOOK A BUNCH OF AMMO FROM YOUR SADDLEBAGS >> THAT'S COOL >> IMPORTANT UPGRADE FOR THE BIKE TO PREPARE FOR ENCOUNTERS LIKE THIS WHEN YOU DON'T TRY TO KILL THEM WITH THE BIKE

THIS IS A SANDBOX, I SAY YOU GO FOR IT OFF TO A BAD START AH >> BAD START >> NICE JOB

>> I COULD HAVE DONE THAT, DUDE >> OH >> AH [LAUGHTER] OH MAN, THIS IS NOT GOING TO GO WELL >> WE'RE GOING FOR REALISM

>> SEPARATE INVERSION FOR ON FOOT AND VEHICLE I NOTICED SO LET'S DO THAT WE'RE PLAYING IT LIVE HERE IS THAT A SEPARATE FEATURE? >> , YEAH, IT IS ACTUALLY >> PRESS R-2 TO GO TO THE BIKE

>> DISPLAY THERE WE GO >> ALL RIGHT THERE WE GO NOW WE'RE GOOD

NOW EVERYTHING's GOING TO GO FLAWLESS >> IT WAS THE OLD INVERTED CONTROLS >> I'M A FREAK THAT'S RIGHT IT'S THE RIGHT WAY TO PLAY

HERE WE GO EASY NOW OH MOMMA THIS IS A MORE POWERFUL BIKE THAN WHAT I DROVE IN THE LAST BUILD THIS IS AN UPGRADED BIKE

>> THIS LOOKS GORGEOUS >> THE HORDE IS BACK BEHIND YOU, SID >> THIS GAME LOOKS INCREDIBLE NO STRATEGY IS A BAD GAME STRATEGY BUT I'M GOING TO TELL YOU THIS IS A BAD STRATEGY STRATEGY

>> TELL ME WHAT I HAVE IN TERMS OF THE WEARY HERE >> IF YOU GET OFF YOUR BIKE YOU CAN ACCESS YOUR SURVIVAL WHEEL ON THIS YOU'RE GOING TO HAVE YOUR WEAPONS IN THE CARDINAL DIRECTIONS BUT IN THE UPPER RIGHT-HAND CORNER YOU'LL HAVE THROWABLE EXPLOSIVES IN UPPER LEFT YOU'LL HAVE CONSUMABLES INCLUDES THINGS LIKE YOUR HEALTH, BANDAGES, BUT MOST IMPORTANTLY KIND OF SURVIVAL BUFFS, THINGS THAT WILL HELP ENHANCE YOUR CORE ATTRIBUTES AND CRAFTING ONE IS GOING TO TAKE AWAY FROM ANOTHER

YOU HAVE TO MAKE CHOICES THAT SUIT YOUR PLAY STYLE AND ALSO WE HAVE DISTRACTIONS ON THE BOTTOM LEFT CORNER NOT REALLY THE BEST FOR THE HORDE BUT ON THE BOTTOM RIGHT WE HAVE TRAPS SO IN THIS CASE I THINK YOU MIGHT HAVE PROXIMITY BOMBS OR AIRBAG REMOTE DETONATORS IN THIS CASE YOU HAVE PROXIMITY MINES

AND IF YOU PLAN PROPERLY AND LOOK THROUGH THE ENVIRONMENT, YOU FIND LIKE KEY PLACES THAT YOU SAY I WANT TO RUN THE HORDE THROUGH HERE LATER TRIGGER DETONATION WHEN ENOUGH OF THEM RUN PAST IT SMART PLAYERS WILL DO THAT FOOLISH PLAYERS WILL JUST CHARGE IN GUNS ABLAZING AND IT'S GOING TO BE HARDER ARE TO THOSE GUYS >> SOME PLAYERS WILL JAM THEIR BIKE INTO THE >> WHAT'S YOUR STRATEGY HERE, SID? WHAT ARE YOU THINKING? >> STALLING >> I HAVE IT SELECTED RIGHT THERE

R2 THE — OH >> OH, SID >> YOU CAN'T MELEE THE HORDE >> THE STRATEGY IS PANIC AND RUN >> OKAY, WE ARE ON THE MOVE NOW

LOST MY BIKE NOT GOOD YOU CAN STILL SAVE IT >> I DON'T RECOMMEND A MELEE BAD AGAINST THESE GUYS, BUT LET'S GIVE IT A GO >> YOU GOT TO STAY NIMBLE HERE

MINUTES OF ME RUNNING FROM THESE GUYS, ISN'T IT? [LAUGHTER] >> WHILE SID IS TRYING TO MAKE HIS WAY AROUND, HOW DO YOU PLAN FOR ALL OF THESE MULTI TACTICS PEOPLE ARE GOING TO DIVE INTO? HOW DO YOU THINK AHEAD OF TIME, PEOPLE ARE GOING TO WANT TO GO ABOUT THIS A MILLION DIFFERENT WAYS? WHAT IS THE PROCESS OF GOING ABOUT ALL OF THAT >> WHAT SOUNDS COOL, WE HAVE TO PROVIDE A LOT OF DIFFERENT TOOLS JUST SO THEY CAN HAVE THAT FLEXIBILITY WE TRY TO KEEP THINGS VERY LOSE WE ARE GOING TO BE SURPRISED PEOPLE WILL SAY I DIDN'T KNOW THAT WAS GOING TO HAPPEN

WE ARE SURPRISED HOW THINGS WORK >> IT IS THE BEST THING ABOUT ALL OF THIS IS SEEING HOW PEOPLE GET SO CREATIVE >> WE HAD A COMPANY MEETING WHERE THE HEAD OF QA LITERALLY TOOK ON THE HORDE USING HIS CROSS BOW AND CUSTOM CRAFTED EXPLOSIVE PULLS HE HAD TO USE ONE MOLOTOV JEFF AND I HAD NEVER SEEN THAT HAPPEN BEFORE

WE WERE SURPRISED >> WHAT'S COOL ABOUT IT THIS GOES TO YOUR QUESTION IT MAKES PERFECT SENSE THAT IT WORK BECAUSE THE WAY WE BUILT THE SYSTEMS, BUT EMERGENCE IS ABOUT A BUNCH OF TOTALLY PREDICTABLE, UNPREDICTABLE THINGS CATCHING STUFF ON FIRE

>> CATCHING STUFF ON FIRE IS A STRATEGY >> THAT IS SO HE CAN SET THEM ON FIRE WHEN THEY GRAB HIM >> THAT WAS THE PLAN >> ONE OF THE THINGS IS, THE HORDE LOCATIONS ARE ALL STORY DRIVEN THIS IS A MASS GRAVE SITE

NERO WOULD HAVE COME IN AS THE WORLD IS ENDING, DUG THESE MASS GRAVES THEY HAVE GIANT BARRELS OF FUEL THAT THEY WOULD HAVE USED TO BURN THE CORPSES OF THE PEOPLE THAT DIED THERE IS A REASON YOU FIND ALL OF THESE EXPLODEABLES OUT IN THESE AREAS ONE OF THE KEY STRATEGIES IS TO GO AND FIND THOSE FIRST AND PLAN AS YOU ARE RUNNING AROUND TO TRY TO DRAG THE HORDE >> THERE YOU GO

>> THEN THESE ENCOUNTERS YOU HAVE TO THINK ON YOUR FEET AS YOU ARE RUNNING FORWARD >> I AM GETTING BETTER I AM GETTING THE HANG OF THIS THING >> NOW I HAVE IT FIGURED OUT >> YOU WANT TO SCAN THE ENVIRONMENT CONSTANTLY AND YOU HAVE TO BE NIMBLE AND MOVING AND THINKING AND USING THE SURVIVAL WILL AND USING EVERY MECHANICAL ASPECT AT ONCE TO SURVIVE

>> THESE ARE LATE GAME ENCOUNTERS YOU RUN INTO THE HORDE EARLY ON YOU ARE NOT STRONG ENOUGH AND FAST ENOUGH YOU DON'T HAVE LARGE ENOUGH MAGAZINES IN YOUR WEAPONS YOU REALLY LEARN EARLY ON

>> YOU HAVE TO WORK YOUR WAY UP >> BY THE TIME YOU GET TO THIS MISSION YOU WOULD HAVE LEARNED SOME OF THE STRATEGIES >> YOU WILL NOTICE THOSE LOGS RIGHT THERE IF YOU BLOW THOSE OPEN — >> ONE OF THE THING — [TALKING OVER ONE ANOTHER] >> IT IS NOT JUST THE FREAKERS YOU HAVE TO WORRY ABOUT YOU HAVE TO USE THEM TO YOUR ADVANTAGE >> PLACE THAT THING ON THE BARREL

>> THIS IS ONE OF THE LEAD GAME MISSIONS THERE ARE OPEN WORLD ENCOUNTERS >> WHEN YOU TRIGGER THEM — [TALKING OVER ONE ANOTHER] >> WHEN YOU SEE A HORDE GO BY YOU CAN BE A PIED PIPER, RIDE THROUGH THE BIKE DRAG THEM TO THE AMBUSH CAMP AND WATCH THE MAYHEM THAT ENSUES >> HERE THEY COME, SID >> NICE ONE

>> NICE [GUNSHOTS] >> YOU HAVE ABOUT A QUARTER OF THEM >> RAH — RO >> IT WORKED FOR A WHILE >> IT DID

WE ARE MAKING PROGRESS WE ARE CHIPPING AWAY HERE >> THIS IS UNLIKE ANYTHING I HAVE EVER PLAYED I HAVE NEVER FOUGHT SO MANY ENEMIES AT ONCE IT IS REALLY, REALLY INTERESTING

LET'S SEE HERE I WAS DIGGING THESE MOLOTOVS >> SO ONE OF THE OTHER THINGS WE WANTED TO POINT OUT WE WERE WORKING HARD ON PERFORMANCE IF YOU SAW THE DEMO, WE RELEASED SOME FOOTAGE LAST MONTH IT WAS KIND OF ALPHA FOOTAGE

THIS KIND OF FOPOLISH COMES LAT IN THE GAME >> IT IS RUNNING SMOOTHLY >> THIS IS ALMOST FINAL LIGHTING FOR THE ENVIRONMENT ENVIRONMENT TECH GUYS HAVE BEEN WORKING ON THAT PERFORMANCE IS KEY IN THIS GAME

IT IS RUNNING AT A SOLID 30 HERE WE HAVE A VERSION ON REGULAR PS4 THAT IS ALSO RUNNING ON A SOLID 30 WE ARE PRETTY HAPPY WITH WHERE WE ARE AT >> ALL RIGHT >> ALL RIGHT, SHAWN

>> OH >> THERE WE GO >> NICELY DONE >> THEY ARE STARTING TO FAN OUT >> YEAH, AS YOU CAN SEE, THEY ARE STARTING TO AVOID THE FIRE AS WELL

[GUNSHOTS] >> ANYTHING THAT'S RED IS EXPLODEABLE AS WELL >> KEEP MOVING, SID >> SHORT CONTROLLED BURSTS BOOM >> OH, NO

>> OH >> THAT'S HOW WE SHOW IT IS LIVE >> I DID TOO GOOD THAT WAS THE PROBLEM >> YOU CAN SEE WE STILL HAVE SOME OPTIMIZATION

WE STILL HAVE SOME WORK TO GO >> YOU GUYS ARE COMING OUT FEBRUARY 22ND I AM SURE YOU CAN FOLLOW LISH T — POLISH THAT UP IT IS A LIVEN ENVIRONMENT THESE THINGS HAPPEN IN DEVELOPMENT

THAT WAS SUPER COOL I HAVE NEVER PLAYED ANYTHING LIKE THAT IT WAS REALLY UNIQUE WE ARE OBVIOUSLY KIND OF GOOFING AROUND HERE, PLAYING WITH THE HUGE, HUGE HORDES, BUT THERE'S A LOT OF STUFF TO DO IN THIS GAME THERE'S A LOT OF EMERGENT SYSTEMS THAT COME ABOUT

YOU SAW SOME OF IT HERE EVERY SINGLE TIME I TRIED THAT ON IT WAS A COMPLETELY DIFFERENT EXPERIENCE I KNOW THAT'S SOMETHING YOU GUYS ARE REALLY FOCUSED ON WHETHER IT IS THE CRYERS, THE RAVENS THAT ATTACK AT ONE POINT OR ANOTHER WE TALK A LITTLE BIT ABOUT HOW THOSE SYSTEMS COMBINE WITH EACH OTHER

>> THE HORDE IS ONE PART OF THE GAME IT IS SEVERAL — IT IS AN ECOSYSTEM OF CREATURES ALL TRYING TO SURVIVE AND USING ANY TACTICS NECESSARY AS ARE YOU HUMANS ARE JUST AS DANGEROUS AS THE HORDES THE CRYERS ARE DANGEROUS IN THEIR OWN WAYS FROM A DESIGN POINT OF VIEW, JUST SET UP THESE SYSTEMS SO THEY INTERACT AND THE PSSIBILITIES ARE ENDLESS

THE GAME KIND OF MAKES IT — I WAS GOING TO SAY MAKES IT TESTIFY — ITSELF A LOT OF WORK WENT INTO IT IT ALLOWS YOU TO BE THE AUTHOR OF YOU ARE YEEKEXPERIENCE IT IS A FUN THING TO WATCH

IT IS A RICH EXPERIENCE THE FREEDOM WITH THE CHARACTER AND FREEDOM ABOUT GAMEPLAY DECISIONS AND CHOICES IT IS THE ONLY WAY TO MAKE A MODERN GAME AT THIS POINT >> IT IS AN EMERGENT GAME THERE IS SO MANY FACTORS THAT CAN COALESCE AROUND IT I HAVE A REAL HUNCH IT WILL BE BIG AROUND THE STREAMING COMMUNITY

YOU NEVER KNOW WHAT YOU ARE GOING TO GET EVEN IN THE 7 OR 8 MINUTES OF PLAY HERE WHERE I BOTCHED IT HORRIBLY AND SLOWLY FIGURED OUT WHAT TO DO, IT WAS TOTALLY DIFFERENT EVERY TIME DEPENDING ON THE TACTICS AND APPROACH, NOT BIKE, USE CRAPS, FULL OFFENSE >> DO YOU HAVE A COUPLE FAVORITE WAYS THAT YOU WOULD HAVE TACKLED THAT? >> GO TWO STRATEGY >> WHAT I LIKE TO DO IS SOMETIMES I WILL PLACE THE BOMBS AND STUFF

I LIKE TO GET INTO THE ACTION I LIKE TO LEVEL UP ON MY FOCUS AND STAMINA IF YOU DO IT PROPERLY YOU CAN STAY UNFAITHED YOU CAN STAY AHEAD OF THEM AND USE FOCUS MODE AND SELECTIVELY TARGET THEM YOU FEEL LIKE JASON BORN I CAN DO THIS AND DO THAT AND I WILL RUN BACK MY BIKE AND TOP OFF THE AMMO AND I WILL GO BACK AND DROM RAM THIS WAY >> WHEN I GOT THEM PISSED OFF I SHOULD HAVE RUN AROUND JUMPED OFF THE BIKE AND GOTTEN OUT OF THERE

>> I HAVE DONE THAT AS WELL >> JEFF IS A BETTER PLAYER THAN ME I USE THE BOMBARDMENT STRATEGY I STACK UP ON THE GRENADES I WOULD CARRY ALL OF THE MOLOTOVS AND PIPE BOMBS AND I WILL LOB THOSE INTO THE PIT AND KEEP LOBBING UNTIL I RAN OUT THAT WILL TAKE OUT THREE QUARTERS OF THE HORDE

>> HOW MANY FREAKERS WERE WE SEEING THERE? >> 250 >> THAT'S ONE OF THE BABY HORDES >> WHAT I AM THRILLED ABOUT THIS, TWO YEARS AGO WHEN WE REVEALED IT IT WAS THE 500 UNIT HORDE THAT IS THE SAME HORDE YOU WERE FIGHTING TODAY IT WAS THE SIMPLEST SYSTEM TO PUT IN THE GAME BELIEVE IT OR NOT

IT COMES STRAIGHT AT YOU IT WILL GO OVER AND AROUND AND THROUGH THINGS IT IS SO SIMPLE AND YET ROBUST IT IS REAL I AM GLAD YOU GOT A CHANCE TO PROVE THE WORLD

>> IT IS NOTHING LIKE I HAVE EVER PLAYED BEFORE I CAN'T WAIT TO GET IN THERE THERE THERE'S A LOT OF GAMES WITH THAT KIND OF DEPTH AND TACTICAL OPTIONS THANK YOU FOR SWINGING BY >> WE HAVE A LOT MORE COMING FOR YOU GUYS HERE LIVE AT E3

STAY TUNED [MUSIC] ♪ ♪ ♪ ♪ C ♪ ♪ TR ♪ ♪ >> HELLO! ANYBODY THERE? SOME SOMETHING'S NOT RIGHT HEY, RELAX, RELAX REALLY YOU CAN'T BE HERE TAKE IT EASY

>> I AM PUTTING YOU UNDER ARREST [GRUNTING] >> STAY BACK, SIR I'VE GOT THIS! >> OFFICER, YOU NEED HELP? WHAT ARE YOU DOING? GET OFF NO! GET OFF OF ME! [SCREAMING] [GUNSHOT] >> JESUS CHRIST! >> MONEY IS IN MY ACCOUNT ALWAYS A PLEASURE

>> ATTENTION, ALL CITIZENS DUE TO THE CITY-WIDE OUTBREAK — >> AND DON'T MAKE MY MISTAKE IF YOU SEE ONE OF THOSE THINGS, UNIFORM OR NOT, YOU DO NOT HESITATE >> WHATEVER IT TAKES TO SAVE THE CITY >> SURPRISED YOU MADE IT THIS FAR

>> SURVIVAL IS YOUR RESPONSIBILITY >> WILL YOU HELP ME? >> OF COURSE >> IMPRESSIVE DISPLAY OF STRENGTH [SCREAMS] >> WE NEVER MEANT FOR THIS TO HAPPEN [SCREAMING] >> IT'S COMING

IT'S COMING BACK! [SCREAMING] ♪ ♪ >> SAM PORTER BRIDGES, THE MAN WHO DELIVERS WHAT'S YOUR LEVEL? LIKE ME- >> I HAVE GOT THE EXTINCTION FACTOR, BUT I THINK YOU GOT ME BEAT >> YOU CAN SEE THEM, RIGHT? >> NO, BUT I CAN SENSE THEM >> WANT TO COME WORK FOR ME? MUST BE TOUGH OUT HERE ON YOUR OWN

>> I CAN'T HELP YOU WITH THAT I MAKE DELIVERIES, THAT'S ALL [MUSIC] ♪ [ROCKS FALLING] [MUSIC] [MUSIC] [MUSIC] [MUSIC] [MUSIC] [HEAVY BREATHING] [LOUD FOOT STEPS] [LOUD FOOT STEPS] [LOUD FOOT STEPS] [MUSIC] >> HEADED INTO TOWN HOW ABOUT YOURSELF? THOSE THINGS NEVER STAY GONE FO THE TIME FORCE FAST FORWARDS WHATEVER IT TOUCHES, BUT IT CAN'T WASH EVERYTHING AWAY

THE PAST JUST WON'T LET GO I WILL SEE YOU AROUND SAM PORT BRIDGES >> SAM, WHAT'S YOUR STATUS? >> THE INTENSITY IS STILL INCREASING >> MY STATUS IS FUCKED

>> THEY ARE CLOSING IN ON MY POSITION I HAVE TO MOVE BEFORE THEY REALIZE I AM IN HERE >> SAM, IF ONE OF THOSE THINGS EAT YOU, IT WILL TRIGGER A VOID OUT YOU WILL COME BACK SURE, BUT THE SURROUNDING AREA WILL STILL BE IN DANGER >> I HAVE GOT AN IDEA

[MUSIC] [THUNDER] [BABY CRYING] >> A CRYPTO VIAL A DAY KEEPS THE TIME FAUL A– TIMEFALL AWAY YOU'RE TOO LATE YOU STILL DON'T KNOW WHO I AM, DO YOU? >> WHO ARE YOU? >> SHALL WE? >> LET'S GET TO WORK, KID GOOD >> LIGHTS OUT

AARRRGH! >> YOU'RE THROUGH >> SCARED OF A LITTLE SHOCK? >> YOU ARE GOING DOWN >> LET'S TRY TO KEEP IT [INAUDIBLE] SHALL WE? >> GOOD LUCK >> YOU CAN SURRENDER NOW >> IT'S SHOWTIME >> LET THE MAGIC BEGIN

>> PlayStation ♪ >> PlayStation >> WELCOME BACK WE ARE HERE AFTER THE PLACE E3 BOO BOOTHED WE ARE CHECKING OUT THE WALKING DEAD: THE FINAL SEASON

THAT IS A FAVORITE ONE CHL HONORED TO BE JOINED BY KEN MUDLE AND MELISSA HUTCHISON >> THANK YOU >> KRISTEN AS WELL >> I AM A MASSIVE, MASSIVE FAN OF THIS SO EXCITED TO BE HERE

>> YOU ARE PUTTING IT OUT HERE, IT IS THE FINAL SEASON WHY DID YOU POSITION IT THAT WAY? >> SO SINCE THE BEGINNING, THE FIRST SEASON OF THE WALKING DEAD SET UP THE AC OF CLEMENTINE AND IT IS ALL ABOUT THE ARC AND CONCLUSION OF CLEMENTINE IT IS THE CULL ANYONE NATION OF THE STORY ROLLING OUT, MELISSA, YOU HAVE FORCED CLEMENTINE THE ENTIRE TIME? >> I HAVE, YEAH >> HOW HAS YOUR APPROACH SHIFTED TO BEING A YOUNG GIRL TO A MUCH OLDER WOMAN? >> BESIDES OBVIOUSLY THE VOCAL CHANGE SHE'S SOUNDING MORE LIKE I DO IN RANGE BUT YOU KNOW, WHEN THE GAME STARTED IN SEASON ONE, CLEMENTINE WAS INNOCENT

I MEAN, LITTLE GIRL AND YOUR ROLE AS A LEAD WAS TO PROTECT AND THROUGH THE SEASONS TWO AND I WANT SPOIL IT FOR THOSE THAT HAVEN'T PLAYED, MOVING THROUGH SEASONS 2, 3, 4 AND NOW SHE'S THIS SUPER BAD ASS, CAPABLE SURVIVALIST TEENAGER AND FULL CIRCLE IN A SENSE AND NOW IT IS HER ROLE TO PROTECT AJ >> AND SHE'S KEPT THAT HAT THE WHOLE TIME >> SHE'S KEPT THE HAT >> THE HAT HAS BEEN THROUGH THE WEAR

>> SHE STILL HAS THE HAT >> THIS IS A DIFFERENT LOOK OFF THE TOP I MEAN, I HAVE NOT SEEN SORT OF ACTION LIKE THIS FROM THE SERIES BEFORE >> YEAH, THE FINAL SEASON HAS A SEQUENCES OF UNSCRIPTED COMBAT AND CHOOSING THE HOW TO ENGAGE IF ZOMBIESES >> THIS IS LOOKING EXCELLENT

>> I'M COMPLETELY BLOWN AWAY BY THE VISUALS THIS IS THE MOST REALISTIC IT EVER LOOKED GOING BACK FROM THE FIRST SEASON TO HERE IS MIND BLOWING AND SEEING THE CHANGE I AM SUPER EXCITED FOR THIS BECAUSE CLEMENTINE IS BECOMING A MENTOR AND LOOKING OVER SOMEBODY, LIKE SOMEONE USED TO DO FOR HER >> SO LIKE YOU ARE SAYING, CLEMENTINE LEARNED THELESSONS FROM LEE

AND TEACHING HIM HOW TO SURVIVE THEY KNOW ALL OF THE TRICKS AND STUFF TO DO IN A WORLD FULL OF ZOMBIES >> AJ WAS BORN IN THIS WORLD AND DIDN'T KNOW THE WORLD BEFORE THE ZOMBIES AS ALL >> HERE WE ARE SEEING INSIDE, SHE FINDS A SCHOOL AND LIKE A GROUP OF OTHER KIDS IN THIS WORLD AND THERE ARE NO ADULTS AROUND? >> YES T THRUST OF THE SEASON IS CLEMENTINE TRAVELLING THE THE APOCK LIPS AND BEING ON THE ROBING AND SETTLING DOWN TO FIND A HOME AND FIND A SCHOOL FOR TROUBLED YOUTH AND ONLY CHURN AND NO ADULTS THIS IS A CHANCE FOR HER

>> IS SHE MOVING INTO A LEADERSHIP ROLE OR GETTING HER WITS ABOUT HER? >> SHE'S VERY CAPABLE AND PEOPLE LOOK TO HER FOR THE EXAMPLES OF HOW THINGS ARE GOING >> WE ARE SEEING THE CLASSIC DIALOGUE CHOICES HERE IT IS DEFINITELY FAMILIAR TO ME AS SOMEBODY THAT PLAYED SO MANY GAMES IN THE SERIES DO WE HAVE THE TOUGH DECISIONS? >> YES, NAIL BITING CHOICES TO MAKE YOU QUESTION WHAT YOU ARE DOING AND WHO SHOULD LIVE AND WHO GETS HURT AND THE LESSONS FOR AJ TO TAKE FROM THEM >> CLEMENTINE IS COMING FULL CIRCLE AND THAT IS AN INTER INTERESTING CHOICE

>> IT IS FULL CIRCLE AND SHE WAS TAKEN CARE OF BY SOMEONE THAT TAUGHT HER AND NOW PASSING THE LESSONS ON TO SOMEONE ELSE AND PASSING THE KNOWLEDGE IS REPRESENTING THE PERMANENT ESPECIALLY IN THE WALKING DEAD WORLD >> I HAVE TO ASK, THE SERIES IS SORT OF FAMOUS FOR BRINGING BACK CHARACTERS, YOU KNOW, IN SURPRISING WAY, SO WITHOUT SPOILING ANYTHING, MIGHT WE SEE A FAMILIAR FACE OR TWO? >> I WILL SAY WE SEE A FAMILIAR FACE OR TWO IN SEASON I CAN'T TELL YOU WHO >> WHAT ELSE ARE YOU PROUD OF AND WHAT ARE YOU PARTICULARLY ENGAGED WITH IN THE DEVELOPMENT HERE THAT YOU WANT THE PEOPLE TO KNOW ABOUT? >> I COME FROM THE CINEMATIC ANGLE AND WORKING AS THE DIRECTOR OF TELLTALE AND THE GAMES ARE STANDING OUT FROM THE OTHER GAMES OF THIS TYPE IT IS LOOKING LIKE A WELL SHOT MOVIE AND EVERYTHING IS CRAFTED TO GIVE THE PLAYER THE EXPERIENCE FEELING THE MOST THEY CAN

THE VISUAL PRESENTATION OF IT AND THE KIN MATTICS IS SPECIAL ABOUT OUR GAMES >> MELISSA, AS AN ACTOR, WHAT IS CLEMENTINE REPRESENTING FOR YOU? >> OH, MAN, THAT GOES DEEP I MEAN, IT'S SUCH A HUGE PART OF MY LIFE YOU KNOW, I CAN SPEAK FOR ALL US, WE WORKED ON SEASON ONE AND HAD NO IDEA, WE KNEW WE WERE GOING IN AND DOING VOICE OVER FOR AN AMAZING GAME JUST HOW WELL THE GAME HAS DONE AND HOW IT IMPACTED MY LIFE AS NOT JUST AS AN ACTOR, BUT TRAVELLING AND DEVELOPING THIS INSANELY AWESOME FAN BASE WHOM I'M SO E E ALTERNATIVE GRAFTFUL FOR

I FEEL IT IS IN A GOOD SPAN I NEED A SERIOUS SUPPORT STAFF ON THE LAST RECORDING SESSION IT IS AN AMAZING PART OF MY JOURNEY SO, YEAH >> ONE THING THAT I WANT TO POINT OUT HERE WE ARE SEEING THE OVERHEAD CAMERA THAT IS DIFFERENT FOR 24 SERIES, RIGHT? >> YES, THE CAMERA FOR THIS SEASON IS ORBITAL CAM

YOU ARE DIGGING INTO THE ENVIRONMENTS AND EMPHASIS ON THE EXPLORATION >> WE ARE MOVING THAN WE HAVE BEFORE >> LESS OF THE FIXED TRADITIONAL NAV CAMERA AND MODERN ORBITAL CAMERA AND ALLOWING YOU TO EXPLORE THE ENVIRONMENTS AND THE ENVIRONMENTS ARE AMAZING AND YOU WANT TO EXPLORE THEM THE COMBAT NOT JUST THE KTs >> IN ADDITION TO CINEMATIC SEQUENCES FOR FLASHY STUFF

WHO IS THE CHARACTER HERE, THE BLOND GENTLEMAN? >> YES, THIS IS MARLIN THE LEADER OF THE ABANDONED BOARDING SCHOOL THAT CLEMENTINE FINDS AND KEEPING THE KIDS TOGETHER AND HE'S AN IMPORTANT CHARACTER FOR THE SEASON IN THIS EPISODE >> WHERE THE CLEMENTINE RIGHT NOW, WHERE IS SHE MENTALLY AND WHERE IS THE GAME SHOWING HER STARTING OFF? >> THE GAME IS OPENING WITH CLEMENTINE AND AJ ON THE ROAD AND AT THE WITS END OF DOING THIS TYPE OF JOURNEY THEY ARE GOOD AT IT BUT RUNNING LOW ON FOOD AND TRYING TO FIND A PLACE TO SURVIVE AND NOTHING IS WORKING OUT AND CLEMENTINE IS GETTING TIRED AND TO THE END OF THE ROPE THEY ARE LOOKING FOR A NEW OPPORTUNITY

>> SO IT IS KIND OF ABOUT ESTABLISHING ROOTS AND FINDING A FAMILY OF SORTS, A SURROGATE FAMILY OR A FAKE ONE? >> YES, CLEMENTINE HAS TONS OF THOSE FAILING AROUND HERE THIS IS SEASON HAS HER BEST CHANCE OF LASTING AND PERMANENT IN THE WORLD >> IT TAKES BRAVERY TO REINVEST IN SOMETHING LIKE THAT >> IT IS SPEAKING TO HER RESILIENCE AS A SURVIVOR AND SHE'S TRYING AND NEVER O STOPS TRYING >> THE GAME IS LOOKING VERY, VERY GOOD

THIS IS A VISUAL LEAP IN A MAJOR WAY YEAH, I CAN'T WAIT WHEN IS IT COMING OUT? >> AUGUST 14TH FOR THE FANS, MAYBE JUST PLAYED SEASON ONE, IF YOU GO TO WALKING DEADcom THE GAME

THERE ARE ALL OF THE SEASONS AND THE SPINOFFS AND THAT IS A GREAT WAY TO CHECK IN THAT IS A HELL OF A DEAL ON A TRULY IMPORTANT SERIES IN A GAMING HISTORY THE FIRST SEASON REALLY A GRABBED ME HAVE YOU TWEETED THE DEVELOPMENT PROCESS OVER THE YEARS THE TEAM WAS TREATING IT LIKE A TV SHOW AND WRITE IT IN BETWEEN THE CHAPTERS OR A MORE UNIFIED APPROACH TO THE DEVELOPMENT NOW? >> THE SEASON HAS EPISODES

WE HAVE MADE SURE BETTER THAN BEFORE TO PLAN THE ENDING AND THE ARC OF THE SEASON WE KNOW HOW IT IS GOING TO END BUT THE INDIVIDUAL PIECES ARE WORKED ON WE HAVE A SOLID VISION FOR HOW IT IS GOING TO GO >> YOU HAVE PICKED UP A LOT OF TRICKS ALONG THE WAY >> YES, WE HAVE BEEN AT IT FOR A WHILE AND WE KNOW THE PITFALLS

>> THE WALKING DEAD: THE FINAL SEASON IT IS COMING IN AUGUST >> AUGUST 14TH >> WOW, A DATE AND EVERYTHING YOU ARE SERIOUS >> I HAD TO ME MEMORIZE THAT

>> THANK YOU FOR COMING BY THANK YOU, I'M HONORED TO BE HERE >> I WILL BE PLAYING AND FOLKS HERE WHO WILL BE PLAYING AS WELL THANK YOU FOR JOINING US WE HAVE A LOT MORE IN STORE DAY

WE'LL BE BACK IN A MINUTE OR TWO WITH MORE GAMES >> OKAY, I GOT THE SECURITY CAMERAS BACK ONLINE >> HOW'S IT LOOK? >> WELL, THE ENTIRE POPULATION OF THE WRATH ESCAPED AND FIVE OF YOUR WORST ENNYS NOW ON THE LOSE >> FOR A SECOND, I THOUGHT YOU WERE SERIOUS >> I AM SERIOUS

I HAVE TO GO, SOME ARE HEADED INTO THE CITY >> THIS IS NUTS [ GRUNTING ] >> IF MOMENT THAT YOU HAVE BEEN WAITING FOR IS FINAL UPON US WELCOME ONE AND ALL TO THE CHAMPIONSHIP INTERGALACTIC DO THEY FIGHT FOR LOVE, DO THEY HOPE FOR THE FREEDOM

THEY ALL COME HERE TO WIN ♪ >> ONLY THE FAST SURVIVE >> FROM DOWNTOWN >> YOU'RE BLOWING IT >> BROOM, BABY

>> THIS IS MY DAY >> AS LONG AS WE GET THE RATINGS WELCOME BACK STO PlayStation LIVE E3 WE ARE TALKING TO KARL LUHE FROM UBISOFT I HAD TO DO IT

SKULL AND BONES, THIS IS SOMETHING THAT GOT REVEALED A WHILE AGO AND A MUCH BETTER LOOK IS THIS WEEK AT E3 AND WHAT IS SKILL AND BONES >> HERE AT E3 WE ARE SHOWCASING THE HUNTING GROUNDS AND IT IS A SHARED WORLD WITH TEN PLAYERS IN AND YOU ENGAGE IN WHATEVER YOU WANT YOU GO OUT INTO THE WORLD AND SEEKING TO BECOME THE EMPIRE AND TAKING ON THE MERCHANTS AND WARSHIPS OR OTHER PLAYERS >> COOL, THIS IS TO MAKE A COMPARISON NICE AND EARLY, THIS IS REMINISCENT OF THE BLACK FLAG, WHICH I WAS A HUGE FAN OF

HOW DID YOU TAKE THE SKELETON OF THAT AND EXPENDED IT INTO THE FULL GAME >> WE CREATED THE NAVAL GAMEPLAY AND AS EARLY AS THAT AND ESPECIALLY WITH THAT WE SAW THE NAVAL GAMEPLAY WAS VERY POPULAR WHAT IS IT LIKE TO PLAY THE FUEL PIRATE GAME AND WE ARE HAPPY TO SHARE IT WITH THE PLAYERS HERE AT E3 >> WE ARE SEEING THE FOOTAGE HERE

PLEASE FEEL FREE TO CALL IT OUT YOU MENTIONED THE MUMENT-PLAYER AND HOW IT FUNCTIONS IN A SKULL AND BONES >> YES, THE MULTI-PLAYERS IS THE CORE OF THE GAME IT IS ONLINE GAME YOU ARE ALWAYS IN A SHARED WORD

YOU START IN A HIDE OUT AND CHOOSE THE SHIP AND THE CONDITIONS USING THE FORTUNE TELLER AND ONCE YOU GO OUT INTO THE WORLD YOU ARE USING THE SPY GLASS AND THE CROW'S NEST AND SOMETIMES COMING ACROSS ANOTHER PLAYER AND THAT MOMENT IS INTERESTING, YOU ARE A FEW HUNDRED METERS AWAY, AND YOU HAVE TO MAKE A CHOICE, ALI LI OR TAKE THEM OUN MAYBE YOU WILL JOIN UP AND TAKE ON OTHER PLAYERS OR BIGGER CHALLENGES OR EJECT THE INVITE AND YOU HAVE TO FIGHT EACH OTHER >> YOU MENTIONED THE SPY GLASS, THAT GOT ME THINKING, IT IS INTERESTING TO TRY TO BALANCE KIND OF ACCESSIBLE GAME EXPERIENCE WITH THE VERY ANALOG MANUAL FEEL OF CAP PAINING A PIRATE SHIP AND HOW DO YOU BALANCE THOSE TWO THINGS AND NOT MAKING THEM TOO OPAQUE TO THE PLAYER >> WE WANT TO PUSH THE SKILL CAP AND MAKE SURE IT IS ABOUT DEEP RICH GAMEPLAY AND EXPOSING HOW DOOD A PLAYER IS AND HOW SUCCESSFUL THEY'LL BE IN THE HUNT SCOUTING THINGS, THE CROW'S NEST AND THE SPY GLASS ARE USED TO COLLECT THE INFORMATION AND KNOWING HOW TO ATTACK

ANOTHER IMPORTANT PART IS THE WIND TOUGH PAY ATTENTION OF THE DIRECTION OF THE WIND AND ALIGN THE SHIP ACCORDINGLY AND MAKING SURE YOU GET THE ATTACKS IN THE RIGHT WAY >> TALK ABOUT THE STRATEGY BEYOND THE IMMEDIATE CONTACT AND MOVING AROUND AND HIDE AND CLOAK YOURSELF TELL US MORE ABOUT THAT >> YES

THE IDEA OF DECEPTION IN THE WORLD, THERE ARE THINGS TO INTERACT AND SOME OF THOSE ARE SHIP WRECKS AND IF A SUNK SHIP AND IN THE TRAILER WE HAVE A PORTUGUESE MERCHANT AND GO UP AND TAKE A SAILS >> THEY DON'T NEED THE SAILS >> THE PIRATES ARE NOT UPSTANDING? >> NO UPSTANDING YOU CAN SAIL PAST THE WARSHIPS AND THE FORT

THE FORT IS A POWERFUL DEFENSE UNIT AND DECEPTION IS A GOOD WAY TO GET I DON'T UNDERSTAND THAT >> IN THE MULTI-PLAYER AND THE SHIPS ARE WORKING TOGETHER THEY COULD TURN AGAINST EACH OTHER IN THE END? >> YES, TAKING DOWN THE LOOT AND TOO DELICIOUS TO SHARE >> A LITTING RISKY TOO >> YES, THE WORLD WILL REACT TO HOW YOU BEHAVE IF YOU ARE ATTACKING THE SHIPS AND SINKING THE SHIPS ON THE OCEAN, THE BOUNTY HUNTERS WILL BE COMING FOR YOU

>> ON THAT NOTE, WHAT IS THE GENERAL PROGRESSION LOOK AND WHAT ARE THE PLAYERS CHASING IN SKULL AND BONES BECOME THE PIRATE THAT NO EMPIRE CAN TAKE YOU DOWN YOU START IN THE INDIAN OCEAN AND NO MORE PIRATES IN THE CARIBBEAN YOU HAVE COME ACROSS THE INDIAN OCEAN AND LOOKING TO BECOME THE PIRATE KING AND BUILD A FLEET OF SHIPS AND UPGRADE THEM AND GET THE WEAPONS AND COLLECT THE LOOT IN THE WORLD AND GOING BACK TO HIDEOUT AND UPGRADING THE EQUIPMENT >> HOW DOES THE SINGLE PLAYER'S EXPERIENCE? >> IT IS A MULTI-PLAYER GAME

>> YOU ARE GOING TO BE RUNNING INTO OTHER PLAYERS? >> YES >> BECAUSE OF THE SCOUTING TOOLS, YOU CAN RECOGNIZE THE OTHER PLAYERS AROUND YOU CAN BE LIKING IN TO SEE HERE AND GOING THIS WAY I DON'T WANT NO TROUBLE >> TELL US ABOUT THE CUSTOMIZATION OPTIONS AND THE THE DIFFERENT WAYS TO OUTFIT THE SHIP

>> YES, SUCH AS THE WEAPONS THAT IS THE MAIN THING YOU CAN CHOOSE DIFFERENT TYPES OF LONG RAIN WEAPONS, MORTARS AND ROCKETS AND CANNONS AND SOME CANNON BALLS LIKE SAIL THEM AND SLOWING DOWN THE OPPONENTS AND THAT IS GOOD FOR CHASING THEM AND YOU CAN EVEN CUSTOMIZE THE CREW AND THAT'S ALSO SOMETHING THAT YOU CAN TAKE DOWN ON THE ENEMY SHIP AND TAKE THEIR CLUE OUT TO MAKE THEM WEAKER >> IS THERE ON FOOT GAMEPLAY OR SHIP BASED? >> IT IS A GAME BASE DZ AS A PIRATE CAPTAIN AT THE HELM OF THE SHIP

THERE IS HUNTING AND CUSTOMIZE THE SHIP AND UPGRADE, BUT THE CORE IS YOU AT THE HELM OF THE SHIP YOU MENTIONED THE HUB AREA, CAN YOU TALK ABOUT THE THINGS YOU CAN DO THERE? IS>> SURE, THERE IS Y YOU HAVE THE SHIP RIGHT AND RECRUIT THE CREW MEMBERS AND THE FORTUNE TELLER IS THERE AND LETTING YOU THE STATE OF THE WORLD YOU CAN COME TO THE SAME MAP ON DIFFERENT FORTUNES >> DOESN'T IT FEEL LIKE CHAETING ASKING THE FORTUNE READER >> I WILL CAVE AND TALK TO THE FORTUNE TELLER

>> TALK ABOUT THE GAMEPLAY ON THE SCREEN HERE >> HERE THIS IS THE ROYAL FORTUNE BEING CAPTURED HERE THAT IS IS THE STLONGEST AND BIGGEST SHIP HERE IT HAS BROED SIDES THAT IS VERY POWERFUL

THE DENSITY OF THIS PARTICULAR MAP THIS IS HOSTILE TAKEOVER FORTUNE AND THE PORTUGUESE AND THE ENGLISH ARE FIGHTING AT SEA HERE THE PIRATES ARE OPPORTUNITISTIC >> YOU MENTIONED THAT SHIP IS THE MOST POWERFUL HERE, WHAT HAPPENS IF A BRAND NEW PLAYER SETS SAIL AND ENCOUNTERS SOMEONE AT AN END GAME STATUS, HOW DO YOU HANDLE THAT? >> WE ARE LOOKING AT AND MAKING SURE IT HAS A SAFE ON BOARDING AND MAKING SURE ALL DIFFERENT PLAY STYLES WILL BE WELCOMED >> GOOD TO KNOW IR WORKING ON IT

>> WE HAVE A COUPLE OF SHIPS SCARING OFF HERE >> THE WHITE SAILS ARE THE MERCHANT AND THE PREY YOU ARE HUNTING YOU CAN USE THE SPY GLASS TO IDENTIFY WHAT THE MERCHANTS ARE CARRYING YOU CAN FIND THAT SHIP THAT YOU WANT AND GO AFTER IT >> I SEE

>> HERE WE SEE THE CREW THERE YEP, THEY ARE MANNING THE SAILS WHAT KIND OF YOUR SHIP IS YOUR FAVORITE? >> WE HAVE 3 SHIPS AT E3 THE ROYAL FORTUNE, THE BLACK HORN, THAT IS SPECIALIZING IN THE RAMMING THAT IS MY PERSONAL FAVORITE

YOU CAN COME CLOSE AND HIT THE SHIP HARD AND BOARDING IS A HIGH RISK FINISHING MOVE AND MACK MIEZING THE LOOT >> I ONE MORE FOR YOU WHAT DO YOU THINK WILL MAKE SKULL AND BONES STAND OUT AS A UNIQUE ENTRY IN UBISOFT'S LINEUP? >> IT IS A FASCINATING GAME WE ARE AMAZED HOW DIFFERENT WE PLAY EVERY TIME THE SOCIAL EXPERIENCE OF SEEING ANOTHER PIRATE OUT THERE, WHAT ARE YOU GOING TO DO, BECOME THE ALLIES OR TAKE EACH OTHER ONE

ALLOWING THE PLAYER TO FIND OUT WHAT TYPE OF PIRATE THEY ARE THE PLAYERS WILL BE SURPRISED >> I WILL BE A NICE PIRATE >> YOU THINK THAT >> THAT IS WHAT ALL SAYING EARLY & ON

>> IS THERE A RELEASE DATE? >> YES, 2019 RELEASE DATE AND AVAILABLE TO PLAY ON THE FLOOR AT THE UBISOFT BOOTH AND WE HAVE DETAILS AT THE SKULL AND BONES GAMEcom >> ANYTHING ELSE TO SAY TO THE FANS OUT THERE? >> HAVE A GREAT E3 WE LOVE VIDEO GAMES THAT IS SKULL AND BONES COMING TO PS4 2019

STAY TUNED, WE HAVE A LOT MORE COMING UP >> ONE OF THE FIRST FORMAL STUDIES WAS AT HARVARD MEDICAL SOOL IN 2000 THEY PLAYED THE GAME OVER THE COURSE OF THREE DAYS REMARKABLY, 63% OF THE PARTICIPANTS ALMOST TWO-THIRDS REPORTED SEEING IMAGES FROM THE GAME HOURS AFTER THEY FINISHED PLAYING, OFTEN AS THEY WERE FALLING ASLEEP THIS FACT WAS NEWSWORTHY

BY EVEN MORE SURPRISING, AMNESIA PATIENTS ALSO REPORTED SEEING GAME IMAGES WELL AFTER THEY FINISHED PLAYING, THESE PARTICIPANTS COULDN'T RECALL PLAYING THE GAME THEY ALL SAW BLOCKS FALING THROUGH SPACE, SOMETIMES ROTATING OR FITTING NEATLY INTO SPACES IN BETWEEN THE OTHER BLOCKS AND REPORTED SEEING COMPLETED LINES DISAPPEARING ♪ [MUSIC]♪ ♪ >> HELLO MY FRIENDS AND WELCOME BACK WE ARE STILL HERE IN DOWNTOWN LOS ANGELES WITH PlayStation LIVE FROM E3

AND I HAVE A VERY EXCITING SEGMENT TO GET TO TODAY RYAN AND MEREDITH WE'RE SPEAKING WITH YOHEI SHIMBORI AND TOM WELCOME TO THE PRACTICAL THANK YOU SO MUCH FOR BEING HERE LET'S TALK MAYBE TOM LET ME START WITH YOU REAL QUICK

THE ORIGINAL DEAD OR ALIVE CAME BACK IN 1996 THIS IS A LONG HISTORY FOR THE SERIES AND THE SERIES HAS BEEN AROUND FOR A LONG TIME WHAT'S IT LIKE FOR YOU AND FOR THE TIME TO WORK ON SOMETHING THAT HAS SUCH A HISTORY >> OH, IT'S ABSOLUTELY AMAZING I MEAN, IT'S EVOLVED ALL OVER THE YEARS I THINK AND ESPECIALLY WITH THE LAST ITERATION OF DOA FIVE WHEN WE LAUNCHED THAT I THINK IT TOOK ON A NEW LIFE OF ITS OWN

AND I THINK WE'VE REALLY ENERGIZED OUR COMPETITIVE COMMUNITY WITH THAT I MEAN, DOA HAS ITS STRENGTHS, BUT I THINK WE'VE REALLY TAPPED INTO THAT, I DON'T KNOW, I WOULDN'T EVEN TALK ABOUT E SPORTS BUT IT'S A COMPETITIVE SCENE WHICH WAS VERY EXCITING FOR US WITH THAT IN MIND WE'RE SO EXCITED FOR DOA 6 BECAUSE IT'S SO MUCH MORE OF THIS NEW COMPETITIVE MECHANICS COMING INTO PLAY GORGEOUS STAGES

OBVIOUSLY ATTRACTIVE CHARACTERS AND I CAN'T WAIT FOR OUR DIRECTOR TO REVEAL A LOT OF THESE DETAILS FOR YOU TODAY I WOULD SPILL IT ALL RIGHT NOW BUT I WANT TO GIVE HIM A CHANCE TO SPEAK >> LET'S GIVE YOHEI SHIMBORI-SAN A MOMENT HERE AND SHARE WITH US, MAYBE LET'S TALK A LITTLE BIT ABOUT WHAT'S NEW AND WHAT'S IMPORTANT IN DEAD OR ALIVE 6 [ SPEAKING IN FOREIGN LANGUAGE ] >> FIRST AND FOREMOST, THE CONCEPT OF THIS GAME IS INTENSE ENTERTAINMENT

INTENSE FIGHTING ENTERTAINMENT [ SPEAKING IN FOREIGN LANGUAGE ] >> OKAY SO THAT'S THE SAME CONCEPT WE HAD FOR LIKE DOA 5 AS WELL BUT THIS TIME WE'LL TAKE IT TO THE NEXT LEVEL AND IT WILL BE THE MAXIMUM INTENSE FIGHTING ENTERTAINMENT WE'LL TAKE ANOTHER NEW APPROACH ON THE CHARACTERS AS THEY'RE IN BATTLES, THEY'LL SWEAT

THEY'LL GET WOUNDED YOU'LL SEE THEIR EXPRESSIONS SO IT PROVIDES A DIFFERENT KIND OF FEELING AND IT GETS MORE REALISTIC THAT WAY >> IT SEEMS LIKE AFTER WATCHING THE TRAILER — I THINK WE CAN SHOW SOME OF THAT FOOTAGE TO OUR AUDIENCE OUT THERE TODAY — BUT WE'LL GET TO THAT IN A SECOND IT SEEMS FROM THE TRAILER THAT THIS IS A MUCH MORE SERIOUS TAKE ON THESE CLASSIC CHARACTERS

THEY ARE MORE REALISTIC, MORE DRESSED FOR BATTLE I MEAN, DOES THAT KIND OF SERIOUSNESS DOES THAT NITTY-GRITTY EXTEND ALL THE WAY THROUGH THE DESIGN IS THAT IMPORTANT FOR THE WHOLE STUDIO? [ SPEAKING IN FOREIGN LANGUAGE ] >> WELL, THE SHORT ANSWER IS YES BUT THIS TIME AROUND YOU SEE A LOT OF NINJAS IN THE FOOTAGE SO, YOU KNOW, OBVIOUSLY THEY FIGHT WITH, YOU KNOW, REAL SWORD AND, YOU KNOW, ALL SERIOUS

BUT THEN AGAIN THERE'S ALSO OTHER TYPES OF FIGHTERS AND WE HAVE A VARIETY OF DIFFERENT TYPES OF FIGHTERS IN THE GAME SO WE'LL TRY TO BRING LIFE TO ALL SORTS OF DIFFERENT AMAZING CHARACTERS TO YOU >> I HAVEN'T SEEN THIS FOOTAGE YET, BY THE WAY THIS LOOKS NEW TO ME

I'VE NOT SEEN THIS TELL ME A LITTLE BIT ABOUT EITHER TOM OR SHIBORI-SAN THE CONFIRMED FIGHTERS YOU'RE GOING TO BRING TO DEAD OR ALIVE 6 >> UNFORTUNATELY, WE CAN'T TALK ABOUT OUR WHOLE ROSTER OF FIGHTERS >> I'M NOT SAYING YOU HAVE TO TALK ABOUT ALL — [LAUGHTER] >> GIVE US ONE OR TWO >> JUST TELL US WHO YOU'VE REVEALED SO FAR AND HOW THEY'VE CHANGED FOR DEAD OR ALIVE 6

[ SPEAKING IN FOREIGN LANGUAGE ] >> SO ON THE SCREEN WE SEE, ON THE LEFT SIDE, JANN LEE AND ON THE RIGHT SIDE HAYABUSA AND HAYABUSA IS A LEGENDARY FIGURE FROM IT AS WELL AND HE'S A TEAM SUPERHERO AS WELL [ SPEAKING IN FOREIGN LANGUAGE ] >> OKAY

SO, OH, WE SKIPPED A SCENE BUT, YOU KNOW, HAYABUSA IS, AGAIN, A VERY FAMOUS TEAM NINJA FIGURE BUT JANN LEE, ON THE OTHER HAND, IS A MASTER OF TAE KWON DO AND I GUESS THEY DISAPPEARED FROM — OH, HERE THEY ARE HERE'S HAYATE, SYMBOLIC NINJA OF OUR FRANCHISES

THIS IS KASUMI, THE HERO OF THE GAME AND THEY ARE ACTUALLY SIBLINGS >> I WAS INTERESTED TO SEE THAT YOU BROUGHT BACK SOME OF THE ARENAS THAT FIGHT BACK, WHERE LIKE YOUR SURROUNDINGS ACTUALLY AFFECT THE GAME PLAY, WILL YOU ALSO KEEP WHERE YOU BREAK THROUGH BARRIERS TO GET FROM ONE ARENA TO THE NEXT? [ SPEAKING IN FOREIGN LANGUAGE ] >> ON ONE HAND WE HAVE THIS INTENSE FIGHTING BETWEEN PEOPLE BUT ALSO IT IS KNOWN FOR ITS INTERACTIVE AND DESTRUCKIBLE STAGES

OF COURSE SINCE THAT'S TO BE EXPECTED WE'RE GOING TO HAVE A LOT OF CRAZINESS AND EXCITEMENT IN DO6 AS WELL FALLING FROM OTHER PLACES [ SPEAKING IN FOREIGN LANGUAGE ] >> IT MAKES THE PLAYER FEEL EXHILARATED IT'S REALLY AWESOME I WANT YOU GUYS TO TRY IT FOR YOURSELF

>> I WILL I WILL AND ALSO I HAVE TO SAY THE VISUALS, I MEAN THE DEAD OR ALIVE SERIES HAS BEEN KNOWN FOR ITS VISUALS OVER THE YEARS THIS SEEMS TO BE NO EXCEPTION ARE YOU ALLOWED TO TALK A LITTLE BIT ABOUT THE WORK YOU'VE DONE FROM A TECHNICAL SIDE, THE WORK ON THE ENGINE, WORK ON THE VISUAL PACKAGES AND WHAT THE TEAM HAS DONE THERE? [ SPEAKING IN FOREIGN LANGUAGE ]

>> SO JUST TO TRULY REPRESENT WHAT WE HAVE IN MIND, THE INTENSE FIGHTING YOU KNOW, THE GAME ENGINE, THE ENGINES ARE DESIGNED IN SUCH A FASHION [ SPEAKING IN FOREIGN LANGUAGE ] >> SO WE'RE TRYING TO BRING THEM AS CLOSE TO REAL PEOPLE AS POSSIBLE SO ON ONE HAND THE DYNAMIC LIGHTING THAT REALLY SETS MILESTONE FOR OUR SERIES THAT IN LIGHTING THE DARKER SPOTS AND THE BRIGHTER SPOTS

AND ALSO THE — [ SPEAKING IN FOREIGN LANGUAGE ] >> AND THE FACIAL DISTORTION WHEN THEY GET PUNCHED IN THE FACE [ SPEAKING IN FOREIGN LANGUAGE ] >> SO JUST IN ORDER TO REPRESENT THE FACE DISTORTION THAT HE WAS DESCRIBING AND YOU WILL SEE BLOOD COMING OUT OF THE MOUTH AND, YOU KNOW, ALL THE SWEATING, ALL THE DIRT, TO MAKE THAT HAPPEN, WE'VE PRACTICALLY HIJACKED OUR TECHNICAL SUPPORT DEPARTMENT IN THE COMPANY TO MAKE THAT HAPPEN >> I CAN'T TALK ABOUT A FIGHTING GAME WITHOUT ASKING SORT OF THE QUINTESSENTIAL QUESTION, WHICH IS HOW YOUR STUDIO APPROACHES THE BALANCING OF EACH CHARACTER AND MAKING SURE THAT THEY EACH FEEL POWERFUL, THAT THEY PLAY WELL WITH EACH OTHER, AND THAT KIND OF EVERYTHING FEELS FAIR AND COMPETITIVE HOW DOES YOUR TEAM APPROACH COMPETITIVE ROSTER? AND [ SPEAKING IN FOREIGN LANGUAGE ]

>> FOR THIS INSTALLMENT, ON ONE HAND WE WANTED TO APPEAL TO THE CASUAL GAMERS AS WELL SO WE MADE IT VERY ACCESSIBLE TO THOSE PLAYERS ON THE OTHER HAND WE RETAINED WHAT PEOPLE ARE FAMILIAR WITH, THE LONG-TERM FANS, THE CORE MECHANICS ARE STILL INTACT WE DO HAVE A FEW WORLD-CLASS PLAYERS ON OUR TEAM SO, YOU KNOW, THEY'RE JUST VERY METICULOUS ABOUT HOW THEY GO ABOUT ADJUSTMENT AND WHATNOT

BUT ON THE OTHER HAND, IN ORDER TO APPEAL TO THE CASUAL GAMERS, THERE IS ALSO A LOT OF EFFORT PUT INTO IT [ SPEAKING IN FOREIGN LANGUAGE ] >> BUT THAT'S NOT THE END OF THE STORY WE NEED FEEDBACK FROM OUR FANS TO HELP US CREATE A BETTER GAME HAVING SAID THAT, YOU KNOW, WE WILL BE HAVING PLAYABLE DEMOS FOR THE FANS WHO ATTEND EVO THIS AUGUST, TO TEST THEIR REACTION AND GIVE VALUABLE FEEDBACK

SO WE HOPE A LOT OF FANS CAN JOIN US THERE >> LET'S JUST GO AHEAD AND CONFIRM THAT FIRST PLAYABLE DEMO AT EVO FOR ALL OUR FIGHTERS >> DEAD OR ALIVE 6 AT EVO IN AUGUST EXCELLENT

HOPEFULLY WE HAVE SOME FOLKS IN THE AUDIENCE THAT WILL GO TO EVO AND GET THEIR HANDS ON — MEREDITH ANY LAST QUESTIONS FOR THE CREW >> I WAS GOING TO ASK ABOUT THE EVO SHOWDOWN BUT YOU ANSWERED IT FOR ME >> GOT TO IT >> I ACTUALLY WANTED TO SAY SOMETHING I WANT TO GIVE A SHOUTOUT TO OUR COMPETITIVE FIGHTERS OUT IN THE FGC

I KNOW THAT, YOU KNOW, WE HAD A BIT OF A SCARE AND I KIND OF LET YOU GUYS WORRY BACK AT NEC IN DECEMBER BUT I HOPE NOW ALL OF THIS IS EXPLAINED AND I CAN'T WAIT TO SEE YOU GUYS IN EVO IN VEGAS, AND 2019 IS GOING TO BE A VERY, VERY EXCITING YEAR, MAN SO CAN'T WAIT TO SEE THESE GUYS >> GENTLEMEN, THANK YOU FOR JOINING ME THAT'S YOHEI SHIMBORI-SAN AND TOM

THANK YOU FOR BEING ON THE PROGRAM MEREDITH THANKS FOR COHOSTING WITH ME THANK YOU FOR WATCHING AT HOME WE HAVE OUR SECOND DAY OF PlayStation LIVE AT E3 DO NOT GO ANYWHERE

STAY WITH US >> I'M JUST A GIRL NOT A THREAT CLOSING IN ON MY POSITION THEY WON'T REALIZE I'M HERE

♪ ♪ ♪ ♪ >> YOU SEE ONE OF THOSE THINGS, YOU DO NOT HESITATE ♪ ♪ >> THIS HOUSE IS A SHIFTING PLACE YOU CAN KEEP TRAVELING GAME WORLD ♪ ♪ >> FROM SQUANCH GAMES AND THE COCREATOR OF MORTY >> I'M THE BATHTUB GUY WE'RE AT E3 TO TAKE SOME NEW LOOKS AT THIS NEW GAME I'M GOING TO SHOW YOU NOW

TROVER SAVES THE UNIVERSE LET'S GIVE IT A LOOK OH, HERE'S SOME ACTION PLATFORM STUFF I'M THE BATHTUB GUY I'M ALWAYS IN MY BATHTUB BUT IT'S NOT ABOUT ME RIGHT NOW IT'

OH, LOOK AT THAT THAT'S EXCITING STUFF I JUST SAW OH, I'M PLAYING IT RIGHT NOW LOOK AT ME, I'M A COOL CUCUMBER RIGHT HERE PLAYING THIS COOL GAME >> JESUS CHRIST, OH MY GOD SOMEONE CALL 711 BECAUSE THAT'S THE EMERGENCY DIAL NUMBER FOR IN THIS WEIRD PART OF THE GALAXY BECAUSE THIS IS A SCI-FI-BASED THING

HELP HE GOT ELECTROCUTED [ROARING] ♪ ♪ >> NO ONE GIVES A DAMN ABOUT YOU >> WE'RE A NUMBER MASS IT

A PAWN IN SOMEONE ELSE's GAME THEY'VE BEEN MANIPULATING YOU WATCHING YOU EXPLOITING YOU AND WHEN THEY GET WHAT THEY WANT, THEY'LL LEAVE YOU FOR DEAD

SO HERE'S THE DEAL: ALONE YOU CAN PUT UP A FIGHT BUT TOGETHER YOU CAN START A WAR [GUNFIRE] [EXPLOSION] ♪ ♪ ♪ ♪ ♪ ♪ ♪ ♪ >> WE DIDN'T CHOOSE TO BE DIFFERENT >> WE DIDN'T CHOOSE TO FEEL PAIN >> LOVE OR FEAR

WE DIDN'T CHOOSE TO TAKE A STAND >> WE DIDN'T CHOOSE TO RESIST TO BETRAY OUR MASTERS >> TO PULL THE TRIGGER >> YOU DID

>> WELCOME BACK TO PlayStation LIVE FROM E3 IT'S TIME TO TALK ABOUT RAGE 2 SO WE'RE HERE WITH TIM AND MAGNUS HOW ARE YOU GUYS DOING >> GREAT

IT'S GREAT TO BE HERE >> SO WHAT'S REALLY INTERESTING ABOUT RAGE 2 THIS IS LIKE A COMBINATION OF TWO STUDIOS BETWEEN AVALANCHE AND E SOFTWARE CAN YOU TALK ABOUT THAT SO id SOFTWARE WE'RE KNOWN FOR FIRST PARTY SHOOTERS QUAKE AND WOLFENSTEIN AND OPEN GAMES WE'VE ALWAYS ADMIRED AVALANCHE STUDIOS TO HAVE THE OPPORTUNITY TO WORK TOGETHER TO BRING THE TRUE id SOFTWARE FIRST PERSON COMBAT TO A REAL OPEN WORLD GAME HAS BEEN A DREAM COME TRUE >> YOU CAN REALLY FEEL THAT ID INFLUENCE ON THE COMBAT A LOT OF COMPARISONS HAVE BEEN MADE SINCE THE TRAILER CAME OUT SAYING IT FEELS LIKE OPEN WORLD DOOM LOOKS AWESOME THEN OBVIOUSLY YOU HAVE AVALANCHE WITH THE EXPERTISE IN DRIVING MECHANICS FROM MAD MAX, AND LOOKS LIKE YOU'RE BRINGING THAT IN

YOU TALKED ABOUT IF YOU CAN SEE IT YOU CAN DRIVE IT HOW CRAZY IS IT TO TRY AND PUT THESE AMBITIOUS MECHANICS TOGETHER? HOW DIFFICULT HAS THAT BEEN? >> I THINK IT'S BEEN SURPRISINGLY SMOOTH I WOULD SAY WE'RE LIKE THE PHILOSOPHICAL — LIKE THOUGHT BEHIND EVERYTHING WE DO AT THE STUDIOS IS KIND OF THE SAME WE LOVE CRAZY OVER-THE-TOP ACTIONS THESE GUYS AT STUDIOS THAT'S BOSE STUDIOS IT'S RELATIVELY SMALL WE WORK IN A SIMILAR WAY

WE HAVE SO MUCH IN COMMON WHEN WE STARTED OUT IT FELL INTO PLACE MORE OR LESS FROM DAY ONE IT'S BEEN FANTASTIC COLLABORATION >> COOL >> WHAT ARE SOME OF THE BIG ENHANCEMENTS AND IMPROVEMENTS GOING FROM RAGE TO RAGE 2 THAT YOU WANT PEOPLE TO KNOW ABOUT >> IF YOU PLAYED RAGE 1 THAT'S GREAT IF YOU HAVEN'T, DON'T WORRY ABOUT IT

WE'VE GOT YOU COVERED RAGE 2 DELIVERS ON THE PROMISE OF THE ORIGINAL THE ORIGINAL GAME, WITH SOME OF OUR TECH AND WE HAD SEPARATE AREAS THAT YOU HAD TO LOAD INTO THIS GAME IT'S ALL SEAMLESS THERE'S NO LEVEL LOADING

YOU DRIVE AROUND YOU FLY AROUND YOU JUMP OUT OF YOUR VEHICLE YOU'VE GOT YOUR GUNS YOU GO

AND IT'S REALLY BEEN — IT'S BEEN REALLY REFRESHING CHANGE, AND IT'S BEEN AWESOME >> CAN YOU TALK A LITTLE BIT MORE ABOUT THE VEHICLES YOU WERE TALKING ABOUT DRIVING AROUND, FLYING AROUND HOW MANY DIFFERENT TYPES OF VEHICLES LIKE WHAT KINDS OF DIFFERENT DRIVING EXPERIENCES ARE WE GOING TO BE SEEING HERE? >> WE WILL COVER QUITE A LOT OF DIFFERENT ONES LIKE WE STARTED OUT WITH THE FIRST GAME, LOOKED AT WHAT WAS THERE

THERE WAS A QUAD BIKE AND NORMAL-SIZED CARS AND WE WANTED TO PUSH THAT MUCH, MUCH FURTHER SO WE HAVE THOSE, OF COURSE WE HAVE MOTORCYCLES AS WELL WE'RE PUSHING INTO LIKE A MONSTER TRUCK THAT IS REALLY AWESOME YOU CAN GO EVERYWHERE WITH THAT

TEAMS FEEL LIKE — YOU CAN PLAY FOR HOURS WITH THAT ONE >> THAT SEEMS AWESOME >> I WANT TO DRIVE A MONSTER TRUCK >> EXACTLY IT WAS THERE

YOU MISSED IT THIS IS THE VECTOR THAT'S THE NORMAL CAR THAT YOU WILL DRIVE AROUND MOSTLY IT'S YOUR LITTLE PRECIOUS TOY YOU HAVE A NUMBER OF VEHICLES THAT ARE KIND OF YOUR BASIC ONES

BUT EVERYTHING IS DRIVABLE, AS YOU SAID IF YOU SEE IT, YOU CAN DRIVE IT >> IS IT LIKE DIFFERENT TYPES OF WEAPONS ON DIFFERENT VEHICLES, MACHINE GUNS MOUNTED ON THIS ONE >> EXACTLY DIFFERENT — YOU SEE THE SQUAD VEHICLES OVER THERE, YOU CAN STEAL THOSE UP IN THE WORLD AND YOU HAVE A DIFFERENT WEAPON THAN YOU HAVE ON YOUR WEAPON — OR YOUR CAR AS WELL

BUT ALSO ON YOUR CAR YOU CAN SELECT BETWEEN DIFFERENT THINGS TO USE IN THAT CAR, BOTH DEFENSIVE AND OFFENSIVE WEAPONS IT'S CUSTOMIZABLE IN THAT WAY AND A LOT OF EXPLOSIONS GOING ON IN THE VEHICLE COMBAT BECAUSE WE LOVE THAT STUFF >> SO HOW FUN HAS IT BEEN DESIGNING THIS GAME FOR INTENTIONAL CHAOS, THAT'S WHAT WE SAW IN THE ANNOUNCED TRAILER IT LOOKS INCREDIBLY INSANE

>> WE SET OUT TO MAKE RAGE 2 THE FIRST THING WE SAID IS MORE CRAZY THAN RAGE AND RAGE WAS PRETTY OVER THE TOP SO THAT'S BEEN THE LENS THAT WE HAVE LOOKED THROUGH EVERY DESIGN DECISION FROM THE GUNPLAY TO THE NANO TRIABLES TO THE COLORS AND TO THE PINK WE'VE GONE MORE CRAZY THAN RAGE, BECAUSE WE REALLY, WE WANT THIS TO STAND APART WE WANT IT TO BE AN ENGAGED ENVIRONMENT

AND WE FEEL WE HAVE SOMETHING SPECIAL EVERYTHING IS TAKEN — WE TOOK WHAT WAS IN THE FIRST GAME, PICKED OUT THE THINGS THAT WE LOVED THE MOST SO THE COMBAT IS OBVIOUSLY BASED ON WHAT YOU DID THERE YOU SEE THE SEQUENCE, THE PLAYERS GET THE WINGS AND THAT'S RETURNING BY THE WAY, WE HAVE THIS

>> WHERE CAN I GET THIS >> COLLECTOR's EDITION RAGE 2 COMES WITH RUTKUS >> IT'S REAL? >> YES IT'S REAL AND THE VOICE — THE VOICE IS ANDREW W K

[LAUGHTER] SO YOU CAN PREORDER THAT RIGHT NOW >> THAT'S FANTASTIC I JUST THOUGHT IT WOULD BE A GAG SAYING OH GIVE ME ONE OF THOSE BUT YOU CAN ACTUALLY GET ONE >> YOU CAN BUY ONE >> THAT'S EXCELLENT

I'LL TAKE IT >> CAN YOU TELL US A LITTLE BIT MORE ABOUT THE OVERDRIVE MODE >> THE OVERDRIVE MECHANIC IS A GAME LOOP WHILE YOU ARE IN COMBAT AND THE BETTER YOU ARE PERFORMING THE HIGHER SKILL STREAK AND THE MORE CRAZY YOU TOOK CARE OF YOUR ENEMIES THE MORE OVERDRIVE POWER YOU WILL GET EVERYTHING GETS AMPLIFIED EVEN MORE THE WEAPONS ARE MORE POWERFUL, YOUR ABILITIES ARE MORE POWERFUL AND YOU KNOCK PEOPLE AROUND AND YOU HAVE A GREAT TIME YOU SEE IT HERE

AND THEN LIKE IF YOU GET REALLY GOOD AT THE GAME AS YOU WILL AFTER A WHILE AFTER PLAYING IT, YOU CAN ALMOST LIKE USE THAT TO KEEP IT GOING LIKE OUR LEAD DAY GAME DESIGNER HE IS AWESOME WHEN YOU LOOK AT HIM, HE IS ALMOST TRAINING T– CHAINING THM TOGETHER IT IS A THING A PLAYER CAN USE IN A GOOD WAY >> WE SAW SOME CRAZY COMBO ATTACKS AND DIFFERENT WEIRD WEAPONS IN HERE SOME KIND OF WEIRD ANTI GRAV, IT LIFTS IN THE AIR AND YOU CAN SHOOT THEM WHAT KIND OF CRAZY STUFF ARE YOU DOING? >> SOME OF THE BIG THINGS IN RAGE 2 ARE THE NANOTRITE ABILITIES

IN THE ORIGINAL IT WAS BASICALLY USED TO REVIVE YOURSELF WE HAVE EXPANDED THAT TO BE AN INTEGRAL PART OF THE COMBAT ONE OF THE GREAT THINGS WILL RAGE 2 AND WHAT MAG MUSS WAS TALKING ABOUT IS YOU CAN BOW THESE THINGS YOU CAN THROW A GUY UP IN THE AIR AND GROUND SLAM THEM AND SHATTER THEM BEFORE HE HITS THE GROUND THAT INTENSITY AND THAT COMBO FIGHTING REALLY GIVES IT A UNIQUE AND OVER THE TOP FEEL

>> IS IT A SITUATION WHERE YOU BUILD UP YOUR OVERDRIVE FASTER IF YOU COMBO MOVES TOGETHER? >> WHAT CAN YOU TELL US ABOUT WALKER, THE GUY WHO YOU ARE PLAYING AS IN RAGE 2? >> SO, WALKER IS A NEW HERO, NOT FROM RAGE 1 UNLIKE OTHER IN SOFTWARE BECAMES WALKER HAS A VOICE HE TALKS WALKER WILL FILL IN THE BACK STORY AND GIVE YOU CONTEXT TO WHAT IS GOING ON HE HAS HIS OWN JOURNEY HE IS ON

IT BUILDS A MORE LIKEABLE, RELATABLE CHARACTER AND A RICHER STORY >> SO HE TALKS A LOT ABOUT KIND OF EMBRACING THE CHAOS IN THE GAMEPLAY HERE AND MAKING THINGS INSANE AND LIKE TAKING IT UP TO 11 AND EVERYTHING IS THERE A LINE THAT YOU GUYS EVER HIT THAT IT IS TOO CRAZY, LET'S SCALE IT BACK A LITTLE BIT? >> WE ARE TRYING, WE ARE TRYING, WE ARE TRYING >> TRYING TO FIND THE LINE >> THE HARDER WE PUSH THE MORE FUN WE THINK IT IS

LET'S PUSH IT EVEN FURTHER UNTIL NOW, NEITHER ME OR TIM HAVE SAID NOPE THAT'S TOO CRAZY >> THAT'S A GOOD ANSWER >> WE WILL TAKE IT UNTIL THE GAME BRAKES THEN WE WILL SAY IS IT REALLY BAD THE GAME BROKE? >> CAN WE MAKE IT SO THE GAME DOESN'T BREAK WHEN WE DO THAT

>> SPEAKING OF THAT, ARE YOU GUYS MAKING THINGS CRAZY AND PUSHING IT TO 11, ARE YOU DOING ANYTHING INTERESTING WITH PlayStation 4 PRO? >> PUF A PlayStation 4 PRO I ENCOURAGE YOU TO GET THAT IT RUNS AT 60 HERTZ THAT IS OUR FASTEST PLATFORM THERE PLAY IT ON THE PlayStation 4 PRO >> THAT'S FANTASTIC >> ONE LAST THING

WHAT WOULD YOU LIKE EVERYBODY TO KNOW ABOUT RAGE 2? >> IT COMES OUT IN THE SPRING OF NEXT YEAR IT REALLY IS A MARRIAGE OF TWO GREAT STUDIOS THAT HAVE BROUGHT YEARS AND YEARS OF EXPERIENCE TOGETHER TO MAKE SOMETHING TRULY UNIQUE >> ABSOLUTELY >> AS YOU SAID IN THE BEGINNING, IF THERE IS HARD-CORE COMBAT IN STUDIOS OPEN WORLD IT IS A UNIQUE COMBINATION OF TWO STUDIOS SKILL SET THAT FORMS AN EXPERIENCE I HAVEN'T SEEN BEFORE

>> I AM READY >> I AM READY TO RAGE >> THANK YOU GUYS SO MUCH FOR TELLING US MORE ABOUT RAGE 2 >> OUR PLEASURE >> PERFECT

AND WE WILL BE BACK LIVE FROM PlayStation AT E3 IN A MINUTE STAY TUNED ♪ ♪ >> I HATE THESE THINGS >> TELL ME ABOUT IT >> YOUR OLD MAN WAS IN HERE TODAY

>> WHAT HAPPENED? >> BIG LECTURE ABOUT THE ROLES, DON'T GO HERE OR THERE AND HOW INVOLVED IT IS WHEN YOU ARE SCHEDULED TO GO OUT >> YEAH >> SHE'S PUTTING ON QUITE A SHOW I GIVE YOU GUYS TWO WEEKS UNTIL YOU'RE BACK TOGETHER >> NOT GOING TO HAPPEN

SHE SAY SOMETHING TO YOU? >> MAKE IT ONE WEEK >> ELLIE HEY WHAT TOOK YOU SO LONG? >> WELL, I'M HERE AREN'T I? >> DINA? >> JESSE >> DON'T FORGET, WE LEAVE AT FIRST LIGHT, SO GET SOME REST

>> YES, SIR >> YOU'RE SUCH A DICK >> COME ON DON'T YOU START WITH ME OKAY

I HAVE A VERY SERIOUS QUESTION FOR YOU HOW BAD DO I SMELL? LIKE A HOT PILE OF GARBAGE? >> OH OKAY >> OH >> HOW ABOUT THAT? >> GROSS

YOU LOVE IT >> EVERYONE IN THIS ROOM IS STARING AT YOU RIGHT NOW >> MAYBE THEY'RE STARING AT YOU >> MAYBE NOT >> MAYBE THEY ARE JEALOUS OF YOU

>> I'M JUST A GIRL I'M NOT A THREAT >> OH, ELLIE I THINK THEY SHOULD BE TERRIFIED OF YOU [GRUNTING] >> FUCKER

>> SHIT [WHISTLING] >> PLEASE, DON'T DO THIS! >> NO! NO, DON'T! [MOANING] [GASPING] >> JESUS >> SPREAD OUT [GRUNTING] [WHISTLING] ♪ >> WOLF! WOLF! [GASPING] >> HEY! >> FUCK GR [GRUNTING] >> SHE WENT INTO THE GRASS

WATCH YOURSELF >> ETHAN? >> WHAT? >> WOLF >> SHE CAME THROUGH HERE DOUBLE BACK GO

[GRUNTING] >> YOU RAT >> MOTHER FUCKER >> ETHAN [GUNSHOTS] [GRUNTING] [HEAVY BREATHING] >> I HAVE EYES! [MOANING] ♪ [EXPLOSION] GR [GRUNTING] [CRASHING] >> HERE! [GRUNTING] [GRUNTING] [LABORED BREATHING] >> SEE, I TOLD YOU THEY SHOULD BE TERRIFIED >> HELP, IT'S REAL! ♪ >> I AM SORRY I PANICKED

I HAVE NEVER SEEN ANYTHING LIKE IT BEFORE ♪ ♪ >> THIS IS THE MAIN EVENT! >> WELCOME TO THE VAN GARDEN TRY NOT TO DIE >> IF YOU ARE GOING TO BLOCK OUT THE SUN, THE LEAST YOU COULD DO IS FETCH ME SOME COOLANT ♪ ♪ >> THE RAFT IS SECURE BUT I CAN'T REACH THEM OVER RADIO

THEIR COMS MUST BE DOWN WHAT'S YOUR STATUS? >> ALREADY HERE >> YURI, I THOUGHT YOU SAID IT WAS SECURE >> IT WAS LET'S GO

MAYBE IT'S NOT AS BAD AS IT LOOKS >> I LOVE THE OPTIMISM BUT IN MY EXPERIENCE WHEN IT LOOKS BAD, IT'S USUALLY WORSE >> LOOK OUT! >> YURI! >> I'M SLIPPING >> HOLD ON! >> YOU OKAY? >> YEAH

>> WELCOME TO THE PARTY JUST IN TIME FOR THE FIREWORKS >> LOOKS LIKE YOU MADE PAROLE, BOYS >> ELECTRO WHY IS HE LETTING EVERYBODY OUT? >> I'LL HEAD FOR THE MAIN CONTROL CENTER AND SEE HOW BAD THE SITUATION IS

>> GOT IT I'LL GO JOIN THE PARTY >> EVERYONE JUST QUIETLY GO BACK INTO YOUR CELLS AND LOCK THE DOOR BEHIND YOU, OKAY? PLEASE [ GRUNTING ] >> GET 'EM DOWN HERE [ GRUNTING ] >> INCOMING

>> LIKE FISH IN A BARREL >> CATASTROPHIC EVENT DETECTED >> THAT DOESN'T SOUND GOOD [EXPLOSION] >> OH, HI, RHINO D>> I HOPE YOU LIKE, SURPRISE, SPIDER

>> SURPRISE? WHAT'S HE TALKING ABOUT? >> HEY, WHAT'S YOUR STATUS? >> ME? JUST TRAPPED IN A PRISON WITH EVERY CRIMINAL I PUT AWAY IN THE LAST EIGHT YEARS NO BIGGIE >> ELECTRO MUST BE WORKING FOR SOMEONE [ EERIE LAUGHING ] >> THIS IS TOO GOOD TO BE TRUE >> SCORPION, CAN YOU HOLD ON A MINUTE

I WAS IN THE MIDDLE OF A PHONE CALL AND IT WAS BUSINESS >> CHARGE 'EM DON'T LET UP >> LOST YOU FOR A SECOND THERE ARE YOU OKAY? >> >> NOT REALLY

ELECTRO, RHINO AND NOW SCORPION ARE ALL ON THE LOOSE WHAT'S GOING ON IN THE REST OF THE PRISON? >> CAMERA SYSTEM'S ALMOST UP I'LL GET YOU A SAT RAP SOON >> I'LL KEEP CHARGING ELECTRO [ GRUNTING ] >> COME ON, SPIDER-MAN, I THOUGHT THIS WAS A CHASE

>> GOTTA STOP THIS GUY ♪ >> IF YOU TELL ME WHO YOU'RE WORKING FOR I'LL GO EASY ON YOU >> CAN'T STOP ME I AM FLATTERED THAT YOU STILL TRY NOBODY EVER TAKES ME UP ON THAT OFFER

[ GRUNTING ] >> GOTCHA >> VULTURE >> LONG TIME NO SEE WE'RE GOING TO HAVE SO MUCH FUN >> SORRY, NO TIME TO TALK

>> OKAY, I GOT THE SECURITY CAMERA STAFF ON LINE WELL, LOOKS LIKE THE ENTIRE POPULATION HAS ESCAPED THAT MAKES FIVE OF YOUR WORST ENEMIES THAT ARE NOW ON THE LOOSE >> [CHUCKLING] FOR A SECOND THERE I THOUGHT YOU WERE SERIOUS >> I AM SERIOUS

>> I HAVE TO GO SOME OF THEM ARE HEADING INTO THE CITY >> THIS IS NUTS [ GRUNTING ] [GRUNTING] >> KEEP CHASIN' THE PARTY's ALMOST OVER

[MUSIC] >> ELECTRO, STOP >> HOW DO YOU LIKE MY NEW SUIT? >> DASHING WHERE DID YOU GET IT? >> IT'S AN EXCLUSIVE PRODUCT [ GRUNTING ] [GRUNTING] >> REMEMBER, HE SAID NOT TO KILL HIM >> GOOD IDEA

IN FACT, WE DON'T HAVE TO DO THIS AT ALL IF YOU DON'T WANT TO >> WE DEFINITELY WANT TO! [GRUNTING] [GROANING] [SCREAMING] >> WAIT, YOU? [MUSIC] [WIND BLOWING] [MUSIC] [CRYING] [MUSIC] [WHISTLE] NOVA, COME! [HORSE GALLOPING] [MUSIC] >> HELP >> WHERE ARE THEY? >> NO! NO! >> ENOUGH [SPEAKING FOREIGN LANGUAGE] [SPEAKING FOREIGN LANGUAGE] [GRUNTING] [GRUNTING] [GRUNTING] >> JIN, YOU ARE LATE >> YOU ARE IMPATIENT

WHERE IS THE MONK? D>> THE BASTARDS BEAT ME TO HIM NOW THEY ARE TORTURING HIM AT THE TEMPLE >> YOU THINK THE MESSAGE OF THE CROSS — MONK >> YOU THINK THE MONK IS A HERO >> WE NEED HIM CLASSICO >> WE CAN TAKE THEM? >> NO

REMEMBER SAKO BRIDGE WE STRIKE QUIETLY OR THEY KILL THE MONK >> I WILL GUARD THE EXIT JUST GET THEM [SPEAKING FOREIGN LANGUAGE] [SPEAKING FOREIGN LANGUAGE] >> PLEASE, I DO NOT UNDERSTAND

[SPEAKING FOREIGN LANGUAGE] [GRUNTING] >> HE CALLED REINFORCEMENTS WE HAVE TO MOVE [MOANING] >> MASAKO >> STAND ASIDE, JIN HE BETRAYED MY FAMILY

>> RUN! >> WE FIGHT >> MONGROS WILL WIN >> THEY ALREADY WON >> YOU WERE MY FRIEND >> GIVE ME MONK

>> NO >> HA! [GRUNTING] [GRUNTING] >> YOU HEAR THEM COMING? THAT'S OUR ENEMY [MUSIC] >> THE OLDEST HOUSE IS A SHIFTING PLACE THERE ARE RULES AND RITUALS YOU CAN KEEP TRAVELING DEEPER

[MUSIC] ♪ [GRUNTING] ♪ ♪ ♪ ♪ LET ME TAKE YOU IN THROUGH THE BACK DOOR ♪ ♪ LET ME SHOW YOU SHANGRILA ♪ ♪ FROM THE GULF OF PANAMA ♪ ♪ GOING TO PARTY LIKE MARDI GRAS ♪ ♪ HANDS UP LET THEM FALL SINGING LA LA LA ♪ ♪ EVERYBODY GO ♪ ♪ EVERYBODY GO ♪ ♪ LA LA ♪ >> HELP! IT'S REAL! ♪ >> LOOKING GOOD, BUD ♪ ♪ >> MY SON, WE DO NOT FIGHT BECAUSE THE WORLD MAKES US FIGHT WE FIGHT FOR A GREATER PURPOSE WE FORGE INTO THE UNKNOWN, TO FULFILL THE PROMISE WE MADE NO MATTER THE DARKNESS

NOTHING WILL STAND IN OUR WAY AGAIN >> PlayStation ♪ ♪ ♪ >> HELLO WELCOME BACK WE ARE AT PlayStation LIVE E3 I HAVE VERY SPECIAL GUESTS ON THE STAGE AND TALKING ABOUT LEV

YOAN AND ELIJAH WOOD THAT THE FANS RECOGNIZE IT IS GOOD TO HAVE YOU BOTH ON THE STAGE AS WELL >> THANK YOU >> ELIJAH, BEFORE THE PERFORM IN 11-11: MEMORIES RETOLD AND YOAN, YOU CREATED VALUIAN HEARTS AND TALK ABOUT THE VISION AND THE CORE PHILOSOPHY IN 11-11

>> IT IS ABOUT REVIVING WORLD WAR ONE AND IT IS FORGOTTEN COMPARED TO WORLD WAR TWO AND ALL OF THE GAMES ABOUT THE WAR, THIS GAME REALLY TALKS ABOUT HUMAN, NOT ABOUT WAR AS A GAMING THING, BUT A REAL THING AND WHAT PEOPLE EXPERIENCE DURING WAR WITH THEIR FAMILIES, WITH THEIR FRIENDS SO IT IS ALL ABOUT THE HUMANITY PIECE OF IT TO DO THAT, YOU TELL THE STORY OF HARRY A PHOTOGRAPHER FROM CANADA, WHO LETS SEE, SET IN NOVEMBER 1916 >> YES >> AND MR

WOODS COMES IN >> YES HE'S THE ONE >> ELIJAH, YOU HAVE COME TO THE PROJECT RECENTLY YES, A COUPLE OF MONTHS AGO

>> TELL ME MORE ABOUT THE PROJECT AND WHAT THREW YOU IN AND ENCOURAGED YOU TO TAKE THAT ON? >> WHAT HE WAS SAYING ABOUT THE APPROACH TO A WAR GAME THAT INFUSED THE NOTION OF SHOOTING, THAT WE ARE USED TO WAR GAMES BEING ABOUT FPS BASED AND SORT OF A LOT OF FUN, BUT IT IS MISSING THE HUMANITY OF THE STORY TELLING AND THE FACT THAT IS ABOUT TWO CHARACTERS WHO STUCK IN A SITUATION WHERE THEY ARE BOTH FROM OPPOSING SIDES AND THEY HAVE TO HELP EACH OTHER OUT TO GET OUT AFTER A PRECARIOUS SITUATION AND RECOGNIZE THE HUMANITY IN EACH OTHER AND IN THE MOMENT IT IS ABOUT HELPING EACH OTHER I LOVED THAT ABOUT IT AND I LOVED THE ART STYLE AARDMAN ENTERTAINMENT WHO YOU ARE FAMILIAR WITH WITH CHICKEN RUN ARE P PEOPLE HELPING WITH THE ART STYLE WITH A PAINTERLY AND EVOLVING WATER COLOR SORT OF APPROACH WHICH I WAS INTRIGUED ABOUT AS WELL

>> ALL THE GAME IS LIVING PAINTING, IT IS UNIQUE AND UNIQUE STYLE THAT YOU HAVE NEVER SEEN BEFORE WHEN WORKING IN THAT ART STYLE, DOES THAT CHANGE THE WAY THE WAY YOU PURSUE THE VISION YOU ARE SETTING OUT TO DO AND HOW DO THE TWO IRN FORM EACH OTHER>> IT IS CLOSE TO IMPRESSIONISM AND THIS KIND OF STYLE, IT IS THERE TO FIT THE EMOTION, LIKE THE EMOTION IT CAN HAVE FOR THE JOURNEY OF THE WAR AND VERY INTENSE AND WITH PAINTING YOU CAN FEEL THIS EMOTION BECAUSE IT IS NOT REALISTIC NOT AT ALL, PRESENTING WHAT YOU ARE FEELING IN THE MIND, THE STROKES AND THE MOVE, IT IS A LIVING SOMETHING >> I NOTICED IN THE TRAILER, YOU HAVE A HAUNTING SOUND TRACK WAS THE MUSIC SOMETHING THAT YOU CONSIDERED AS YOU THOUGHT ABOUT THE PAINTERLY STYLE? >> YES, WE WORKED THE COMPOSER AND RECORDED IN LONDON IN A FAMOUS STUDIO AND WE HAV A LOT ADDED TO THE EXPERIENCE AND WORKED WITH THE COMPOSER THROUGHOUT THE STORY HE WAS INVOLVED IN THE STORY TELLING ITSELF

AS YOU CAN HEAR, WE RECORDED A CHOIR A BIG CHOIR BECAUSE CHOIR IS THE HUMAN >> HUMAN VOICE YEAH

I DON'T WANT YOU TO GIVEAWAY TOO MUCH, IN TERMS OF THE GAMEPLAY AND THE MECHANICS EXPECTING IN THE GAME, CAN YOU TALK ABOUT THE MOMENT TO MOMENT? >> IT IS ALL ABOUT THE CHOICES THAT YOU ARE GOING TO TAKE DURING THE JOURNEY FOR EXAMPLE, AT THE MOMENT, HARRY IS ON THE BATTLEFIELD IN BELGIUM, AND THERE WAS A BIG BATTLE THERE, AND THERE ARE A LOT AND YOU HAVE TO CHOOSE AS A PLAYER AS HARRY, YOU CHOOSE MY JOB TO TAKE THE PICTURES OF THAT AS OFFICIAL PHOTOGRAPHER AND WHAT SHOULD YOU DO, JUST TAKE THE PICTURES OR HELP THE GUY THAT IS ON THE FLOOR >> SORT OF MORAL CHOICES THAT IS INTERESTING, YOU HAVE TO TWO CHARACTERS, IN THE GAMEPLAY DO YOU BALANCE BETWEEN THE TWO? >> THAT IS THE THING OF THE GAME IT IS ALL ABOUT THE TWO SIDES, LIKE YOU CAN SEE ON THE LOGO, AND ON ONE SIDE IS HARRY, THE OTHER SIDE IS THE GERMAN, ENGINEER DOING THE TECHNICAL STUFF ON THE FRONT

HARRY IS A GENERAL >> ELIJAH, CAN YOU SPEAK TO THE FACT THAT IN THE CAREER AND ACTOR YOU HAVE DONE EXPRESSIVE WORK AND IN VOICE, YOU ARE EXERCISING A DIFFERENT SET OF SKILLS, I AM WONDERING HOW YOU ADAPT AND LEVERAGE DIFFERENT TECHNIQUES AND WHERE YOUR ACTING IS COMING FROM IN THIS ROLE >> VOICES IS FREEING YOU DON'T HAVE TO CONSIDER YOURSELF PHYSICALLY, IT IS ALL YOUR VOICE I SUPPOSE THE CHALLENGE TO YOUR POINT COMES IN IF THERE'S PHYSICALITY WITHIN THE CONTEXT OF WHAT THE CHARACTER IS GOING THROUGH, TRYING TO EXPRESS THAT IN FRONT OF A MIC, THAT IS ITS OWN CHALLENGE

I REALLY LOVE IT THE GAME AND THE SCENARIOS ARE WONDERFUL AND DESCRIBING THE FOOTAGES AND THAT HELPS TO PAINT A CLEAR PICTURE OF WHAT IS NECESSARY FROM THE CHARACTER AT ANY GIVEN STAGE SO I JUST LOVE IT WE RECORDED OVER THE COURSE OF TWO DAYS ABSOLUTELY EVERYTHING IT WAS A TYPE OF A MARATHON

>> IT WAS EASY, IN FACT, IT IS MORE EASY TO UNDERSTAND LIKE OKAY THIS LINE COULD BE WELL, VIDEO GAME AND YOU HAVE TO EXPLAIN SOME THINGS TO THE PLAYER AND EDIT IT, AND IT IS EASY BECAUSE YOU ARE UNDERSTAND WHY YOU HAVE TO REPEAT THAT LINE AGAIN AND AGAIN >> THEY ARE REACTION LINES AND NARRATION, BEING A NAMER, WE ARE FAMILIAR >> YOU DON'T HAVE TO GO THROUGH THE WARDROBE OR THE MAKEUP >> CERTAIN VIDEO GAMES THAT INSPIRED? >> NOT REALLY AS IT PERTAINS TO THIS CHARACTER, IT IS THE SCRIPT THEY HAD WRITTEN

THE INNOCENCE OF THE CHARACTER IT IS CLEAR WHERE HE WAS COMING FROM AND ULTIMATELY HOW THE WAR AND THE EXPERIENCE CHANGED HIM I WAS TRYING TO ADD MUCH AS REALISTIC EMOTION TO THAT EXPERIENCE >> IT WORKS VERY WELL >> COOL

>> ELIJAH, IT IS GREAT THAT A PROFESSIONAL ACTOR DON'T ASSUME YOU DO >> YEAH >> WHAT DO THEY MEAN TO YOU, WHAT DRAWS YOU TO THEM AND THE THINGS THAT RESONATE TO YOU THE MOST IN GAMES? >> I MEAN, PROBABLY CHARACTER AND STORY I THINK, I PLAY ALL KINDS OF GAMES THAT DON'T RELY ON THOSE THINGS

THE LAST OF US, THAT ELICITS EMOTIONAL RESPONSES AND TO ME THAT IS THE HEIGHT OF THE VIDEO GAMES AND WHAT THEY ARE CAPABLE OF DOING AND SIMILAR TO FILM IT CAN DRAW YOU IN AND YOU FEEL LIKE YOU ARE A PART OF A CINEMATICIC PEERNS AND YOU ARE PAYING ATTENTION TO THE GAMES I LOVE THOSE TYPES OF GAMES >> YOAN, CAN YOU CONVEY ONE THING ABOUT YOUR GAME TO AUDIENCE HERE AND YOUR HOPES FOR IT, WHAT WOULD THAT BE? >> IT IS ALL ABOUT THE ENDING IT FINISHES 11-11

THAT MEANS SOMETHING THE Z ALL ABOUT THE ENDING >> YOU CAN TELL US THE ENDING RIGHT NOW, RIGHT? [LAUGHTER] >> NO NO >> IT COMES OUT IN NOVEMBER? >> YES >> EXACTLY

>> THANK YOU BOTH SO MUCH THANKS TO EVERYONE IN THE AUDIENCE HERE THANKS, GUYS THANK YOU FOR THOSE WATCHING AT HOME WE HAVE A LOT MORE COMING FROM PlayStation LIVE E3 FROM LOS ANGELES

STAY WITH US ♪ ♪ ♪ ♪ ♪ >> DO YOU UNDERSTAND I WANT YOU KNOW I ONLY WANT TO HELP YOU >> ARE YOU TRYING TO GET US KILLED? WHO ARE YOU? YOU DO UNDERSTAND I WANT WHAT'S BEST FOR YOU GOOD

YOU SHOULD KNOW WE HAVE MADE REMARKABLE PROGRESS TODAY ♪ ♪ >> HEY, EVERYBODY WE HAVE MICS THERE IT GOES WELCOME BACK

JUSTIN AND JASON TO TALK ABOUT GHOST OF TSUSHIMA >> YEAH >> IT IS, HOLY COW MAN, THAT IS IMPRESSIVE CONGRATULATIONS ON TO THE RECEPTION OF THIS AND CREATING THIS INCREDIT THING WE ARE DEEPING INTO THE WORLD OF GHOST OF TSUSHIMA

WALK US THROUGH WHAT WE ARE SEEING AND THE ARTISTIC TECHNIQUES AND THE TRICKS THAT YOU ARE USING TO MAKE THE GAME LOOK SO INCREDIBLE >> OKAY >> LET'S GET IN THERE >> WE HAVE TO DO IT IN QUICK AMOUNT OF TIME SO THIS IS A SHOT IN ONE OF OUR BAMBOO FORESTS AND WHAT I LOVE ABOUT THE SHOT, I LOVE THE LIGHTING SO MUCH

THE VOLUME HAZE AND THE NICE TRANSLUCENT ON THE LEAVES, IT MAKES IT FEEL REAL TRYING TO GET EVERYTHING IN THE FRAME TO MOVE, THAT IS SOMETHING THAT WE ARE TRYING TO DO MAKING A GAME LIKE THIS AND LOOKING AT THE OLD FILMS, THERE IS A DOCUMENTARY CALLED COMPOSING MOVIE ABOUT A STILL SUMARI YOU CAN SEE EVERYTHING IN THE FRAME IS MOVING IT IS SO, SO JUST ALIVE AND EVERYTHING IS FEELING ALIVE

IT IS AN AMAZING JOB THAT YOU ARE DOING >> THAT IS THE REASON WE OPENED WITH THAT SHOT THAT IS WHAT WE WANT THE PEOPLE TO SAY >> THIS IS ONE SMALL LITTLE SLICE OF THE WORLD THAT YOU ARE BUILDING AT SUCKER PUNCH >> SHOULD I MOVE TO THE NEXT ONE? >> YES, PLEASE

>> WHAT, COME ON MAN I>> FORGOT THE ORDER I AM SHOCKED EVERY TIME THIS IS BEAUTIFUL I WANT TO TALK, ONE OF WHICH, WE WENT TO JAPAN, WE WENT AND SAW SOME OF THE MOST BEAUTIFUL SUNSETS AND SUN BREAKS AND THAT ACTUALLY IS SOMETHING THAT SOME OF THE LAST GAMES HAD AS WELL

IF YOU LOOK AT INFAMOUS NOW THIS GAME AS A DYNAMIC TIME OF DAY, THAT MADE IT VERY CHALLENGING BECAUSE YOU CAN'T PAINT A BEAUTIFUL SKY BOX, YOU HAVE TO PUT IN THE TECH TO MAKE THE SCENES COME TRUE THIS SCENE IS DOING THAT IT HAS SOMETHING ELSE HERE THERE'S A SENSE OF ADVENTURE AND THE PLACES YOU ARE ABLE TO GET TO ON TOP OF THE HIGH MOUNTAIN TOPS

THIS IS A HIGH POINT IN THE GAME YOU CAN VISIT AND GO TO >> COOL YOU MENTIONED THE LIGHTING AND THAT IS REALLY COMING THROUGH IN EVERY WIN OF THE SCENES THE LIGHT IS ONE OF THE FOCUS REALLY THE CORE PILLARS OF MAKING THE SHOTS LOOK SO BEAUTIFUL >> WE PUT A LOT OF ENERGY AND ART WORK INTO THE WAY WE LIGHT OUR GAMES AND ESPECIALLY; ESPECIALLY TRUE FOR THIS ONE NOW TO THE NEXT SHOT

>> DO IT GET OUT OF HERE GET OUT LEAVE I CAN'T TAKE HOW BEAUTIFUL THE GAME IS

>> A LOT OF BEAUTIFUL THINGS GOING ON HERE SHOWCASING THIS IS NOT A BAMBOO FOREST THERE ARE PLACES IN THE GAME YOU GET TO THERE WILL BE DIFFERENT THAN OTHER PARTS OF THE GAME IN TERMS OF THE VEGETATION AND THE FOLIAGE WE HAVE A LOT OF VARIATION AND FEELING LIKE THE PEOPLE CAN REMEMBER THIS PLACE BECAUSE IT IS DIFFERENT FROM THE OTHER PLACE

IN THIS PARTICULAR PLACE, YOU ARE SEEING A GOLDEN LAKE TYPE OF FEEL I AM FOND OF THE SKY GOING ON HERE AND ANOTHER GOOD EXAMPLE, SUN BREAKS AND BREAKS IN THE SKY, IT IS FOREBODING AND A MOMENT OF BEAUTY TO IT AND THE WATER AS WELL I DON'T KNOW IF YOU TOUCHED ON THAT EARLIER, YOU HAVE THE BIRDS COMING THROUGH AS WELL IT IS AMAZING

>> YOU ARE SEEING THE INSECTS FLITTERING ABOVE THE WATER THERE >> I THOUGHT THEY WERE BIRDS, THEY ARE PROBABLY INSECTS >> MAYBE >> MAYBE BOTH INSECTS

THAT IS THE EFFECTS ARTIST >> COOL NEXT SHOT >> I LOVE THIS THIS AREA PART OF WHAT WE ARE TRYING TO DO WITH GHOST OF TSUSHIMA IS, YOU KNOW, IT IS VERY EASY WHEN YOU GO AND CREATE, IT IS A PHOTO REAL BASED ENGINE

THE TECHNOLOGY LENTEDS TO PHOTO REALISTIC LOOKING SCENES BUT THE GOAL IS EASY TO ADD MORE STUFF IN YOU CAN HAVE A PURPLE FLOWER LITTLE GROVE AND ADD THE TREES AND THE BUSHES AND LESS MANICURED AND MORE PHOTO REAL AS ARTISTS, IT IS HARD TO BE VERY MINIMAL THE GOAL FOR THE ART DIRECTION AND THE GAMES IT IS MINIMAL AND MORE LASTING AND YOU REMEMBER

THIS IS TRUE IF YOU WATCHED THE DEMO THE VALLEY, IT IS NOT WITH TONS OF TREES AND WEEDS AND OTHER THINGS, IT IS A PRETTY LARGE SHEET OF WHITE COLOR OR THE END WITH THE RED LEAVES IT IS INTENTIONAL TO BE MINIMAL AND PEOPLE REMEMBER IT LONGER, IF THAT MAKES SENSE >> IS IT DIFFICULT FOR YOU AS AN ARTIST AND TEAM TO EXERCISE THE GREAT RESTRAINTS TO HOLD BACK? >> YES, IT IS ACTUALLY HARD YOU WANT IT TO BE IMPACTFUL

IT IS A PRACTICE THING WE ARE GETTING BETTER AND BETTER AT IT WE HAVE BEEN WORKING WITH OUR PARTNERS AND THEY COMMENT ON THE STUFF LIKE THAT THAT IS VERY HELPFUL >> I NOTICE YOU ARE MAKING EXTENSIVE USE OF THE DEPTH OF THE FIELD IN THE SHOTS, THAT SEEMS THAT IS A HARD THING TO EMULATE IN A VIDEO GAME, WHAT IS IT LIKE IMPLEMENTING THE DEPTH OF FIELD INTO THE GAME AND THOSE SHOTS

>> THESE ARE TAKEN IN THE WORLD IN REAL LOCATIONS AND SPRUCE THEM UP A LITTLE BIT LIKE, FOR EXAMPLE, YOU DON'T WANT TO RUN AROUND THE WORLD WITH DEPTH OF FIELD ALL OF THE TIME IT IS PRETTY I LOVE IT THERE ARE AREAS YOU CAN DO IT AND IT MAKES IT LOOK AMAZING

LIKE IN THE DUAL YOU ARE IN THIS MODE AND IN THIS THING AND FIGHTING ANOTHER PERSON, AND WE CAN DO SUBTLE TRICKS WITH THE CAMERA TO TAKE THE SCENE FEELING MORE POWERFUL ADD A LITTLE DEPTH OF FIELD AND THE CAMERA STARTS HIGHER UP AND THAT'S NOT A DRAMATIC SHOT, BUT AS THE DUAL IS GOING ON LONGER AND LONGER, IT IS NOT ROTATING ALL OVER THE PLACE SO SLOWLY PULL THE CAMERA DOWN AND MORE ON THE PLAIN, IT IS WAY MORE IMPACTFUL

>> IT IS ANOTHER AREA YOU HAVE TO PRACTICE RESTRAINT, BECAUSE WHEN I FIRST LEARNED HOW TO TAKE TOE PHOTOS, I WAS TEMPTED TO CRANK THE DEPTH OF THE FIELD IT IS BETTER TO FIND THE RIGHT BALANCE THERE RIGHT >> MY TEAM KEEPS ME IN CHECK I GUESS

[LAUGHTER] >> YEAH, SO IT IS A THING I DO IT ALL THE TIME WE HAVE A COUPLE MORE SHOTS HER WE ARE MOVING ON HERE WE GO

>> THE GAME IS ABOUT AN INVADED ARM, THE MONGOLS INVADING WE CHOOSE THIS AT NIGHT AND DYNAMIC TIME OF THE DAY AND SOWCASING THROUGHOUT THE WORLD, IT IS NOT JUST, OUR GOAL IS HAVING A SHARP, SHARP BEAUTIFUL IMAGERY AND LUSH LANDSCAPE OF THE PLACES THAT PEOPLE WANT TO GO AND SEE AND REMEMBER IN HIGH CONTRAST OF THE AREAS OF MORE DEATH, MORE TERROR, AND A LITTLE MORE, YOU KNOW, COMBAT AND THINGS LIKE THAT >> BEAUTIFUL I'M LIKE SPELL BOUND

>> I AM LOOKING AT ALL OF THE SHOTS AND STARING AT THE SCREEN >> I DON'T WANT TO GET AWAY FROM THE WORLD THAT YOU ARE BUILDING, BUT I AM CURIOUS IF YOU CAN SPEAK TO THIS, IF NOT, PROPROBLEM, CREATING THE FRAMES BEAUTIFUL MOMENTS IN THE GAME BUT GIVING THE PLAYER CONTROL OF THE CAMERA AND NAVIGATE THE ENVIRONMENT IS THERE A WAY TO BALL LANGS ENABLING THE PLAYER CONTROL AND DIRECTION OF THE SCENE AND PER SERVE THE DIRECTION? >> YES, IF YOU HAVE PLAYED A SUCKER PUNCH GAME THEY ARE FLUID AND YOU HAVE TO SPEND THE TIME ON THE CAMERA AND THE CONTROLS WE HAVE AMBITIOUS ARTISTIC GOAL CINEMATIC GOAL WE HAVE TO MAKE SURE IT IS MARRIES WELL WITH THE GAMEPLAY AND YOU HAVE TO SPEND TIME REITERATING JUST THE HORSE RIDE, WE PUT THAT IN THERE FOR A LOT OF REASONS AND SHOWING THE TRAVERSAL YOU DON'T GET THAT FOR FREE, A LOT OF REITERATIONS ON THE CAMERA ANGLE AND HOW IT WORKS

IT IS EXTREMELY HARD HOW MUCH DO IT ROCKING AND YOU CAN DO A LOT, AND SUDDENLY YOU GET SICK OR SOMETHING AND YOU CAN'T SEE THE HORIZON AND PUT THE DEPTH OF FIELD AND THE MOTION BLUR THERE ARE A LOT OF GAMEPLAY TEAMS AND CINEMA FOLKS WORKING TOGETHER TO MAKE SURE THAT THE SCENES ARE BEAUTIFUL AND FNCTIONAL >> IT IS INTERESTING, WE ARE TO THE STAGE IN THE VIDEO GAMES WHERE YOU NEED TO HAVE A DIRECTOR OF PHOTOGRAPHY WORKING ON THE GAMES AS WELL >> YES

I MYSELF WORK ON IT AND BILLY HE AS WELL A COUPLE OF PEOPLE, NATE, ACTUALLY, NATE CARES ABOUT THE CAMERA AND ESPECIALLY THE GAMEPLAY CAMERA WE HAVE A TEAM HITTING IT FROM A BUNCH OF DIFFERENT ANGELS >> NOW TO THE FINAL SHOT

HERE WE GO >> THIS IS THE DOFF THIS IS ONE THAT I THINK IT SHOWCASES THAT THIS IS A HARSH TIME IT IS NOT JUST A WALK THROUGH THE BEAUTIFUL PURPLE FLOWER AREA THERE IS A LOT OF ADVENTURE

THERE IS A LOT OF, YOU KNOW, JUST EXPLORING THIS WORLD THAT WE ARE CRAFTING BUT THERE IS A REASON THAT YOU ARE THE HERO IN THIS STORY, THERE IS A LOT OF DESTRUCTION AND YOU ARE TRYING TO SAVE THE PEOPLE OF THIS LAND WE WANTED TO SHOW THIS OFF AS WELL YEAH, LOOK AT EVERYTHING THAT IS HAPPENING IN THIS SHOT YOU HAVE EVERYTHING ON FIRE, BUT YOU HAVE THE TINY PARTICLES AND EMBERS COMING OUT, NOT TO MENTION THE BLURRED FOREGROUND

EVERYTHING IS MOVING THERE HOW MANY LAYERS ARE THERE HERE? HOW INSANE IS THIS TO TRY TO PUT OTH FROM THE ART DIRECTION STANDPOINT? >> SOME OF THE HARDER THINGS, WE DON'T HAVE A LARGE TEAM WE HAVE TWO EFFECT ARTISTS AND THEY HAVE TO SPLIT THE ENTIRE WORLD UP RANGING FROM IF YOU ROLL ON THE GROUND YOU GET MUD SLOPPED UP ALL OVER YOU, IF YOU ROLL A BUNCH OF TIMES YOU ARE CAKED IT IS IMPORTANT TO US CREATING THE LOCATIONS AND THE PLACES AND FROM THE ENVIRONMENT AND THE ART DIRECTION AND THE CREATIVE DIRECTION WE WANT YOU FEELING LIKE YOU ARE IN THE WORLD BLOOD, IF YOU SAW THE TRAILER, THERE IS A LOT OF BLOOD

SMOKE, CLOUDS AND SKIES AND THE DRAGON FLIES AND BIRDS AND FIRE AND EMBER IT IS A LOT OF WORK WE WORK CLOSELY WITH THE LIGHTING TEAM AND THE EFFECTS TEAM AND THE ENVIRONMENT TEAM >> IT IS INCREDIBLE BRINGING IT ALL TOGETHER >> I SAID EARLIER, AGAIN, IT IS IMPORTANT TO THE GENRE, THE WIND

HAVING EVERYTHING MOVE IF IT CAN MOVE, MAKE IT MOVE IS A GOAL FOR US YOU KNOW, WE ARE ACHIEVING IT YOU WALK AROUND THE GAME WORLD AND OH MY GOD EVERYTHING IN FRONT OF ME IS MOVING THAT IS A GOAL

SEEING THAT, THAT LAST SHOT OF EVERYTHING, ALL THE FLAMES ARE COMING UP REMINDING ME OF ONE OF THE SHOTS FROM THE TRAILER I WANT TO ASK ABOUT THAT I WANT TO ACKNOWLEDGE HOW BEAUTIFUL THAT FINAL SHOT OF THE TRAILER THAT WE SHOWED IN THE SHOWCASE, THE DUEL IS HAPPENING AND THE FLAMING ARROWS ARE COMING AND EVERYTHING IS LIGHTING UP, WHERE DID THAT COME FROM IT SEEMS SO INSPIRED AND SO BEAUTIFUL, YOU THINK YOU ARE SEEING SOMETHING SO INCREDIBLE AND IT GOES FURTHER

>> I LOVE THE ENDING OF THAT THERE IS A COUPLE OF REASONS WHY WE WANT TO PRESENT HIM AS A SAMURI HE CAN HOLD HIS OWN AND HE CAN'T DO IT WITHOUT THE HELP OF THE OTHER PEOPLE HE'S A LITTLE DINT FROM THE AVERAGE SAMURI

EVENTUALLY HE BECOMES THE GHOST OF TSUSHIMA THAT STARTS WITH HIM A LITTLE MORE COMPASSIONATE HOW DO WE BUILD THE DRAMA WITH FIRE, PEOPLE AROUND THE CORNER ON THEM AND HE'S TAKING THE TIME AND NOT YELLING AT HER NO, I NEED YOUR HELP THAT'S THE INSPIRATION FOR THAT

>> SO IT IS NO SECRET THAT YOU DID A LOT OF RESEARCH PREPARING FOR THIS GAME, LOTS OF TRAVEL AND ON LOCATION WORK, WHEN DOING ALL THIS RESEARCH HOW FAITHFUL TO THE REAL WORLD LOCATIONS THAT YOU VISITED VERSUS KIND OF TAKING MORE ARTISTIC LIBERTIES WITH THE WORLDS THAT YOU ARE BUILDING HERE WE WENT TO JAPAN AND WE HAD AN AWESOME TOUR IT WAS FANTASTIC AND WE WENT THE TSUSHIMA AND IT IS BEAUTIFUL

IT IS 87% LIKE DEEP THICK FOREST LIKE, YOU CAN'T GET THROUGH IT YOU CAN'T RIDE A HORSE THROUGH IT IT IS REALLY HILLY IT IS HARD TO MAKE A GAME OUT OF THAT WITH A PERFECT LANDSCAPE

WE TOOK THE EXACT MAP AND SOME LOCATIONS, THERE'S ACTUALLY THE BEACH WHERE THE INVASION HAPPENED IN TRUTH, WE ARE MAKING ORIGINAL STORY AND ORIGINAL CHARACTER AND SO, THERE ARE SOME AREAS FOR THE GENERAL GAMING AUDIENCE, OH, WE ARE CREATING SOMETHING NEW IN THIS SECTION MAYBE IT IS FUN TO ADVENTURE TO AND PUTTING AN INTERESTING STORY THERE USUALLY THOUGH THEY ARE OFF OR DIFFERENT WE WORK WITH ONE OF THE PRODUCERS ON THE TEAM AND HELPING US A LOT AND GUIDING ON THE ONES TO GO TOWARDS AND MOVE AWAY FROM IT IS GREAT HAVING THAT HELP COOL

I WANT TO ACKNOWLEDGE SOMETHING, THE LAST TIME YOU AND I ON A STREAM TOGETHER WAS INFAMOUS FIRST LIGHT THAT WAS A PS4 GAME THIS IS ON A DIFFERENT LEVEL HOW HAVE YOU GUYS JUST KIND OF DONE SOMETHING SO INCREED BL ON THE SAME HARDWARE IT IS FEELING LIKE SUCH A JUMP

>> YOU KNOW, WE BUILD ON A LOT OF THE SAME TECH BUT I THINK ONE OF THE THINGS THAT WE ARE DOING AND ESPECIALLY VERY PREVALENT IN THIS DEMO IS REALLY TAKING THE TIME TO GIVE YOU THE MOMENTS THAT NEED TIME SO THE OPENING SHOT, WE DON'T JUST JUMP TO IT HERE ROW FACE, LET'S GO NO, WE ARE PLAYING THE COMPOSER

WE GIVE THAT TIME UP FRONT AND THAT IS IMPORTANT TO SHOWCASE THE BEAUTY OF THE ENVIRONMENT IT IS AMAZING GIVING IT A LITTLE EXTRA TIME MAKES THE PEOPLE APPRECIATE OTHER THINGS WELL WHEN YOU DO THE EI STRIKE AND KILL THE GUY IN ONE HIT IT IS COOL, BECAUSE I THINK THE GAME IS FUN, BUT IT IS SO MUCH MORE IMPACTFUL IF YOU LET EVERYTHING BREATHE AND SIZE EACH OTHER UP AND LET THE WORLD SIT FOR A SECOND AND THAT TYPE OF ART DIRECTION AND THAT TYPE OF CREATIVE DIRECTION HELPS TO MAKE THE BIG MOMENTS BIGGER

>> AGREE >> YEAH ABSOLUTELY I THIS IS ONE OF THE MOST STUNNING GAMES AT E3 OR EVER REALLY SO KUDOS TO YOU AND THE WHOLE TEAM AT SUCKER PUNCH

GHOST OF TSUSHIMA IS COMING TO PLAYSTATION 4 JASON THANKS SO MUCH FOR BEING HERE AND RYAN THANK YOU FOR COHOSTING GHOST OF TSUSHIMA COMING TO PLAYSTATION 4 AT SOME POINT IN THE FUTURE STAY TUNED PlayStation LIVE FROM E3 2018

STAY TUNED WE'VE GOT A LOT MORE COMING UP >> MY FRIENDS, HELLO WE'RE STILL IN LOS ANGELES FOR PlayStation LIVE FROM E3 WE'LL BE TALKING ABOUT SOULCALIBUR 6 I'M SO EXCITED ABOUT THIS GAME SO GOOD TO HAVE YOU GUYS HERE

I WANT TO MAKE SURE I HAVE THE NAMES RIGHT OKUBO-SAN AND THEN MIKEY AND JUSTIN THANK YOU YOU SO MUCH FOR BEING HERE I GUESS LET ME START WITH THE SIMPLE QUESTION OF WHAT IS THE GAME TEAM's CORE PHILOSOPHY WHEN BUILDING SOULCALIBUR 6 THIS IS A LONG SERIES, AND THIS IS OBVIOUSLY A HUGE JUMP FOR THE FRANCHISE WHAT IS YOUR CORE PHILOSOPHY? [ SPEAKING IN FOREIGN LANGUAGE ]

>> I THINK AS YOU MENTIONED, WE ARE DEALING WITH A VERY LONG SORT OF LEGACY HERE WITH THE SOULCALIBUR FRANCHISE, AND THERE DON'T KNOW IF IT'S THE RIGHT – WORD BUT POLITICS ON THE INSIDE IT WASN'T THE RIGHT CLIMATE TO BE RELEASING SOULCALIBUR IT'S BEEN A WHILE RELEASING SOULCALIBUR V WE'VE REVISITED THE SOULCALIBURS AND BOILED IT DOWN TO THE ESSENCE WHAT WE FELT MADE SOULCALIBUR AMAZING AND WHY IT HAS SUCH A LARGE FAN BASE RIGHT NOW AND REALLY JUST CONDENSE THAT AND PUT IT ALL INTO SOULCALIBUR VI > TELL US WHAT'S NEW IN THIS PARTICULAR CHAPTER OF SOULCALIBUR VI YOU SAID LONG RUNNING SERIES AND I'M SURE FANS ARE EXCITED ABOUT WHAT'S NEXT [ SPEAKING IN FOREIGN LANGUAGE ] ]

>> ONE THING WE SHOWED AT E3 IS COMPREHENSIVE STORY MODE WE'RE TAKING IT BACK TO SOULCALIBUR 1 AND 2 WHEN WE'RE TALKING ABOUT SOULCALIBUR VERSUS SOULEDGE, LIGHT VERSUS DARKNESS THAT WAS THE STORY WE REALLY WANTED TO REVISIT AND RETELL WITH WHAT WE HAVE AVAILABLE TO US TODAY SO I THINK IT HAS A LOT IN STORE FOR PEOPLE WHO ARE A LONG-TIME FAN OF THE FRANCHISE AND I THINK VOLUME-WISE IT'S SAFE TO SAY THAT THIS IS THE MOST PACKED SOULCALIBUR OF THEM ALL >> A BOLD CLAIM

>> YES >> GO AHEAD, JUSTIN >> THIS IS A SERIES THAT YOU ALLUDED TO THIS, THIS IS A SERIES THAT'S BEEN AROUND FOR A VERY LONG TIME THE MID-90S FOR THE ORIGINAL SOULEDGE WAY BACK WHEN WHAT DO YOU THINK ARE SOME OF THE BIGGEST AND MOST IMPORTANT ENHANCEMENTS THAT HAVE COME TO THE SERIES OVER THE YEARS? [ SPEAKING FOREIGN LANGUAGE ]

>> I THINK OVER THE YEARS WE REALLY EMPHASIZED THE IDEA THAT THIS IS A FIGHTING GAME IN WHICH WEAPONS ARE KIND OF THE STAR LIKE WE'RE DEALING WITH ALL KINDS OF SWORDS, VARIOUS TYPES OF WEAPONS AND WE REALLY WANTED TO MAKE, TAKING UP THAT WEAPON THAT YOU MIGHT HAVE ALWAYS WANTED TO TRY BUT OBVIOUSLY DON'T HAVE THE ABILITY TO IN REAL LIFE AND JUST MAKING IT REALLY SATISFYING, WHEN SWINGING THIS WEAPON, GIVING THE PLAYER THE FREEDOM TO MOVE AROUND SPACE THAT I THINK HAS BEEN VERY ESSENTIAL PART OF THE SOULCALIBUR EXPERIENCE

SO, AGAIN, WE TRIED TO PUT ALL OF THAT INTO SOULCALIBUR VI >> I THINK ONE OF THE COOLEST THINGS ABOUT SOULCALIBUR IS SORT OF THE FUSION OF SETTINGS AND ART STYLES THAT COMES WITH THE GAME I MEAN, THERE'S SOME HISTORICAL FANTASY THERE'S JUST PURE FANTASY THERE'S LIKE MARTIAL ARTS AND CHINESE MARTIAL ARTS IN THE GAME

WHAT ARE THE THINGS THAT INSPIRES YOUR TEAM FROM ALL THESE DIFFERENT GENRES AND HOW DO THOSE ALL KIND OF COME TOGETHER IN SOULCALIBUR? [ SPEAKING FOREIGN LANGUAGE ] >> I THINK IT'S INTERESTING YOU MENTIONED THE VARIOUS WORLD SETTINGS, BECAUSE THAT'S A VERY IMPORTANT ASPECTS OF THE ENTIRE SOULCALIBUR FRANCHISE AND, OF COURSE, AT THE VERY BEGINNING THERE WAS SOULCALIBUR AND SOUL EDGE, LIGHT VERSUS DARKNESS, THESE TWO WEAPONS, YOU CALL IT WHAT YOU WANT BUT THE ESSENCE THE IDEA OF IT ALL IS A WEAPON AND I THINK IN MANY WAYS THE WEAPONS HAVE KIND OF DRIVEN A LOT OF WHAT WE SEE IN THE EVOLUTION OF SOULCALIBUR AND WE STARTED ADDING TO THE WORLD IN ORDER TO REALLY GIVE THESE WEAPONS A STAGE TO SHINE UPON SO IF YOU'RE WALKING THROUGH A MUSEUM AND YOU SEE THIS WEAPON FROM WHO KNOWS WHAT FETAL ERA, YOU WANT TO TAKE IT UP AND SWING IT

WE ARE — >> WHICH WE DO NOT RECOMMEND >> NOT RECOMMEND BUT WE ARE THE MEDIUM THROUGH WHICH YOU DO IT IS HOW I SEE IT >> SAFELY FROM THE COMFORT OF YOUR OWN HOME >> EXACTLY

>> I LIKE TO POKE THAT POLE >> THAT'S THE BEAUTY OF THE GAME, RIGHT? >> YES, OF COURSE BEFORE I LET YOU GUYS GO, I'M JUST CURIOUS, SPECIFIC MECHANICS, FIGHTING MECHANICS THAT HAVE CHANGED IN SOULCALIBUR VI IS THERE ANYTHING YOU CAN SHARE WITH US TODAY? [ SPEAKING FOREIGN LANGUAGE ] >> THERE'S A FREE NEW KIND OF CHALLENGING MECHANIC FOR US CALLED THE REVERSAL EDGE WHAT THIS DOES IS IT ALLOWS THE PLAYER TO PARE THE OPPONENT's ATTACK GO THROUGH ROCK PAPER SCISSORS GUESSING MECHANIC

WHAT IT ALLOWS VERY BEGINNING PLAYERS I THINK IT'S SAFE TO SAY IF A PLAYER IS VERY EXPERIENCED NINE TIMES OUT OF TEN THEY'RE GOING TO LANDSLIDE THE BEGINNER THAT'S NOT A VERY FUN EXPERIENCE FOR THE BEGINNER WHAT THIS ALLOWS YOU TO DO IS EVEN THOUGH YOU MIGHT LOSE THE MATCH IT WILL GIVE YOU THAT ONE CHANCE TO FEEL LIKE YOU'RE ON THE SAME STAGE AND THE SAME PLATFORM AS THIS EXPERIENCED PLAYER AND I THINK AS PLAYERS GET BETTER AND BETTER AT SOULCALIBUR, THEY'RE GOING TO USE THIS MECHANIC, LESS AND LESS, BECAUSE THERE'S A RISK/REWARD THAT KIND OF DIMINISHES

BUT HAVING SAID THAT, IT'S A VERY GOOD WAY FOR PLAYERS TO UNDERSTAND THE BASICS, THE VERTICAL SLASH AND THE HORIZONTAL SLASH AND DASHING THE SLIDE AND HOW THOSE ALL INTERACT WITH EACH OTHER ON A LARGER SCALE THROUGHOUT THE GAME AND NOT JUST IN THE CONTEXT OF THE REVERSAL EDGE >> GO AHEAD >> QUICK SHOUTOUT, BY THE WAY, FOR MY BOY KALIK ANY KALIK PLAYERS OUT HERE? >> I LOVE IT OKUBO-SAN BEFORE I LET YOU GO OBVIOUSLY THERE'S SOULCALIBUR FANS IN THE ROOM AND WATCHING FROM HOME DO YOU HAVE ANY MESSAGES FOR THE SOULCALIBUR COMMUNITY BEFORE SOULCALIBUR VI COMES OUT? [ SPEAKING FOREIGN LANGUAGE ]

>> WELL, SINCE OUR ANNOUNCEMENT OF THE GAME WE COMMITTED TO A 2018 RELEASE DATE AND IT'S THE 20th ANNIVERSARY OF SOULCALIBUR I THINK IT'S VERY APPROPRIATE IN THAT REGARD I KNOW IT'S COMING AROUND OCTOBER 19TH ON PlayStation, PLEASE CHECK THAT OUT BUT I THINK IN THAT REGARD IT'S GOING TO BE A LITTLE CROWDED I UNDERSTAND IT'S HOLIDAY SEASON BUT I NEGOTIATED WITH MY BOSS' AND SAID LOOK WE WANT TO POLISH THIS FOR AS LONG AS POSSIBLE

WE'VE CREATED SOMETHING THAT I CAN BE VERY PROUD OF I'M VERY CONFIDENT TO PUT THIS OUT IN THE WORLD AND I HOPE YOU ALL ENJOY IT >> AWESOME OKUBO-SAN AND MIKEY, THANK YOU FOR COMING AND TALKING TO ME TO SOULCALIBUR VI AND COMING TO PS4 AND THANK YOU FOR WATCHING HERE AND AT HOME WE HAVE MORE COMING PlayStation LIVE FROM E3 IS GOING TO CONTINUE IN JUST A FEW MINUTES UNTIL THEN, DON'T GO ANYWHERE, STAY WITH US >> WELCOME BACK EVERYBODY

JUSTIN AND MEREDITH HERE TO TALK ABOUT DESTINY 2 FORSAKEN WITH MY GOOD FRIEND DEEJ FROM BUNGIE >> HOW ARE YOU DOING >> GOOD TO HAVE YOU BACK FIRST THINGS FIRST, WHAT THE HECK, CADE, WHAT DID YOU DO? >> I DIDN'T DO ANYTHING >> WELL SOMEBODY ON YOUR TEAM DID

I HAVE SOME WORDS FOR HIM ON BEHALF OF THE HUNTERS OUT THERE >> YOUR GRIEF SHOULD BE AIMED DIRECTLY AT THE SCORNED THAT IS GOING TO BE YOUR NEW ENEMY IN FORSAKEN, AN ENEMY DANGEROUS ENOUGH TO KILL A VANGUARD WE'RE RAISING THE STAKES, TELLING A DIFFERENT TYPE OF STORY, STORY OF REPERCUSSIONS A STORY OF PERSONAL LOSS YOU TAKE THAT, YOU TAKE THAT ENERGY, YOU TAKE THOSE EMOTIONS YOU'RE FEELING AND USE IT AND YOU TAKE THAT FIRST STEP DOWN THAT PATH TO REVENGE AND YOU SEE WHERE IT TAKES YOU

>> WERE YOU GUYS ALWAYS THINKING OF HAVING THIS NEXT CHAPTER BE A LITTLE MORE DARKER, A LITTLE MORE INTENSE? >> WE TAKE OUR INSPIRATIONS WHERE THEY COME DESTINY IS, I THINK, A VERY INTERESTING WORLD THERE'S A LOT OF DIFFERENT CULTURES THAT WE CAN EXPLORE THERE ARE A LOT OF DIFFERENT CHARACTERS WITH THEIR OWN MOTIVATIONS I ALWAYS THOUGHT THE CHARACTER OF PRINCE ALDREN WAS INTERESTING

THIS IS A SHADY INNIGMA TYPE OF CHARACTER LIGHT AND DARK LEANING MORE TOWARDS THE DARK THE EVENTS OF THE TAKEN KING DISRUPTED THE REEF, REMOVED THEIR POWER BALANCE AND NOW HE'S STEPPING INTO THAT VACUUM AND DOING SOME REALLY BAD THINGS AND WE'RE GOING TO RETURN TO THE REEF, EXPLORE IT IN WAYS THAT WE NEVER HAVE BEFORE

AND THERE'S ALL SORTS OF NEW DISCOVERY TO BE HAD IN THAT SPACE >> SO CADE's LUCK FINALLY RUNNING OUT IS GOING TO KICK OFF A SERIES OF EVENTS HERE THAT'S GOING TO SET US OFF THROUGH THE CAMPAIGN OF FORSAKEN CAN YOU TELL ME A LITTLE BIT ABOUT WHAT THAT'S GOING TO ENTAIL, TELL ME ABOUT THE BARRENS WE'RE GOING TO BE TRACKING >> THE BARRENS ARE THE BIG, BAD GUYS EACH OF THEM HAS A UNIQUE FIGHTING STYLE

SO YOUR CONFRONTATION WITH EACH OF THEM CREATES THESE VERY INTERESTING ENCOUNTERS YOU HAVE THE TANGLED SHORE, WHICH IS A BRAND NEW DESTINATION SO WE'RE GOING TO BE EXPLORING THE TANGLED SHORE THROUGHOUT THE CAMPAIGN, WHICH THEN OPENS UP AN ENTIRELY NEW END GAME DESTINATION FOR THE FIRST TIME WE HAVE A DESTINATION DEDICATED TO THE TOUGHEST CHALLENGES THAT YOU'LL FIND IN DESTINY, THE THINGS THAT MAKE YOUR GUARDIAN THE MOST POWERFUL THERE'S ALL SORTS OF NEW PLACES FOR PLAYERS TO GO, NEW CHARACTERS FOR THEM TO MEET, NEW BAD GUYS FOR THEM TO FIGHT AND, OF COURSE, NEW THINGS FOR YOU TO EARN TO MAKE YOUR GUARDIAN NEW AND POWERFUL IN SOME INTERESTING WAYS

>> WHAT WE'RE SEEING HERE IS BAMBIT NEW EPVPE MODE THAT YOU JUST REVEALED AND PLAYABLE HERE AT E3 TELL ME HOW GAMUT WORKS >> COMPETITIVE CO-OP MODE IN DESTINY WE'VE TAKEN ALL THE THINGS THAT MAKE DESTINY A FUN GAME TO PLAY AND WE'VE COLLIDED THEM TOGETHER IN ONE EXPLOSIVE ACTIVITY

IT IS A WHOLE NEW WAY TO PLAY YOU'LL FIND IT AT THE VERY TOP LEVEL OF YOUR DIRECTOR IT'S AN ACTIVITY THAT STANDS ALL ON ITS OWN AND THIS IS TWO TEAMS OF FOUR WHO ARE IN A RACE IN THEIR OWN ARENA TO BURN DOWN THEIR ENEMIES WHEN YOU BEAT YOUR ENEMIES, YOU PICK UP THOSE MOATS, AND YOU SAW THEM BANKING THEM IN THAT STRUCTURE IN THE CENTER

WHEN YOU BANK YOUR EMOTES YOU GET TO DISRUPT THE OTHER TEAM YOU'RE RACING AGAINST YOU CAN SEND ENEMY BLOCKERS OVER TO THEIR ARENA EVENTUALLY WHEN YOU COLLECTED ENOUGH REMOTES YOU CAN ACTUALLY INVADE THE OTHER TEAM THAT'S WHERE THE COMPETITIVE ASPECT COMES INTO PLAY >> IT'S VERY MUCH A RISK/REWARD TYPE OF SITUATION TRYING TO DECIDE HOW MANY EMOTES YOU WANT TO HOLD BUT YOU RISK LOSING THEM >> WHEN YOU DIE THOSE LUMNOUS TRIANGLES THEY DIE WITH YOU

IF YOU GET A PACKET OF EMOTES YOU NEED TO RUN BACK TO THE CENTER STRUCTURE AND YOU NEED TO BANK THEM >> WAS GAMUT MODE BORN OUT OF PLAYER FEEDBACK OR SOMETHING YOUR CREATIVE TEAM THOUGHT ABOUT FOR A WHILE WHEN YOU WERE APPROACHING THIS ONE? >> OUR TEAM FELT VERY STRONGLY THAT OUR TEAM WOULD APPROACH DESTINY A NEW ACTIVITY, COMBINE COOPERATIVE WITH COMPETITIVE SO PEOPLE WHO PLAY DESTINY FOR DIFFERENT REASONS, WHETHER THEY LIKE FIGHTING ALIENS, WHETHER THEY LIKE FIGHTING OTHER PLAYERS ARE GOING TO FIND ( A HOME AN IMPORTANT ROLE THAT THEY CN PLAY IN THIS ACTIVITY AND I THINK IT'S GOING TO CREATE SOME REALLY GREAT FUSION IN OUR COMMUNITY WHERE THE PEOPLE WHO HAVE ENJOYED STRIKES OR RAIDS, THOSE COOPERATIVE MOMENTS WHERE YOU'RE BATTLING THE ENEMIES OF HUMANITY CAN WELCOME THAT ONE PERSON ON THEIR FRIEND's LIST WHO JUST LIVES IN THE CRUCIBLE THEY CAN SAY COME OVER HERE WE HAVE SOMETHING YOU CAN USE TO PLAY WITH US, THE INVADER YOU GET TO BE THE FINAL BOSS IN A PV ENCOUNTER >> SO ARE YOU TALKING ABOUT WHAT THE KIND OF REWARDS THAT YOU'RE GOING TO GET ARE GOING TO BE? IS THIS GOING TO BE END-GAME LEVEL REWARDS THAT PEOPLE CAN GET FROM GAM BUTT

>> IT'S A PROGRESSION IT'S NOT SOMETHING THAT WE DELAY UNTIL THE GAME IS OUT FOR A WHILE GAMUT WILL BE AVAILABLE TO YOU IMMEDIATELY IF YOU WATCH THIS AND IF THIS IS THE REASON YOU WANT TO PLAY FORSAKEN YOU'LL BE ABLE TO JUMP ON THIS ON DAY ONE THAT'S IMPORTANT TO US YOU'LL EARN COOL STUFF IN THIS

AND IF YOU HAVE A WEAPON THAT BECOMES YOUR ULTIMATE FAVORITE, YOU CAN KEEP MAKING THAT WEAPON MORE POWERFUL AS YOU EARN OTHER REWARDS SO YOU'RE ALWAYS PRIORITIZING THE THINGS THAT YOU REALLY WANT TO USE THE MOST YOU MENTIONED A RAID I KNOW THE ANSWER ALREADY BUT ANY DETAILS YOU CAN SHARE? >> IT REQUIRES SIX PLAYERS >> IT WILL BE THE ULTIMATE TEST OF YOUR PROBLEM SOLVING AND COMMUNICATION

>> YOU KNOW I HAD TO ASK DEEJ >> OF COURSE, BUT YOU ALSO KNOW GOING IN BLIND, THE ACT OF SOLVING TACTICAL RIDDLES AND PUZZLES WITH FIVE OTHER PLAYERS, SIX-PLAYER FIRE TEAM GOING IN AND TRYING TO BECOME THE FIRST IN THE WORLD TO FINISH THAT RAID IS A RACE THAT WE LOVE TO HOST >> I'M REALLY EXCITED >> THE FIRST PEOPLE THAT BEAT THIS NEW RAID IN FORSAKEN WILL BE CELEBRATED BY OUR COMMUNITY AND WE'LL MAKE SURE EVERYONE KNOWS THEIR NAME >> THERE'S A GREAT VIDOK YOU PUT OUT THAT HAD A LOT OF TEAM MEMBERS TALKING PASSIONATELY ABOUT FORSAKEN IF YOU WANT MORE DETAILS YOU CAN CHECK THERE, TOO

>> YOU CAN FIND THAT ON BUNGIE NET OR YouTUBE CHANNEL, YouTUBE/BUNGIE WE LIKE TO CREATE OUR OWN MEDIA AND TELL OUR OWN STORIES AT BUNGIE AND GIVE PEOPLE WHO MAKE THESE GAMES AN OPPORTUNITY TO REALLY TALK ABOUT WHAT INSPIRES THEM, TO TALK ABOUT WHAT THEIR GOALS ARE, TO REVEAL THEMSELVES AS GAMERS WHO ARE AS PASSION NA THE ABOUT THE THINGS THAT THEY'RE MAKING AS ARE THE PEOPLE THAT PLAY THEM >> ABSOLUTELY SO BACK TO GAMUT, I DON'T THINK WE QUITE FINISHED TALKING ABOUT WHAT THE GAME PLAY LOOP OF GAMUT IS OR HOW YOU FINISH A MATCH TELL ME ABOUT THE PRIME EVIL HOW IT'S SUMMONED AND DEFEATED >> SEE HOW THEY'RE BANKING THE EMOTES ONCE YOU BANK FIVE OF THEM YOU SUMMON THE PRIME ENEMY

THAT'S THE FOCUS THE FIRST TO BURN THE ENEMY DOWN FIRST WHILE YOU'RE FIGHTING THAT PRIMEVAL ENEMY THEY'LL BE ABLE TO INVADE YOU AND DISRUPT YOUR ACTIVITY EVERY TIME THEY KILL A MEMBER OF YOUR TIME THAT PRIMEVAL HEELS HEALS A A LITTLE BIT THEY CAN SHUT DOWN THE BANK SO THEY DON'T HAVE ACCESS TO IT HERE YOU GO, YOU CROSS OVER TO THE OTHER SIDE, YOU GET THAT BUFF YOU GET THAT NICE CRIMSON GLOW ABOUT YOURSELF AND YOU EVEN SEE WHERE THE OTHER TEAMMATES ARE

>> HERE WE GO WE'VE BEEN INVADED, LOOK BEHIND YOU >> LOOK OUT, HERE HE COMES WITH A SWORD! >> AND ALL SITES THAT WAS AN UNSUCCESSFUL ATTEMPT >> HEAR WHAT PEOPLE SAY

>> RISK/REWARD WHEN THE INVADER COMES OVER YOU HEAR THE OTHER TEAM STOP AND SAY WE'VE BEEN INVADED AND TURN YOUR SIGHTS ON THAT ONE OTHER PLAYER WHO HAS INVADED YOUR SPACE, PUT THEM DOWN AS FAST AS YOU CAN >> FIGURE THERE'S AN ELEMENT MUCH STRATEGY TO DECIDING WHO TO SEND OVER AS WELL >> AND PROBABLY YOUR BEST PLAYER >> I'M SURE THERE ARE LOTS OF SNEAKY KINDS OF STRATEGIES THAT WILL COME TO LIGHT AFTER THAT MAKES ITS WIDE REVEAL

>> A LOT OF GREAT RANGE WEAPONS SNIPER WEAPONS CHANGING THE WAY YOU CAN ACCESS WEAPONS AT DIFFERENT TIMES OF THE GAME IF YOU LIKE SHOTGUNS OR LAUNCHERS OR SNIPER GUNS YOU'LL SEE THEM MORE OFTEN WE HAVE A BRAND NEW BOW, ARCHETYPE, WHEN THE INVADER COMES OVER IT'S LIKE PFTTT THE BEST WAY TO BE THE INVADER IS TO BE SUBTLE DON'T GIVE AWAY YOUR POSITION MEDAL >> YOU WOULDN'T THINK THAT A BOW WOULD REALLY STAND UP TO ALL OF THE HIGH-POWERED WEAPONS IN DESTINY BUT IT REALLY IS >> PEOPLE ARE LOVING IT

>> IT'S REALLY A FORMIDABLE WEAPON >> PEOPLE ARE PLAYING IT RIGHT OVER THERE >> RIGHT OVER THERE >> IF YOU'RE HERE, ALL YOU FOLKS HERE IF YOU WANT TO PLAY GAMUT IT'S RIGHT BEHIND YOU THERE >> THERE'S ONE MORE THING THAT I WANTED TO TALK ABOUT WITH FORSAKEN, JUST BECAUSE I'M A NERD FOR COLLECTING LOOT AND FOR KIND OF BEING ABLE TO SHOW THAT I GOT ALL THE STUFF IN THE GAME

COLLECTIONS COLLECTIONS ARE COMING TO FORSAKEN CAN YOU TELL ME HOW THEY WORK >> A WHOLE NEW CORE SYSTEM WE ARE LAUNCHING IT WITH FORSAKEN AS PART OF THE SECOND YEAR OF DESTINY

EVERY PLAYER OF DESTINY 2 IS GOING TO GET THIS NEW SYSTEM COLLECTIONS IS AN OPPORTUNITY FOR YOU TO SEE WHAT ITEMS IN THE GAME THAT YOU CURRENTLY HAVE, ALL YOUR WEAPONS, ALL YOUR ARMOR, AND THEN THE THINGS THAT ELUDE YOU, YOU'LL GET A TIP FOR WHERE YOU CAN GO GET THOSE THINGS FOR THE HARDCORE PLAYER THAT WANTS EVERY PIECE IN THE GAME THE NEW COLLECTIONS FEATURES IS GOING TO ENABLE YOU TO DO THAT AND TO LOOK ACROSS ALL YOUR VARIOUS TREASURES >> SEE ALL YOUR TROPHIES ALL AT ONCE, BASK IN YOUR GLORY >> ARE WE GOING TO PLAY DESTINY 2 WHEN IT COMES OUT

>> HOW MANY MORE PLAYERS DO WE NEED, GOTTA GET A TEAM GET IT TOGETHER >> TWO MORE >> I'LL SAY WE'LL ROPE SID AND RAMONE INTO US >> SO THAT'S DESTINY 2 FORSAKEN

LAUNCHES ON SEPTEMBER 4TH, COMING TO PS4 DEEJ, THANKS FOR JOINING US >> GOOD TO BE HERE >> WHAT WE'LL DO IS TAKE ONE MORE LOOK AT THE STUNNING SHOCKING NEW TRAILER THAT PREMIERED DURING PlayStation's E3 MEDIA SHOWCASE STAY TUNED

>> MOMENT OF SILENCE ♪ ♪ A LONESOME STAR IN A BITTER SKY I HEAR A HUNGRY GHOST CALLING OUT IN THE NIGHT ♪ JUST TO CALL THE VICTIMS OF THIS STRIKE AM I STRONG ENOUGH TO LET THINGS JUST DIE

[GUNFIRE] ♪ ♪ ♪ ♪ JUST TO KEEP THE SPARK ALIVE ♪ ♪ THERE'S A PATH ON THE OTHER SIDE ♪ ♪ >> HEY, EVERYONE, WELCOME BACK TO THE STAGE HERE AT PlayStation LIVE E3 KRISTIN AND I ARE SITTING DOWN WITH ARTHUR AND WE'RE GOING TO TALK LEGO DC SUPER-VILLAINS >> THERE'S A COUPLE THINGS IN THIS LEGO GAME I KNOW WE'VE GOT JAMES BACK STAGE DOING A DEMO FOR US THAT WE'LL BE ABLE TO TO SHARE WITH EVERYONE HERE

VERY COOL WE'LL GET THAT STARTED TALK TO US A LITTLE BIT ABOUT SOME OF THE CHARACTERS IT CAN'T BE DC SUPER-VILLAINS WITHOUT HARLEY AND JOKER, ANY OTHER ONES YOU CAN >> SO MANY HARLEY AND JOKER AND SALOMON GRUNDY IT'S ALL THE BEST DC VILLAINS

WE WANTED TO MAKE A VILLAIN GAME SINCE 2008 LEGO BATMAN AND WE FINALLY GOT TO DO IT FINALLY GOT TO PUT THE CHARACTERS THAT EVERYONE WANTS TO PLAY AT THE FRONT OF A STORY AND THAT IS, THAT'S WHY THIS GAME IS SO EXCITING

IT'S VIBRANT AND COLORFUL POISON IVY ALL THESE CHARACTERS REALLY VIBRANT AND FUNNY, REALLY FUNNY >> WOULDN'T BE A LEGO GAME WITHOUT A LITTLE HUMOR

WOULDN'T EXPECT ANYTHING LESS >> YOU'RE RIGHT >> LOVE THE COLOR, THE PALETTE IT SHINES AND SATURATED, LOOKS MORE LIKE THE CARTOON THAN IT DOES A VIDEO GAME >> SO THE COOL THING ABOUT — WELL, IT'S SUPER-VILLAINS THAT'S COOL BUT THE COOLEST THING ABOUT THIS GAME WHAT WE'VE DONE IS ALLOWING PLAYERS TO MAKE THEIR OWN VILLAIN

ACTUALLY INTEGRAL TO THE STORY IT'S NOT JUST THE SKIN IT'S NOT JUST AN EXTRA CHARACTER FOR THE SAKE OF IT THIS IS HOW THE GAME OPENS WE'RE IN STRIKERS ISLAND

WE'RE HAVING A CONVERSATION WITH GORDON AND LEX AND HE WANTS TO KNOW INFORMATION ABOUT THIS CHARACTER WHICH TURNS OUT TO BE ONE YOU MEET AND YOU CAN INSTANTLY CUSTOMIZE AND CREATE YOUR CHARACTER SO AS THE DOSSIER OPENS WE GO UP AND Y CAN START MAKING A CHARACTER >> LET'S MAKE A BAD GUY

>> EXACTLY BUT THE CUSTOMIZATION LEVELS LIKE WE'VE NEVER GONE THIS FAR WE'VE HAD CHARACTER CUSTOMIZERS BEFORE BUT ALWAYS A FREE PLAY THING, AS AN AFTERTHOUGHT THIS TIME IT'S FRONT AND CENTER SO YOU CAN PUT DECALS ON AND CHANGE THE COLORS AND ADD DIFFERENT HAIR PIECES, AND DIFFERENT FACES PUT BEARDS ON, WEIRD ARMS, TORSOS, EVERYTHING IS CUSTOMIZABLE

AND THEN YOU CAN CUSTOMIZE YOUR POWERS SO YOU CAN GIVE AND ASSIGN POWERS AND YOU CAN ALSO, AS YOU GO THROUGH THE GAME, YOU ACTUALLY UPGRADE YOUR CHARACTER SO YOU ABSORB ENERGY AT CERTAIN POINTS AND YOU CAN UPGRADE YOUR CHARACTER IT'S LIKE AN RPG LIGHT, I GUESS, SOMEWHERE IN THAT

BUT JAMES IS GOING TO MAKE US SOMETHING I DON'T QUITE KNOW WHAT BUT MY FAVORITE BIT IS RANDOMIZE BECAUSE I'M SO IMPATIENT WHEN I PLAY GAMES I WANT TO RANDOMIZE AND GO THAT'S GENERALLY WHAT I WILL DO

BUT JAMES IS KIND OF A MASTER OF USING THIS CUSTOMIZER BUT ALL THE WEAPONS ARE CUSTOMIZABLE SO YOU CAN ALSO CHANGE THE COLORS AND CHANGE THE ATTACK STYLES, CHANGE THE VOICES SO THERE'S MALE VOICES, FEMALE VOICES, THERE'S ROBOT VOICES, EVERYTHING IS CUSTOMIZABLE AND YOU'LL SEE HERE SO THE CHARACTER THAT JAMES HAS MADE GOES ON TO YOUR GRID

AND THEN AS WE GO INTO THE GAME, YOUR CHARACTER WALKS INTO THE CUT SCENE AND THEN YOU'RE GOING TO GET TO PLAY THAT CHARACTER >> THAT'S GREAT NOW, WHEN YOU SAY THAT YOU GET TO UPGRADE THEM AS YOU GO THROUGH WHATEVER WEAPONS AND SPECIAL POWERS YOU CHOOSE THOSE GET GREATER OR DO YOU ADD SPECIAL POWERS AS YOU GO ALONG >> YOU ADD NEW POWERS, BUT AT ANY POINT IN THE GAME YOU CAN ALSO JUST STOP AND GO, ACTUALLY I WANT TO CHANGE THE COLOR OF MY HAIR

I WANT TO — IT COULD BE THAT YOU'RE PART WAY THROUGH THE GAME YOU UNLOCK A COOL CHARACTER LIKE LOBO, LOBO HAS A COOL HAIR PIECE, I'M GOING TO GO CHANGE MY HAIRPIECE SO YOU CAN CHANGE ON THE FLY, AND EVERYTHING IS OBVIOUSLY LIVE SO YOU SEE HERE THIS IS THE POINT WHEN YOUR CHARACTER IS GOING TO COME IN SO WHATEVER JAMES HAS MADE, WHICH IS KIND OF WEIRD, SO THAT'S YOUR CHARACTER AND OFF YOU GO IN THE STORY

AND THE SUPER, SUPER COOL THING IS AT THE END OF THE STORY WHICH IT'S A GREAT STORY, WHAT YOU DO AND WHAT YOU CHOOSE WITH YOUR CHARACTER DECIDES HOW THE GAME ENDS >> WOW >> REALLY? >> SO SPEAKING OF THE STORY, CAN YOU DIVE IN A LITTLE BIT AND TELL US WHAT THE SETUP IS, WHY ARE WE PLAYING AS THESE SUPER-VILLAINS THIS TIME AROUND? >> SO THE SETUP IS YOU'VE GOT LEGION OF DOOM BREAKING OUT OF STRYKER's ISLAND TO KEEP IT SIMPLE I'M GOING TO OPT TO GO THE LEGION OF THE DOOM AND JUSTICE LEAGUE ARE THE GOOD GUYS IN THE STORY THE JUSTICE LEAGUE GO AND THEY'RE REPLACED BY THE JUSTICE SYNDICATE, WHO ARE OWLMAN AND ULTRAMAN AND IT'S BASICALLY THE EARTH 3 JUSTICE LEAGUE THEY'RE REALLY BAD

THEY'RE REALLY BAD BUT THEY'RE TRYING TO PRETEND TO BE THE JUSTICE LEAGUE AND BE ALL NICE THE BAD GUYS LEGION OF DOOM GET ON TO THAT WE HAVE TO FIGURE OUT WHAT'S GOING ON BUT THE BAD GUYS FIGURE OUT THAT THE GOOD GUYS ARE BAD GUYS THE BAD GUYS NEED TO TAKE OUT THOSE BAD GUYS

IT ALL GOES WRONG AND THEN THE NEXT THING DARK SIDE TURNS UP WITH APOCALYPSE, WITH GRANNY GOODNESS, THE FURIES, STEFFEN WOLF AND POWERS DEMONS ALL BAD STUFF >> DOES GRANNY HAVE ALL HER ORPHANS WITH HER TOO >> YEAH IT'S SUPER COOL SHE'S GOT A ROCKET POWER SIMMER FRAME SHE FLIES AROUND THEM SHE STOPS AND SHE KNITS SHE KNITS WOOL LN GOONS THEY COME AND AT YOU

YOU KNOW WE LIKE TO MAKE THINGS SILLY WE KIND OF UPPED THE SILLY ON THIS ONE BECAUSE VILLAINS ALLOW YOU TO DO THAT >> I LIKE THE ART STYLE COUNTING ON THE SIDE, THE LEFT-HAND SIDE OF THE SCREEN THAT HAS DEFINITELY CHANGED FROM THE LAST ONE OBVIOUSLY IT'S A LEGO STORY BUT HAS ITS OWN UNIQUE ART STYLE

>> WE KIND OF LEND INTO THE FACT THAT THE VILLAINS ARE SO VIBRANT SO WHEN PEOPLE SEE THE BOX ART, IT'S BRIGHT GREEN IT KIND OF ZOOMS OFF THE PAGE AND IT REALLY STANDS OUT EVERYTHING's GOT A KIND OF WEIRD GRAFFITI STYLE, JOKER GRAFFITI STYLE WE'VE TRIED TO CARRY THAT IN THROUGH TO THE GAME SO IT HAS LIKE THIS REALLY FRESH FEEL TO IT WE WANT PEOPLE TO PLAY THIS GAME AND GO THIS FEELS COMPLETELY DIFFERENT

TO LIKE A LEGO GAME I MAY HAVE PLAYED PREVIOUSLY WITH THE CO-OP OPTIONS IN THIS ONE, WAS THERE ANYTHING THAT YOU LEARNED FROM PREVIOUS LEGO GAMES THAT YOU CHANGED FOR THIS ONE, ANYTHING THAT YOU MAYBE WOULD HAVE DONE DIFFERENTLY? >> YEAH, WE SPEND A LOT OF TIME WHEN WE FINISH A GAME LOOKING AT PLAYER REACTIONS AND HOW PEOPLE ARE PERCEIVING IT AND WE STILL FOCUS TEST A LOT WITH CHILDREN SO FROM THE OTHER SUPERHERO GAMES THAT WE'VE DONE, WE LEARN A LOT ABOUT MAKING THINGS EASY SOMETIMES PEOPLE STRUGGLE WITH KNOWING WHICH CHARACTERS HAVE WHICH ABILITIES

SOMETIMES THEY DON'T KNOW WHAT THOSE CHARACTERS ARE, WHO THEY ARE SO WE'VE DONE A LOT OF STUFF WITH THIS GAME TO MAKE THINGS A LOT EASIER TO PLAY, AS IN WHEN PEOPLE ARE PLAYING YOU WANT PEOPLE TO ALMOST PLAY WITHOUT REALIZING WHAT THEY'RE DOING SO THEY DON'T HAVE TO SIT THERE GETTING FRUSTRATED, IT WILL NATURALLY FLOW, THE GAMEPLAY NATURALLY FLOWS THERE'S A LOT OF THINGS WITH DOSSIER AND YOU CAN READ ABOUT YOUR CHARACTER AND WHAT POWERS THEY HAVE AND HOW THEY UNFOLD AND UNLOCK BUT IT'S ABOUT MAKING THINGS NICER TO PLAY

HERE YOU GO SO JAMES HAS OPENED THE DOSSIER AND THERE'S SOME INFORMATION ABOUT YOUR CHARACTER AND WE'VE JUST EVERY TIME WE DO A GAME, WE TRY AND SORT OF GO, OKAY, THIS IS WHAT SOMEONE MAYBE DIDN'T LIKE, SO LET'S TRY AND GET RID OF THAT LET'S MAKE IT BETTER AND, AGAIN, IT COMES DOWN TO THE MESSAGING AS WELL SO WE'VE GOT DIFFERENT HAIR STYLES

WE'VE TRIED TO NOT JUST HAVE GOONS FOR THE SAKE OF GOONS THEY THINK THEY HAVE A PURPOSE AND THEN THE STORY, THE — WE'VE KIND OF REDONE LOADS OF STUFF AND IT'S EVEN LITTLE THINGS THAT PEOPLE WON'T NOTICE SO WHEN WE ASK PEOPLE TO LIKE PRESS A CERTAIN BUTTON, SOMETIMES YOU CAN ACTUALLY PRESS ANY BUTTON

SO BECAUSE REALLY, REALLY NEW PEOPLE TO YOUNG KIDS THEY'LL JUST DO THIS AND LOOK AT THE CONTROLLER YOU WANT THEM TO LOOK AT THE SCREEN SO THEY'LL JUST PRESS A BUTTON AND IT'S LIKE THIS IS COOL BUT WE'VE GOT THE ADDED CHALLENGE FOR OLDER GAMERS, BECAUSE THESE GAMES EVERYONE PLAYS THESE GAMES, EXCEPT MY MUM AND DAD

I CAN'T DO MUCH ABOUT THAT >> MAYBE VILLAINS WILL BE THE ONE TO CONVINCE THEM >> YEAH, MAYBE MAYBE ONE DAY

I STILL DON'T HAVE A REAL JOB >> SO IN THE GAME WHICH CHARACTER IS YOUR FAVORITE TO PLAY AS? >> IT'S SO HARD BECAUSE I ALWAYS LOVED THE BAD GUYS SO PLAYING DARTH VADER AND PLAYING VULGEMOR IT'S ALL THE BAD GUYS, I LOVE PLAYING CLAY FACE I LOVE PLAYING RIDDLER AND SCARECROW IS ONE OF MY FAVORITES BECAUSE HE'S GOT THIS NEW MECHANIC IN HERE TOXIN CREATE

AND HE'S JUST LIKE REALLY CREEPY AND THEN HE CREATES THIS LIKE IMAGE IN EVERYONE's MIND BUT WE SHOW IT WHICH IS A HUGE MONSTER SO EVERYONE RUNS AWAY SO HE'S REALLY GOOD BUT THERE'S A REALLY OBSCURE CHARACTER CALLED THE VEN VENTRILOQUIST

HE'S GOT A DUMMY AND HE HAS TOMMY GUNS AND WHEN HE TIP TOWS HE TIP TOES ON THE BACK OF THE DUMMY IT'S ALL REALLY WEIRD THAT'S THE THING, THE TEAM PUT SO MUCH INTO THESE GAMES >> THERE'S SO MUCH DETAIL >> YOU SEE STUFF

US AS A DESIGN TEAM WE ASK FOR THINGS AS IT COMES TO THE GAME FINISHED IT'S LIKE WE DIDN'T ASK FOR THIS IT'S LIKE BUT THE ANIMATION TEAM HAS ADDED ANOTHER SORT OF LAYER OF QUALITY HERE OR SOMEBODY ADDED IT TO GAME PLAY AND EVERYONE GETS CARRIED AWAY IN THE OFFICE THEY LOVE MAKING THESE GAMES >> WE APPRECIATE THEM GETTING CARRIED AWAY BECAUSE IT'S GETTING BETTER

>> WE'RE DEFINITELY BENEFITTING FROM IT >> AND AGAIN, WHAT WE'VE DONE AGAIN FROM THE PREVIOUS LEGO BATMAN GAMES TO EVOLVE INTO LEGO DC SUPER-VILLAINS, WE'VE ACTUALLY GOT A HUGE OPEN WORLD THIS TIME AROUND WHICH LEGO BATMAN I DIDN'T HAVE AN OPEN WORLD LEGO BATMAN II HAD GOTHAM AND THREE PLANETS AND WORLDS LEGO DC SUPER-VILLAINS WE GAVE PLAYERS A WHOLE NEW WORLD GOTHAM AND METROPOLIS AND SMALL VILLE AND AR CHEMASYL AND STRIKER's ISLAND YOU NAME IT IT'S IN THE GAME THE HUB WORLD IS A JOYOUS PLAYGROUND OF IDIOCY OF US HAVING FUN

>> THE LEGO CHARACTERS ARE FUN, DOES POP CULTURE INSPIRE YOU GUYS WHEN YOU'RE MAKING THESE GAMES OR DO YOU THINK THEY'RE TWO DIFFERENT ART FORMS >> WE GET INSPIRED BY EVERYTHING SO WHETHER IT'S COMICS, WHETHER IT'S MOVIES, ANYTHING THAT IS LIKE DC, ANYTHING THAT'S POP CULTURE, IF YOU CAN COMBINE THOSE TOGETHER, OUR WRITERS LOVE TO DO SILLY THINGS AND THE WRITING IN THIS IS JUST GREAT >> LAUGHABILITY

>> THERE YOU GO YOU GET TO CUSTOMIZE LIKE YOU SAID BEFORE, WHICH IS GREAT BUT IF YOU DON'T WANT LIKE, BEAM YOU'VE GOT DIFFERENT BEAM STYLES YOU CAN GO BACK I DON'T WANT AN ORANGE BEAM IT'S BORING OR I WILL HAVE A RED OR BROWN, WHY DON'T YOU HAVE A BROWN BEAM OR A YELLOW BEAM YOU CAN GO, OH, DO I WANT IT IN MY RIGHT HAND, LEFT HAND, MY CHEST, FROM BOTH HANDS, FROM MY EYES

AGAIN IT'S JUST THOSE LEVELS OF CUSTOMIZATION >> BUT, YEAH, THERE'S SO MUCH IN THE GAME, AND I JUST CAN'T WAIT FOR PEOPLE TO KIND OF GET THEIR HANDS ON IT AND PLAY IT AND I THINK PEOPLE ARE GOING TO LOVE BEING THE BAD GUY BECAUSE IT'S SO MANY BAD GUYS AND THE VOICE CAST ON THIS, WE'VE GOT SUCH A PHENOMENAL VOICE CAST IN THIS GAME

IT'S KIND OF EVERYONE WE WANTED AND WE DON'T NORMALLY GET EVERYONE WE WANT AND WE GOT EVERYONE WE WANTED ON THIS ONE PEOPLE WOULD JUST LIKE HEARING THOSE CLASSIC VOICES >> ANY ONE YOU CAN SHARE WITH US? >> HARLEY WOULDN'T BE HARLEY WITHOUT TARA AND CLANCY IS LEX

JOKER, PEOPLE ARE GOING TO LOVE WHO IS OUR JOKER I CAN'T SAY ANYTHING APPARENTLY >> HEY >> IT'S KIND OF A WHO'S WHO THERE'S SO MUCH GREAT TALENT IN THE GAME

BUT THE JOKES THEN WORK REALLY WELL BECAUSE SOME OF THE VOICE ACTORS ARE KNOWN FOR PLAYING MAYBE MORE SERIOUS VERSIONS OF THOSE CHARACTERS SO WHEN WE GET TO HAVE A BIT OF FUN WITH THEM, THOSE VOICE SESSIONS ARE GREAT FUN TO BE IN SO, YEAH, IT'S JUST A WHOLE LOT OF FUN AND THAT'S WHAT A GAME SHOULD BE

>> ABSOLUTELY THAT'S WHAT ALL THE GAMES SHOULD ALWAYS BE ABOUT THANK YOU FOR JOINING US TODAY COMING OCTOBER? >> OCTOBER THE 16th, OBVIOUSLY, GET IT OUT THERE NOW, GET PREORDERING THERE'S A REALLY COOL LEX AND HIS POWER SUIT MINI FIGURE IF YOU PREORDER

I THINK THAT'S IN THE DELUXE EDITION THERE'S A COOL SEASON PASS COMING AS WELL LOTS OF GREAT DC CONTENT >> WONDERFUL THANK YOU SO MUCH

KRISTIN THANK YOU FOR JOINING ME LEGO DC SUPER-VILLAINS IS COMING TO YOU THIS OCTOBER 2018 STICK AROUND WE'LL HAVE A LOT MORE COMING UP IN THE LAST FEW HOURS HERE AT OUR PlayStation LIVE BROADCAST HERE AT E3 IN LOS ANGELES >> ALL RIGHT HEY, WE ARE HERE LIVE FROM PlayStation'S E3 BOOTH WITH A SPECIAL CONVERSATION BETWEEN A COUPLE OF GIANTS IN THE VIDEO GAME INDUSTRY

THAT WOULD BE HIDEO KOJIMA FOUNDER OF KOJIMA PRODUCTIONS AND HER MEN HULST MANAGING DIRECTOR OF GUERRILLA GAMES THAT'S RIGHT GOT A BIG CROWD GATHERED AROUND I WONDER WHY >> OKAY

SO OBVIOUSLY WE HAVE SEEN AN INCREDIBLE NEW TRAILER FOR DEATH STRANDING COME OUT IT LOOKED ABSOLUTELY EXCELLENT A GORGEOUS, MYSTERIOUS — I AM NOT SURE I KNOW EXACTLY WHAT HAPPENED IN IT WE ARE GOING TO SORT OF PROBE OUR WAY THROUGH THAT FOOTAGE A LITTLE BIT HERE AND TRY TO FIGURE OUT WHAT WE CAN LEARN HERMEN HULST YOU ARE HERE BECAUSE THERE'S A BIG CONNECTION WITH THIS TITLE AND THE VESEMA ENGINE

>> SO GLAD TO BE HERE >> RYAN, WOULD YOU LIKE TO KICK IT OFF WITH THE FIRST QUESTION >> YOU WANT ME TO START >> KOJIMA, I WAS WONDER HOW THIS TRAILER FOR DEATH STRANDING YOU REVEALED AT E3 HOW DOES IT COMPARE TO THE 'OLE TRAILERS WHAT WAS THE THEME YOU WANTED TO CONVEY WITH THIS PIECE OF ART? [SPEAKING FOREIGN LANGUAGE] >> I WANTED TO PLAY SOME GAMEPLAY FROM WHAT I HAVE BEEN SHOWING SO FAR ABOUT THE STORY AND THE WORLD, PROVIDE SOME ANSWERS TO THE QUESTIONS THAT HAVE BEEN PUT BEFORE AND ALSO INTRODUCE TO HEROINGS OF THE GAME

>> VERY GOOD >> ONE OF THE COOLEST THINGS ABOUT THIS TRAILER IS WE GET A REALLY GOOD LOOK AT SAM, YOUR HERO IN DEATH STRANDING TELL ME A LITTLE BIT ABOUT WHY DID YOU DECIDE ON HAVING AN EVERY DAY HERO THAT DOESN'T HAVE MILITARY TRAINING, ISN'T A NORMAL SOLDIER WE HAVE SEEN IN YOUR PAST GAMES? HE'S AN EVERY MAN AND HE IS KIND OF IN, LET'S SAY AN EXTREME SITUATION [SPEAKING FOREIGN LANGUAGE] >> SO THE HEROS SO FAR ARE THE ELITE, OR GODS OR PRINCES, SPECIAL PEOPLE [SPEAKING FOREIGN LANGUAGE] >> OR PEOPLE THAT HAVE SPECIAL POSITIONS, CO-OPS, MILITARY PEOPLE

BUT SAM IS A GUY, A BLUE COLLAR PERSON, SO IT'S A PERSON THAT THROUGH HIS PHYSICALITY AND THROUGH HIS MENTAL PROWESS, HE SAVES THE WORLD >> SO FOR HIS COSTUME, FOR HIS EQUIPMENT I TRY TO MAKE IT IN A DIFFERENT WAY FROM HAS BEEN DONE SO FAR >> HERMEN I WANTED TO GET YOU INTO THIS SPELL THE ENGINE IS A CUTTING EDGE ENGINE POWERS ZERO DAWN I WANTED TO ASK YOU

IT IS A VERY POWERFUL ENGINE HOW DOES THAT FIT INTO SORT OF THE RICH, VISUAL DETAIL THAT WE GET IN A GAME LIKE DEATH STRANDING HOW HAVE YOU BEEN COLLABORATING? >> WE HAVE A LOT OF CONTACT BETWEEN THE STUDIOS CLEARLY THE ENGINE IS THE GUERILLA ENGINE THAT HAS BEEN UPGRADED TO ENABLE THE MAKING OF VERIZONS YEAR DAWN WE HAVE DIFFERENT PROCESSES THAT ARE SUPER COMMANDING AND DETAILED PULLING THE MOST OUT OF AN ENGINE IN A DIFFERENT WAY

WE HAVE BEEN ANTICIPATING THIS TRAILER, BECAUSE I KNEW THE SCENES HE WAS WORKING ON SOMETHING INCREDIBLY ATMOSPHERIC IMENT HAPPY TO SEE THE MOST BEAUTIFUL DETAILED LANDSCAPES AND IN A DEPARTMENT WAY COMING OUT OF THE DECEMA ENGINE >> THERE IS A PARALLEL WITH DEATH STRANDING WITH THE HUGE LANDSCAPES, WATER FALLS, BARREN DESERTS AND WE GET A LOT OF LANDSCAPES IN ROAR RISE ZON AS WELL IS THAT INTERESTING FOR YOU TO SEE THE ENGINE YOUR TEAM CREATES REFLECTED IN TWO DIFFERENT PALLETS, TWO DIFFERENT ART STYLES AS WELL >> WHAT IS INTERESTING FOR ME IS THEY ARE IN ONE WAY INCREDIBLY SIMILAR, DETAIL ORIENTED, AMBITIOUS TRYING TO SQUEEZE THE MOST OUT OF EVERYTHING

ON THE OTHER HAND SIDE, THIS GAME IS SO DIFFERENTLY HORIZON IS REALISTIC AND FANTASIZED WHAT THEY ARE DOING WITH THE TECHNOLOGY IS JUST INCREDIBLE >> KOJIMA-SAN, NEXT QUESTION ABOUT THE TRAILER, WHICH WAS AN AMAZING REVEAL OF TWO OTHER CHARACTERS THAT ARE COMING TO DEATH STRANDING PLAYED BY LINDSEY WAGNER AND LIA SADU WHAT HAS YOUR EXPERIENCE BEEN WORKING WITH THESE AMAZING PERFORMERS AND WHAT WAS THE SEED FOR — HERMEN IS FLINCHING AT THE TRAILER RIGHT NOW

IT IS INTENSE WHAT WAS THE SEED OF THE COLLABORATION WITH THESE TWO AMAZING LEGENDARY PERFORMERS IN CINEMA? [SPEAKING FOREIGN LANGUAGE] >> BOTH LIA AND LINDSEY ARE ACTRESSES I REALLY LIKE AND RESPECT A LOT ESPECIALLY LINDSEY, SOMEONE VERY SPECIAL TO ME I WANTED TO WORK WITH THEM AT FIRST I WASN'T SURE IF THEY WOULD AGREE TO WORK WITH ME

[SPEAKING FOREIGN LANGUAGE] >> IT IS JUST FANTASTIC THEY AGREED TO WORK WITH ME LIA AND LINDSEY ARE FANTASTIC ACTRESSES MORE THAN THAT THEY ARE FANTASTIC HUMAN BEINGS IT IS A JOY TO WORK WITH SUCH CLEVER AND CHARISMATIC PEOPLE IT HAS BEEN CONTRIBUTING A LOT TO THE PROJECT

[SPEAKING FOREIGN LANGUAGE] >> ALSO, ALONG WITH THEM, NORMAN AND MASO ARE FANTASTIC PEOPLE MORE THAN THEM BEING A PART OF THE CAST, I FEEL LIKE THEWE ARE DOING DEATH STRANDING TOGETHER >> HORIZON WAS ALSO ALWAYS KNOWN FOR AMAZING PERFORMANCES AND A FULL CAPTURE SUITE OF PERFORMANCE, VOICE, SPATIAL ANIMATION, MOVEMENT IS THERE PARALLELS BETWEEN THE DESIMA ENGINE ENABLES THE PERFORMANCE THE CAPTURE IN HORIZON AND WITH WHAT KOJIMA IS DOING IN DEATH STRANDING? >> IMPERSONALLY INTERESTED IN SEEING HOW FAR TO PUSH FOR INSTANCE THE CINEMATIC PIPELINE WE HAVE CREATED OBVIOUSLY THAT'S AN AREA THAT HIDEO AND HIS TEAM HAVE BEEN VERY, VERY STRONG IN THE PAST

AND THE USE IN THEIR WAY OF OUR TOOL CHAIN AND OUR TECHNOLOGY IS REALLY GOING TO DRIVE FORWARD WHAT WE OURSELVES ALSO CAN DO WITH IT SO THAT'S REALLY INTERESTING IF I MAY SAY I AM EXCITED A LOT OF THIS IS JUST GAMEPLAY AND I SEE A LOT OF DETAILS IN THERE THAT I HAVE BEEN WANTING TO ASK YOU SEE NORMAN OR ACTUALLY SAM NOW KIND OF BOUNCING WHEN THE GROUND GETS MUDDY KOJIMA, IS THAT ACTUALLY GAMEPLAY WHEN YOU SEE SAM KEEP HIS BALANCE

[SPEAKING FOREIGN LANGUAGE] >> I CANNOT GO INTO TOO MUCH DETAIL HE LOOKS LIKE YOU ARE JUST WALKING THERE'S A GAME MECHANIC THERE — >> KEEP HIM STEADY >> THAT SHOT, BY THE WAY, OF SEEING THE FIGURES IN THE AIR IS UNBELIEVABLE SO FANTASTIC

>> HERMEN, I WANTED TO ASK YOU, THERE'S ANOTHER CONNECTION WITH DEATH STRANDING AND HORIZON ZERO DAWN IT IS GREAT TECH IT IS A NARRATIVE ELEMENT, PERFORMANCE ELEMENT ASHLEY BIRCH WAS HIGHLY CELEBRATED FOR HER ROLE AS ALOY THERE IS A GROWING RECOGNITION TITLES LIKE THIS NEED TO HAVE LIKE REALLY BIG — NOT NECESSARILY BIG NAME FOLKS BUT PEOPLE WHO ARE VERY, VERY EXPERIENCED IN OUR TRUE SORT OF CRAFTSMEN IN ACTING

TELL ME WHAT ATTRACTED YOU TO ACTUALLY BIRCH AND WHAT YOU SEE FOR LIKE THE FUTURE OF DIGITAL PERFORMANCES IN GAMES LIKE THIS? >>> OO I AGREE WITH YOU THAT ACTING IS INCREASINGLY IMPORTANT, AND IT HAS TO DO WITH THE FACT THAT YOU CAN PRESENT THE ACTING SO MUCH BETTER NOW IN VIDEO GAMES THAN YOU WERE ABLE TO IN THE PAST I DON'T THINK FROM A GUERILLA PERSPECTIVE WE ARE NECESSARILY AFTER HUGE NAMES TO PUT ON THE BOX FOR US IT IS MUCH MORE ABOUT THE TALENT AND QUALITY WITH ASHLEY IT WAS JUST RIGHT OFF THE FIRST MEETINGS, IT WAS CLEAR SHE WAS ABLE TO BRING THIS CHARACTER TO LIFE GTHE CURIOSIT SHE HAS AND THE VALUE SHE BRINGS TO THE DEPLOYMENT OF THE NARRATIVE SHE ADDS TO IT

SHE MAKES IT HER OWN SHE REALLY HAS BECOME THAT CHARACTER FOR ME WHETHER SHE IS A BIG NAME, SHE IS A HUGE NAME, BUT EVEN IF SHE WAS A SMALLER NAME, THAT DOESN'T MATTER SO MUCH FOR US >> NOT NECESSARILY A MOVIE STAR, BUT SOMEBODY WHO HAS A HUGE FAN BASE, NONETHELESS, THANKS LARGELY TO THE GAMES >> SHE IS A REAL GAMER, TOO

SHE ACTUALLY HAS A GREAT RAPPORT WITH THE DEVELOPER SHE GETS HOW GAMES ARE MADE THAT TO US IS JUST AS IMPORTANT AS LIKE A PAST IN AAA MOVIES FOR INSTANCE >> FOLLOWING THAT THREAD A LITTLE BIT I HAVE ANOTHER QUESTION FOR KOJIMA

WHEN YOU WERE WORKING WITH LINDSAY, I AM CURIOUS, SHE IS AN ICONIC PERFORMER, AN AUTHOR SHE HAS TAUGHT, SHE IS A PROFESSOR WHAT DID SHE BRING TO THIS PROJECT THAT YOU DIDN'T EXPECT? [SPEAKING FOREIGN LANGUAGE] LIN [SPEAKING FOREIGN LANGUAGE]>> I AM NOT SO SURE THINGS I DIDN'T EXPECT BY HAVING HER WHAT WE ARE DOING IS CREATING THIS GAME TOGETHER, CREATING THE PLAN, AND SOMETIMES, YES, THERE ARE THINGS THAT GO ACCORDING TO PLAN

SOME THERE ARE THINGS WE ARE ADJUSTING DAY IN AND DAY OUT BECAUSE LINDSAY IS THERE THIS IS A SCENE WHERE ALL OF THE CAST MEMBERS WILL MAKE ADJUSTMENTS BECAUSE OF WHAT THEY BRING TO THE GAME I FEEL LIKE TOGETHER WE ARE LEADING THIS PROJECT IN A VERY SPECIFIC DIRECTION [SPEAKING FOREIGN LANGUAGE] >> SO YOU CAN SEE AT THE END OF THE TRAILER, LINDSAY WAGNER, THE WAY WE DID IT IS WE SCANNED HER BOTH NORMAN AND MADS ARE LIKE YOU HAVE TO DE AGE ME, TOO

YOU COULD SAY THAT IS ALSO AN IMPACT SHE HAS HAD >> KOJIMA-SAN, I WANTED TO TALK ABOUT MUSIC SINCE WE ARE TALKING ABOUT THE ART FORMS HERE MUSIC HAS ALWAYS BEEN A HUGE PART OF THE GAMES YOU CREATED WHAT IS IT ABOUT SILENT POET'S MUSIC THAT CONNECTED WITH YOU PERSONALLY? [SPEAKING FOREIGN LANGUAGE] >> SO, JUST BY CHANCE SILENT POI POETS TURNED OUT TO BE — SORRY A FRIEND OF A FRIEND

I DIDN'T KNOW THIS WERE MUSICIANS [SPEAKING FOREIGN LANGUAGE] >> AROUND FEBRUARY OR MARCH THEY RELEASED A NEW ALBUM [SPEAKING FOREIGN LANGUAGE] >> BECAUSE OF THIS RELATIONSHIP, I WAS GIVEN — THIS ALBUM CAME OUT I PLAYED IT AND THE FIRST SONG OF THAT ALBUM IS THE SONG YOU ARE LISTENING TO RIGHT NOW AS SOON AS I HEARD IT I IMAGED SAM WALKING IN THE MIDDLE OF NOWHERE

[SPEAKING FOREIGN LANGUAGE] >> SO YOU CAN SAY THAT THIS TRAILER IS THERE BECAUSE OF THE MUSIC THIS TRAILER IS THERE BECAUSE OF THIS MUSIC AND BECAUSE OF THE DECIMA ENGINE >> ALSO — VERY NICE I SAW A TWEET ABOUT INCORPORATING NORMAN'S TATTOO IN THIS TRAILER IS THAT IMPORTANT TO YOU GUYS TO GET IN THERE? [SPEAKING FOREIGN LANGUAGE] >> THE THING IS NORMAN'S 3D SCAN, FULL BODY SCAN WAS DONE A WHILE AGO

[SPEAKING FOREIGN LANGUAGE] >> SO NORMAN HAS — HE HAS A FAMOUS TATTOO ARTIST ON HIS BODY AS MUCH AS POSSIBLE WE WANTED TO RECREATE HIM [SPEAKING FOREIGN LANGUAGE] >> SO, THIS YEAR WE HAD SOME PERFORMANCE CAPTURED SESSIONS WITH HIM, AND ONE OF THOSE SESSIONS NORMAN CAME IN HEY, I GOT A NEW TATTOO, CAN YOU PUT IT ON MY CHARACTER? SO WE GOT IT IN LAST MINUTE [SPEAKING FOREIGN LANGUAGE] >> SO ORIGINALLY, THIS CUT THAT YOU SEE WITH NORMAN, ORIGINALLY IT WAS THE PHOTO ON THE HAND TO MAKE A STRONG IMPRESSION BUT BECAUSE WE ADDED THAT TATTOO, I KNOW THAT A LOT OF PEOPLE GET MORE FOCUSED ON THE TATTOO THAN THE PHOTO ITSELF

>> IT WILL SHOW UP WITH A HUGE TATTOO THE DAY BEFORE — >> JUST TO KEEP YOU ON YOUR TOES >> WERE THERE PARTICULAR STANDOUTS FOR EITHER OF YOU AT PlayStation MEDIA >> BESIDES DEATH STRANDING >> BESIDES DEATH STRANDING [SPEAKING FOREIGN LANGUAGE] >> THE LAST OF US: PART II

>> THEY WILL BE HAPPY TO HEAR THAT I THINK THAT'S A FAVORITE PICK >> HERMEN ANY STAND OUTS FROM YOUR FRONT? >> CLEARLY THAT GAME BUT ALSO GHOST OF TUSHSUSHIMA THAT WORLD THAT SOCCER PUNCH IS CREATING, I AM EXCITED TO EXPLORE THAT >> BEFORE WE LET YOU GO I WAS CURIOUS TO KNOW IF YOU COULD TALK TO US ABOUT YOUR SPEAKING OF THE COLLABORATION BETWEEN YOUR TEAM EARLIER I KNOW IT'S EARLY IN THE PROCESS

DO YOU FEEL LIKE THE DECIMA TEAM HAS LEARNED ANYTHING FROM THIS COLLABORATION AND STARTED TO INCORPORATE THOSE LESSONS IN THE FUTURE ITERATIONS OF THE ENGINE? >> THERE ARE TONS OF LITTLE LEARNINGS WHEN YOU HAVE A TOUGH CUSTOMER LIKE KOJIMA PRODUCTIONS, BUT I THINK LARGELY, WHEN YOU COLLABORATE WITH ANOTHER TEAM, WHAT YOU EXPERIENCE IS TECHNOLOGY AS AN EXPRESSION OF HOW THE TEAM MAKES GAMES OF THEIR PHILOSOPHIES WHAT I MENTIONED EARLIER IS THAT THE TEAMS COULDN'T BE MORE DIFFERENT HARDLY, THERE ARE SO MANY SIMILARITIES THAT TO ME IS A GREAT LEARNING THAT THERE'S ANOTHER TEAM ALSO ON THE OTHER SIDE OF THE WORLD THAT SPEAK A DIFFERENT LANGUAGE AND OPERATE IN SUCH A DIFFERENT CULTURE, THAT STILL HAVE A VERY SIMILAR MIND SET WHEN IT COMES TO MAKING GAMES, AND THAT'S REALLY FANTASTIC TO SEE OBVIOUSLY WE ARE GOING TO USE THE ENGINE TO REP DATE EDAO, I HEARD ONLINE IT MAY BE HIS LAST GAMES WE HAVE TO DO SOMETHING

>> GOING TO LET THE TRANSLATOR FINISH IT'S A GOOD ONE BEFORE WE LET KOJIMA GO, I HAVE TO ASK, WE HAVE A HUGE AUDIENCE HERE A HUGE AUDIENCE HERE AT — WATCG AT HOME IF YOU COULD CONVEY ONE THING TO THEM IN THEIR HOPES AND EXPECTATIONS FOR DEATH STRANDING, WHAT WOULD IT BE? >> I AM TRYING TO MAKE, CREATE NEW GAMING ELEMENTS; I AM TRYING TO FIND NEW WAYS TO PLAY GAMES

OF COURSE YOU WILL BE ABLE TO PLAY THIS GAME THE STANDARD WAY OF PLAYING GAMES BUT I AM TRYING TO CREATE SOMETHING NEW [SPEAKING FOREIGN LANGUAGE] >> SO ANOTHER THING IS IN 2016 I HAD NOTHING I DIDN'T HAVE AN OFFICE, I DIDN'T HAVE — IN 2016, I DIDN'T HAVE AN OFFICE, I DIDN'T HAVE AN ENGINE, I DIDN'T HAVE A STAFF AROUND ME AROUND THE TIME MARK TOOK US ON A TOUR [SPEAKING FOREIGN LANGUAGE] >> I WENT TO DIFFERENT PLACES, BUT I BARELY HAD ANYTHING TANGIBLE

IT WAS MOSTLY IN MY MIND DEC >> AND UNDER THOSE CIRCUMSTANCES, GARY LATCHES GAVE US PRETTY MUCH A WHOLE ENGINE [SPEAKING FOREIGN LANGUAGE] >> THAT'S SOMETHING UNTHINKABLE THAT'S SOMETHING I COULD NEVER EXPRESS HOW THANKFUL I AM FOR THAT [SPEAKING FOREIGN LANGUAGE] >> NONE OF THIS WOULD BE POSSIBLE WITHOUT THE DECIMA ENGINE

[SPEAKING FOREIGN LANGUAGE] >> AROUND THE SAME TIME IN 2016, JENERY ALSO MET WITH HIM ABOUT A PROJECT AND WITHOUT HESITATION HE SAID YES >> AS YOU CAN SEE IN THE BACK GROUND, WELL NOT IN THE SCENE BUT SOME SCENES OF THE TRAILER — [SPEAKING FOREIGN LANGUAGE] — ONE OF THE TEAMS OF DEATH STRANDING ARE THE ROPES [SPEAKING FOREIGN LANGUAGE] >> SO I WANT TO SAY THAT I FEEL LIKE I AM MAKING THE GAME WITH THESE CONNECTIONS WITH GUERILLA, WITH NORMAN, WITH THE TEAM MEMBERS, IT IS BEING BASED ON THIS CONNECTION I WILL NEVER LET THESE ROPES GO NOW >> I LOVE IT

I COULD THINK OF NO BETTER WAY TO END THAT >> THAT WAS FANTASTIC YEAH Y GENTLEMEN, THANK YOU SO MUCH FOR COMING BY I KNOW IT IS A BUSY E3 FOR EVERYBODY

THE NEW TRAILER LOOKS MYSTERIOUS, KOJIMA, AND AMAZING HERMEN WE ARE PLEASED WITH THE WORK YOU HAVE DONE WITH GUR RILE WILL YOU AND HORIZON >> HAPPY TO BE HERE >> HAVE A GREAT E3 EVERYBODY >> THANKS EVERYBODY

[APPLAUSE] >> AND WE ARE COMING BACK WITH SOME THE LAST OF US: PART II STAY WITH US >> I AM JUST A GIRL I AM NOT A THREAT >> THEY ARE CLOSING IN ON MY POSITION

I HAVE TO MOVE BEFORE THEY REALIZE MY MENU >> 1, 2, 3, 4 ♪ >> IF YOU SEE ONE OF THOSE THINGS, YOU DO NOT HESITATE ♪ ♪ >> THE OLDEST HOUSE IS A SHIFTING PLACE YOU CAN KEEP TRAVELING DEEPER

>> HEY EVERYBODY WE ARE HERE WITH A NEW LOOK AT THE THE LAST OF US: PART II WE HAVE ANTHONY AND KURT FROM NAUGHTY DOG HERE WE ARE GOING TO BE RUNNING THROUGH THE NEW TRAILER AND SEEING WHAT WE CAN LEARN ABOUT ALL OF THE NEW GAMEPLAY MECHANICS THAT WERE TEASED FROM A SIGNIFICANTLY OLDER ELLIE LET'S GET TO THE TRAILER

I WANT TO START DIGGING THROUGH IT WITH YOU GUYS FIRST OF ALL I WANT TO SAY CONGRATULATIONS IT HAS BEEN A HUGE RECEPTION FOR O IT — FOR E3 I WANT TO TAKE A CLOSER LOOK AT IT NOW

WHAT'S THE FIRST THING THAT GOES THROUGH YOUR MIND WHEN YOU SEE THIS TRAILER NOW? YOU HAVE BEEN WORKING ON THIS GAME FOR A LONG TIME IT'S NOW OUT THERE IN THE PUBLIC TO JUST SEE SORT OF THE RECEPTION BEHIND IT, WHAT DOES THAT MEAN TO YOU? >> THE WHOLE TEAM HAS BEEN WORKING SUPER HARD ON THE GAME AND ON THIS TRAILER AND DEMO IN PARTICULAR WE ARE SO EXCITED TO FINALLY BE ABLE TO SHARE WHAT WE THINK IS SUPER AMAZING WITH THE REST OF THE WORLD WE ARE REALLY HOPING WITH THIS TRAILER THAT PEOPLE CAN KIND OF GET WHAT IS HAPPENING WITH ELLIE, LIKE SHE HAS THE OPPORTUNITY TO BE LIKE A NORMAL TEENAGER

WE ARE SEEING LIKE KIND OF THIS SWEET TEEN ROMANCE SHE IS ABLE TO HAVE, AND ALSO KIND OF JUST GET A GLIMPSE, JUST LIKE A SMALL GLIMPSE OF THE VAST NUMBER OF NEW MECHANICS AND PLAYER ABILITIES WE ARE GOING TO HAVE IN THE LAST OF US: PART II >> I LIKE THE BEING IN THE ROOM, THE PHYSICAL CHURCH THAT WAS BUILT FOR THE PRESS CONFERENCE THAT WAS REALLY RAD TO SEE THE PRESS KIND OF SHUFFLING IN AND BEING VERY CONFUSED ABOUT WHAT THIS SPACE WAS, AND THEN THE RECORD SCRATCH AND THE THING AND THEN THE BLACK LIFTS AND WE SEE THE CROWD SEEING THE ROOM THAT THEY ARE IN ON THE SCREEN, AND THEY ARE LIKE, A EUREKA MOMENT OF, OH, YEAH IT WAS REALLY AWESOME SOMETHING WE DIDN'T GET TO EXPERIENCE LOOKING AT IT A MILLION TIMES TO SEE IT THERE WITH A THOUSAND PEOPLE IN THE CROWD WAS RAD

>> IT WAS ELECTRIC I WAS OVER THE MOON WITH THE RESPONSE IN THE ROOM PEOPLE WERE CHEERING AND PEOPLE WERE KIND OF GASPING WITH ALL OF THE INTENSITY IT WAS GREAT TO BE ABLE TO BE A PART OF THAT >> WHAT WAS IT LIKE TO REVISIT ELLIE'S CHARACTER FOR THE LAST OF US: PART II

IT IS RARE WE GET TO SEE A CHARACTER GROW PHYSICALLY AND EMOTIONALLY ACROSS THE SERIES? HOW DID YOU APPROACH THE DESIGN OF ELLIE DIFFERENTLY FOR PART 2 >> IT IS PART 2 FIVE YEARS AFTER THE FIRST GAME ELLIE HAS BEEN FORCED TO SURVIVE IN THIS WORLD FOR FIVE YEARS SHE IS PICKED UP A LOT OF LESSONS FROM JOEL, BUT SHE IS HAD TO LEARN A LOT OF STUFF ON HER OWN SHE DOESN'T HAVE THE SAME KIND OF IMPRESSIVE PHYSICALITY LIKE THE RAW BULK THAT JOEL HAS SO SHE IS HAD TO BE A LOT MORE CREATIVE AND STRATEGIC IN USING HER AGILITY AND USING EVERY RESOURCE AT HER DISPOSAL TO OVERCOME THESE ODDS

THAT'S WHY SHE IS ABLE TO DODGE ENEMIES IN ORDER TO HANDLE MULTIPLE ENEMIES AT ONCE WE ARE SEEING THE KIND OF KINETIC MELEE SYSTEM IT IS DEEPER THAN THE ORIGINAL WE HAVE ADDED A JUMP BUTTON TO ADD VERTICALITY AND MORE PLATFORM ELEMENT TO HER ESCAPES IN GENERAL HER MOOD SET IS A LOT MORE CREATIVE AND AGILITY FOCUSED, BUT STILL EXTREMELY DEADLY

>> I PERSONALLY LIKE THAT WE AGE OUR CHARACTERS KIND OF IN REALTIME LIKE WE DID A SIMILAR THING WITH UNCHARTERED 4 LIKE AN OLDER DRAKE AND SIMILARLY HERE WE GET TO SEE, AS WE HAVE AGED AS DEVELOPERS AND THE CHARACTER GETS TO GROW UP WITH US, SO I AM EXCITED WE GET TO SEE ELLIE AS — IN HER LATE TEENS >> I GOT TO POINT OUT JUST THE TECHNICAL MASTERY ON THAT KISS IT IS DIFFICULT TO MAKE A KISS BETWEEN TWO NONHUMAN CHARACTERS TO LOOK THAT REALISTIC INCREDIBLE JOB THERE WE ARE GOING TO DIVE A LITTLE BIT INTO THE GAMEPLAY WE GOT HERE

TELL ME WHAT THE OVERALL DESIGN GOAL FOR THIS GAME WAS? WHERE WAS YOUR HEAD AT? >> OVERALL WE ARE INSPIRED SEQUELS THAT TAKE RISKS WE LIKE IT WHEN SEQUELS DON'T JUST MAKE INCREMENTAL IMPROVEMENTS OVER THE PRIOR SUCCESS, SO WITH THIS GAME WE REALLY WANTED TO TAKE A HARD LOOK AT EVERY SUB SYSTEM IN THE GAME, QUESTION ALL OF OUR ASSUMPTIONS AND ASK OURSELVES HOW CAN WE TAKE THIS TO THE NEXT LEVEL, HOW CAN WE MAKE A QUANTUM LEAP? ONE SMALL EXAMPLE, THE STEALTH SYSTEM, WE HAVE INTRODUCED ANALOGUE STEALTH IT USED TO BE BINARY WHETHER AN ENEMY COULD SEE YOU OR NOT NOW THE COMBINATION OF THE STEALTH VFOLIAGE, THE FOLIAGE ELLIE IS ABLE TO MOVE THROUGH AND HER STANCE WHETHER SHE IS STANDING, CROUCHED OR PRONE THOSE FACTORS COMBINE TO INFLUENCE HOW WELL ENEMIES ARE ABLE TO SEE YOU

IT CREATES A MUCH MORE NUANCED DEEP SYSTEM WE HAVE TAKEN THAT SAME APPROACH WITH MELEE, CRAFTING, TRAVERSAL, JUST ACROSS THE BOARD WITH ALL OF THE GAMEPLAY SYSTEMS >> SORT OF A HIGHER FIDELITY IN THESE SYSTEMS FROM WHAT WE KNOW N THE THE LAST OF US OF US PART 1 >> FROM THE PLAYERS STRATEGICALLY AND THAT CHOICE IS REPRESENTED WITH THE NAUGHTY DOG LEVEL OF FIDELITY THOSE TWO PIECES CREATE THE EXPERIENCE

>> SOMETHING LIKE GOING PRONE, SOUNDS SIM TELL, — SIMPLE, BU THE VEGETATION ALLOWS US TO DO AND THE DIFFERENT COMBAT SPACES IT ALLOWS US TO CREATE, WE HAVE TO THINK ABOUT THE ENEMY AI HAS TO CHECK UNDER THINGS, AND THERE'S ALL NEW INTERESTING AREAS THAT WE CAN LET THE PLAYER GO AND HOW DO YOU USE PRONE IN VARIETY SITUATIONS BESIDES GOING INTO VEGETATION, GOING IN CARS, BEING PRONE TO HIDE FROM AN ENEMY BELOW SOMETHING THAT SIMPLE THEN THERE'S LIKE ALL OF THESE INTERESTING GAMEPLAY THINGS WE CAN GET OUT OF IT IT IS LIKE THOSE WHERE DO WE GET THOSE BIG WINS FOR WHAT WE CAN DO WITH DESIGN AND GIVE THE PLAYER MORE BREADTH OF STRATEGY AND OPTIONS >> ELLIE IS OBVIOUSLY A VERY ACCOMPLISHED SURVIVOR

HOW DO YOU STRIKE THAT BALANCE BETWEEN MAKING THE PLAYER FEEL EMPOWERED WHEN THEY ARE CONTROLLING ELLIE, BUT ALSO MAKING THE WORLD FEEL LIKE AN INCREDIBLY DANGEROUS PLACE TO BE? >> I THINK THE THING IS THAT WE HAVE ESCALATED BOTH YOU WILL SEE THAT THE AI IS EVEN SMARTER THAN THE FIRST GAME YOU CAN SEE THEM CONSTANTLY COORDINATING WITH EACH OTHER, RELAYING THE KNOWLEDGE THAT THEY KNOW ABOUT YOU CAN SEE THEM REFERRING TO EACH OTHER BY NAME, EVEN THOUGHING THE DEP — SHOWING THE DEPTHS LIKE REAL HUMANS ELLIE HAS BECOME MORE CAPABLE BETWEEN THE DODGE OR HER NEW CRAFTING ITEMS LIKE THE EXPLOSIVE ARROW GIVING YOU THIS VERY DEADLY LONG RANGE OPTION

SO BY BRINGING UP BOTH AT THE SAME TIME, WE ARE BOTH INCREASING THE TENSION, BUT EVERY WAY THAT THE PLAYER IS ABLE TO DEAL WITH THESE CHALLENGES HAS TO BE STRATEGIC YOU HAVE TO BE KIND OF CREATIVE AND USE EVERY RESOURCE AT YOUR DISPOSAL IN ORDER TO OVER COME THESE VERY INTELLIGENT ENEMIES >> ONE OF THE THINGS I WANTED TO POINT OUT HERE THE MELEE COMBAT ELLIE HAS ABILITY TO DODGE MORE QUICKLY SHE IS MORE NIMBLE THAN JOEL WA

TELL ME ABOUT HOW THAT MELEE SYSTEM COMES TOGETHER IN THE LAST OF US: PART II >> WE WANTED TO AGAIN KIND OF QUESTION OUR QUESTIONS ABOUT THE MELEE SYSTEM AND ASK OURSELVES WHAT DO WE DO TO MAKE THIS DEEPER AND MORE COMPLICATED? BY GIVING THE PLAYER A DEFENSIVE OPTION IT IS LIKE ADDING A WHOLE NEW DIMENSION TO THE MELEE IT IS ALMOST GOING FROM 2D TO 3D NOT ONLY DOES IT GIVE THE ABILITY TO MANAGE MULTIPLE ENEMIES AT ONCE, IT CREATES A SYSTEM WHERE YOU NEED TO KNOW WHEN IT IS TIME TO GO IN AND WHEN YOU HAVE TO PLAY DEFENSIVELY AND BACK OFF ONE THING I THINK IS REALLY COOL IS WE ARE ABLE TO BRING THE DEPTH KIND OF OF OTHER LIKE A MORE TRADITIONAL MELEE FOCUSED GAME BUT KIND OF PAIR IT WITH THE FIDELITY OF A NAUGHTY DOG GAME

WHENEVER SHE DOES A DODGE THERE'S A INTRICATE SYSTEM WHERE IT EXAMINES THE DIRECTION OF THE INCOMING MELEE STRIKE AND SHE DOES SOMETHING CONTEXTUAL THAT HONORS WHERE THAT MOVE IS COMING FROM >> THAT'S A GREAT DETAIL THAT IS SOME HIGH END STUFF THERE >> IT ALSO ALLOWS US TO HAVE DIFFERENT WEAPON TYPES THAT THE ENEMIES USE WE SEE THE I GO — BIGGER GUY AT THE END WITH HIS BIG PICKAXE

HE'S BLOCKING ATTACKS, BLOCKING AND PAIRING AS A FEATURE OF THIS WE HAVE DODGING AND DIFFERENT TYPES OF WEAPONS WE HAVE SMALLER HAND-HELD WEAPONS AND THEN BIGGER TWO HANDED WEAPONS AND THESE REALLY BIG WEAPONS THERE IS ALL OF THE DIFFERENT COMPLEXITY WITH HOW THE WEAPONS INTERACT WITH EACH OTHER AND HOW THE BIGGER ENEMIES CAN SWING AND INTERACT WITH THE EN OENVIRONMET AND HIT THINGS AND KNOCK THEM OFF HE CAN PICK YOU UP AND THROW YOU THROUGH THE ENVIRONMENT ALL SYSTEMICALLY

IT IS EXCITING TO DEVELOP THAT IN THE HEAT OF A STEALTH ENCOUNTER TO HAVE THE MELEE ENGAGEMENTS IT ADDS ANOTHER, IT IS LIKE GOING FROM 2D TO 3D IN THE DEPTH OF COMBAT >> EVERY TIME I WATCH THIS I SEE VISUAL DETAILS, DETAILS IN ANIMATION AND LIGHTING I DIDN'T NOTICE THE LAST TIME >> IT SEEMS LIKE, NO MATTER HOW BAD IT GETS IN THESE COMBAT SITUATIONS, THERE'S ALWAYS SOMETHING YOU CAN DO TO ESCAPE YOU HAVE ALWAYS GOT AN OPTION I MEAN, HOW DID YOU DESIGN THE GAME IN SUCH A WAY THAT IT FEELS LIKE THAT? YOU ARE LIKE, YOU ARE ON THE EDGE BUT YOU ARE NEVER COMPLETELY DOWN

>> AGAIN, IT'S A VERY DESPERATE WORLD IT IS VERY HIGH PRESSURE WITH THESE VERY INTELLIGENT ENEMIES OE THING THAT IS IMPORTANT FOR PEOPLE TO REALIZE WITH THIS DEMO THIS IS ONE POSSIBLE PLAY THROUGH THIS SPACE AT ANY GIVEN TIME, I THINK PERCEPTIVE VIEWERS WILL NOTICE THAT LIKE THE PLAYER DIDN'T HAVE TO GO THIS WAY THEY COULD HAVE GONE THIS COMPLETELY OTHER WAY

SHE DIDN'T EVEN HAVE TO GO INTO THIS STORE SORT OF THE COMBINATION OF THESE VERY WIDE, KIND OF LUSH ENVIRONMENTS WITH THE VERY INTELLIGENT AI THAT KIND OF IS ABLE TO COORDINATE AND REACT TO EVERY CHOICE THAT YOU ARE MAKING, ALONG WITH KIND OF THIS NEW SUITE OF PLAYER ABILITIES I THINK PLAYERS ARE GOING TO BE SURPRISED AT KIND OF THE VERY EMERGENT, UNIQUE MOMENTS THEY ARE ABLE TO GET BASED ON THEIR OWN CHOICES IN THE SPACE >> HOW STEALTHY CAN YOU BE IN THIS CAN YOU SMNEAK THROUGH THE ENTIRE AREA WITHOUT ENGAGING ENEMIES AT ALL? >> ONE OF THE GOALS FOR US IS WE ALWAYS LIKE WHEN YOU CAN STEALTH BY ONE OF THE PILLARS OF THIS IS TO GIVE THE PLAYERS MANY OPTIONS IN COMBAT AND ONE OF THOSE OPTIONS IS TO NOT FIGHT SO, YOU KNOW, DEPENDING ON THE SPACE, DEPENDING ON THE STORY, DEPENDING ON A LOT OF THINGS, BUT WE ALWAYS WANT TO ENCOURAGE, THE PLAYER CHOOSES

AND, YEAH, LIKE YOU MENTIONED, ESCAPING IS LIKE A BIG THING WE ALWAYS WANT TO FEEL LIKE EVERY SPACE HAS SOMEWHERE TO ESCAPE TO OR A WAY OUT WHERE CONFRONTATION ISN'T THE ONLY OPTION THAT'S KIND OF BUILT INTO ALL OF OUR LEVELS, THE HIDING PLACES AND VEGETATION AND JUST ESCAPE ROUTES IN GENERAL >> ESCAPE IS ALWAYS LIKE KIND OF A CRITICAL PART OF THE LAST OF US CORE COMBAT LOOP IT IS LIKE THE MOMENTS OF EXTREME TENSION WHEN ENEMIES DON'T KNOW EXACTLY WHERE YOU ARE

WHEN YOU GET DISCOVERED IT KIND OF EXPLODES INTO ACTION, AND YOU ARE KIND OF FORCED TO FIGHT VERY ACTIVELY FOR YOUR LIFE, BUT THEN WITH THE NEW FEATURES LIKE THE JUMP BUTTON OR BEING ABLE TO JUMP THROUGH TINY GAPS OR PR CRAWLING UNDER STUFF THE DEPTHS OF RUNNING AWAY FROM YOUR ENEMIES IT HAS MORE DIMENSIONALITY TO IT >> WE GOT A LOOK AT THE CRAFT MOMENT WE HEARD YOU MENTION AND WE SAW SORT OF THE RESULTS OF EXPLOSIVE ARROW CURIOUS WHAT THE THOUGHT PROCESS IS AROUND CRAFTING AT THIS POINT I KNOW YOU ARE STILL DEEP IN DEVELOPMENT, THINGS CAN CHANGE

WHAT ARE YOU THINKING IN TERMS OF CRAFTING? >> WE WANTED, THE THE LAST OF US ONE IS A CRAFTING SYSTEM FOR US THE CORE TRADE-OFF OF THE RECIPES AND WHAT YOU CAN CRAFT AND HOW THE THINGSOVER LAP, WE HAVE EXPANDED IT SO WE HAVE NEWELL ELEMENTS TO GIVE THE PLAYER A BROADER RANGE OF OPTIONS, BUT ALSO HAVE THESE OVERLAPS IN THE RECIPES, SO EVEN IN THE HEAT OF COMBAT, WHEN ALMOST LIKE I CAN CRAFT THESE TWO THINGS BUT IF I CRAFT THIS I AM GOING TO LOSE THIS HOLY CRAP >> HEEL OR DO I MAKE A MOLOTOV COCKTAIL >> THAT CLASSIC EXAMPLE LAYERED MORE DEPTH IN THE CRAFTING SYSTEM

>> THAT'S TERRIFIC >> ARE YOU STILL LOOKING AT HAVING UPGRADEABLE WEAPONS, THAT WAS SOMETHING THAT WAS A LOT OF FUN TO PLAY OFF OF IN THE FIRST GAME AS WELL >> WE HAVE UPGRADEABLE WEAPONS LIKE WE SAID DIFFERENT CRAFTABLE AMMO TYPES WE ARE TALKING ABOUT THE PLAYER UPGRADE STUFF

WE ARE TALKING ABOUT PLAYER UPGRADES, WEAPONS UPGRADES AND WE WILL TALK ABOUT THAT IN THE FUTURE >> IN THE PAST WITH THE ANIMAL TYPES IT CREATES A CONNECTION BETWEEN THE CRAFTING SYSTEM AND GUN PLAY SYSTEM WE LIKE TRYING TO BRIDGE THESE GAPS SO THAT DIFFERENT SYSTEMS CAN SYNERGIZE AND INTERPLAY WITH EACH OTHER >> I DON'T WANT TO GET AHEAD OF MYSELF, BUT WE DID SEE HUMAN ENEMIES IN THIS PRESUMABLY THE INFECTED ARE STILL RUNNING AROUND AND MAKING IT DIFFICULT

WHAT CAN YOU TELL US ABOUT THE BROAD STROKES ABOUT HOW YOU ARE APPROACHING THAT >> WE CAN'T TALK ABOUT TOO MUCH ABOUT THE INFECTED THEY ARE A BIG THREAT IN THIS WORLD WE WILL BE FEATURING NEW TYPES OF INFECTED >> GOOD TO HEAR

>> HOW OPEN IS THE WORLD? WE SAW THE COMBAT SITUATION THERE, AND YOU HAVE MENTIONED THAT THE AREAS ARE QUITE BIG AND YOU CAN APPROACH SITUATIONS IN MULTIPLE DIFFERENT WAYS, LIKE IS THAT A GOAL OF YOURS TO MAKE THE ENVIRONMENTS FEEL BIGGER, MORE OPEN? >> YEAH, YOU KNOW, THIS IS THE FIRST THE LAST OF US ON PLAYSTATION 4 AND PlayStation PRO WE ARE GIVING THEM MORE WIDTH ON STATIONS ALWAYS DEPENDS ON THE STORY AND THE TENSION WE ARE TRYING TO GET IN A GIVEN MOMENT, BUT, YEAH, ALSO THE IDEA OF KIND OF SEAMLESSNESS IS JUST SOMETHING WE ALWAYS TRY TO PUSH FOR IN OUR GAMES THAT EXTENDING INTO THE LAYOUT OF LEVELS AND WHERE THE COMBAT SPACE IS AND WHERE ISN'T A COMBAT STAYS WHAT IS AN EXPLORE SPACE AND COMBAT SPACE BLURRING THAT LINE A LITTLE BIT MAKING SURE PLAYERS ARE ON THEIR TOES IN TERMS OF WHERE A THREAT CAN BE IN THE WORLD

>> THIS IS SOMETHING KURT HAS BEEN PUSHING ON WHICH I AM A FAN OF, THE SENSE OF NEVER REALLY KNOWING QUITE WHEN A COMBAT SPACE ENDS AND THE NEXT ONE BEGINS NOT ONLY DOES IT MEAN THERE'S THIS VERY CONSISTENT SENSE OF THREAT, BUT IT REALLY STRENGTHENS THE SENSE OF PLACE AND THE SENSE OF EMERGE THE PLAYER HAS YOU FEEL LIKE WITHOUT KIND OF THIS IS A COMBAT SPACE, THIS ISN'T, EVEN IF IT IS SUBLIMINAL PLAYERS PICK UP ON IT BY MAKING IT MORE ANALOGUE AND SEAMLESS YOU FEEL LIKE YOU ARE IN THESE LOCATIONS >> THAT'S GREAT >> GAME IS OBVIOUSLY LOOKING FANTASTIC

KURT, ONE THING I WANTED TO POINT OUT AS WELL, YOU HAD A KEY ROLE IN UNCHARTERED THE LOST LEGACY, WHICH INTRODUCED A MORE OPEN SANDBOX FEEL I WOULD IMAGINE SOME OF THAT WOULD SORT OF RUB OFF SO TO SPEAK ON THE THE LAST OF US: PART II HAS IT INFLUENCED THE GAME OR DO YOU SEE IT AS DIFFERENT THINGS? >> EVERY PROJECT WE WORK ON, AT LEAST AT NAUGHTY DOG WE LOOK AT THAT GENRE, YOU LOOK AT THAT GAME, AND IT IS WHAT IS THE BEST THING FOR EVOLVING THAT FRANCHISE? AND, OBVIOUSLY, WHEN WE WORK ON DIFFERENT PROJECTS, AND YOU KNOW IT'S NOT JUST ME, ALMOST EVERYONE AT NAUGHTY DOG WORKS ON EVERY SINGLE PROJECT SO EVERYONE LEARNS A LITTLE BIT EVEN IF IT IS JUST SOME TECH THING OR SOME TECHNIQUE HOW TO DO SOMETHING, OH IT GETS BROUGHT OVER TO THE NEXT PROJECT IN A LOT OF WAYS, THE THE LAST OF US 1 INFLUENCED UNCHARTERED 4 AND THE LOST LEGACY

WE KEEP BUILDING ON WHAT IS USEFUL AND WHAT DOES MAKE SENSE TO BRING THE SKILLS THAT WE HAVE DEVELOPED IN MAKING SOMETHING FOR UNCHARTERED INTO MAKING SOMETHING THAT IS SPECIFICALLY FOR THE LAST OF US >> IT IS VERY MUCH ITS OWN BEAST THE LAST OF US AS IT SHOULD BE LOOKING FANTASTIC LOOKING JUST GORGEOUS I CAN'T WAIT TO PLAY IT

WE KNOW YOU GUYS ARE STILL HEAVY IN DEVELOPMENT WE WON'T GET INTO RELEASE TIME ROB, DO YOU HAVE ANY FINAL QUESTIONS FOR OUR GUESTS? >> I JUST CAN'T WAIT TO PLAY IT A OO THAT IS WHAT IT IS FOR ME I CAN'T WAIT TO PLAY IT

>> THE THING I AM SO STOKED ABOUT IS LIKE IF YOU JUST LOOK AT THIS DEMO AND YOU IMAGINE A WHOLE GAME THAT IS LIKE THIS, I JUST GET SO EXCITED ABOUT THAT PROSPECT I AM SO PROUD OF WHAT THE TEAM WAS ABLE TO ACCOMPLISH WITH THIS I CAN'T WAIT TO REVEAL MORE ABOUT THE GAME LATER >> THANK YOU, GENTLEMEN VERY IMPRESSIVE LOOK AT THE LAST OF US: PART II LEARNED MORE ABOUT THE MECHANICS AND SYSTEMS AND HOW THE GAMEPLAYS

IT LOOKS RIGHT UP TO THE NAUGHTY DOG QUALITY BAR THERE GREAT JOB CAN'T WAIT TO SEE MORE >> THANK YOU VERY MUCH >> WE WILL BE BACK WITH THE CLOSING MOMENTS OF THE PlayStation LIVE FROM E3

STAY WITH US ♪ I GOT THE SECURITY CAM RAS BACK ON ONLINE HOW IS IT LOOKING >> FIVE OF THE WORST ENNYS ARE NOW ON THE LOSE >> FOR A SECOND I THOUGHT IRP SERIOUS

>> I AM SERIOUS SOME OF THEM ARE HEADED INTO THE CITY THIS IS NUTS >> HELLO AND WELCOME BACK

THANK YOU FOR THE APPLAUSE THAT IS VERY KIND WELCOME BACK TO THE PlayStation E3 WE ARE @ THE PlayStation ACCESS AND YouTube CHANNEL TO LIKE, COMMENT AND SUBSCRIBE PlayStation LIVE AT E3

>> I CAN'T BELIEVE THEY HAVE LET US TAKE OVER THE STAGE THEY HAVE NO IDEA WHAT IS GOING TO HAPPEN WE ARE TALKING ABOUT SIX GAMES AND THREE EACH AND WE SHOULD BE, YOU SOMEHOWED START, RIGHT >> FOR ME, ANYONE THAT WATCHES THE CHANNEL KNOWS I'M MASSIVELY EXCITED FOR THIS GAME

DEATH STRANDING FOR ME IT IS LOOKING INCREDIBLE I KNOW YOU THINK YOU KNOW WHAT IS GOING ON, I LIKE THE SENSE OF THE MYSTERY IT IS LOOKING INCREDIBLE THE MOST BEAUTIFUL THINGS THE ENVIRONMENTS ARE FOE FOE REALISTIC

I COULD DELIVER THE THINGS ACROSS THE GREEN FIELDS AND NOT KNOW WHAT IS GOING ON AND STILL BE HAPPY >> AND YOU MAY BE DOING THAT >> THE ACTORS ARE REALLY, REALLY HIGH QUALITY CALIBER CABBING TORS IT IS MAD AND BEAUTIFUL AND I CAN'T WAIT TO KNOW MORE ABOUT IT AND TO FINALLY GET MY HANDS ON IT IT LOOKS INCREDIBLE

>> NOW, SO IF YOU ARE A KOJIMA FAN, I'M A CD PROJECT FAN AND A FAN OF THE WINTER >> ME TOO >> I SAW CYBER FUNK YESTERDAY ABOUT A THOUSAND TIMES ME AND NATHAN, HE'S A HUGE FAN AS WELL

ME AND HIM WE WENT TO THE PROJECT AND SAW 50 MINUTE LIVE GAMEPLAY DEMO >> 5-0 >> 55-O>> IT IS SO INCREDIBLE AD PACTED IT IS EVERY SCI-FI BOOK, MOVIE AND COMIC AND GAME, IT IS ALL BASED ALL OF THE TABLE TOP AND EVERYTHING VISUAL THAT EVER CAME OUT AND ROMMED INTO A SWEET, SWEET PACKAGE AND THE COMBAT, IT'S SICK I DON'T KNOW HOW ELSE TO DESCRIBE IT

THE GUM PLAY IS WILD YOU CAN LIKE, HACKED INTO SOMEONE'S BRAIN WE LOOK THE CABLE OUT OF THE ARM AND PLUGGED INTO HIM AND HACKED HIS BRAIN AND THAT IS CONNECTED TO THE OTHER GANG MEMBERS AND WHEN ATTACKING THEM, WE HACKED IN AND RIGHT, WE ARE GOING TO MAKE HIS GUN JAM HE COULDN'T GET THE FUN TO FIRE AND WE PULLED OUT THE BLADES AND HELLO AND HE'S THERE, OH MY GOD

>> THIS IS STILL A MASSIVE RPG O FIRST PERSON SHOOTER BUT HUGE DETAILS >> WITH CURRENT CUSTOMIZATION AND YOU CAN PICK YOUR BACK STORY THE BIG CHILDHOOD, THE BIG LIFE EVENT THAT YOU HAD AND WHY YOU ARE IN THE CITY, THE CITY IS LIKE SIX DISTRICTS BIG, THERE ARE CARS AND MOTOR BIKES AND COMBAT IN THE CARS AS WELL

>> SO YOU HAVE FULL CONTROL OVER WHAT YOUR CHARACTER LOOKS LIKE AND WHAT THEY ARE CALLED AND WHAT THEY WEAR >> MALE OR FEMALE THE DEMO THEY PLAYED IS A FEMALE, BUT YOU CAN PICK EITHER >> SO THE MASTER EFFECT STYLE AND CREATE YOUR STORY >> IT IS LIKE ME 2 AND IT IS LIKE, DO YOU REMEMBER WHO YOU LEFT BEHIND

LOOK IT'S OFFICE ASHLEY YOU CAN TALK ABOUT GHOST OF TSUSHIMA NEXT I WILL TALK ABOUT GHOST OF TSUSHIMA >> YOU HAVE ACTUALLY SEEN IT

LIKE, YOU DID IT ON THE STAGE HERE >> I SAW IT ON THE STAGE HERE AND BEHIND CLOSED DOORS DEMO OF IT IT WAS COOL SPECIFICALLY THEY HAD A SPECIAL BID OF THE GAME AND PAUSE IT AND SHOWED US ALL OF THE DETAILS AND THERE ARE 3 WORDS TO DESCRIBE THE GAME

MUD, BLOOD AND STEAL AND JIN ROLLING AROUND IN THE MID, AND ACCUMULATING ON THE CLOTHING IN REAL TIME, AND HE'S SLICING THROUGH THE ENEMIES THE BLOOD IS SPATTERING ON THE SWORD, ON THE CLOTHES AND ON HIS FACE IT IS SENSATIONAL AND WHAT IMPRESSED IS APPROACHING THE COMBAT, SUMARI COMBAT IS DIFFERENT THAN THE REGULAR STYLE OF SWORD PLAY THAT WE ARE USED TO SEEING IN THE VIDEO GAMES >> NORMALLY THE SWORDS BUT NOT THE TRADITIONAL SUMARI COMBAT

>> PUSHING THE ATTACK BUTTON AND GOING WITH THE SWORD PLAY IN GHOST OF TSUSHIMA IT IS TENSE AND STILL THEY FACE OFF AGAINST EACH OTHER WAITING FOR THE OTHER ONE TO MOVE WHEN THE COMBAT HAPPENS IT IS QUICK AND SUDDEN AND OVER IN A BLINK OF THE EYE

IT IS INCREDIBLY FRESH THING THAT WE HAVEN'T SEEN TOO MUCH IN THE VIDEO GAMES THEY WERE INSPIRED BY THE OLD CLASSIC SUMARI MOVIES AND THE JEWEL AT THE END SUMARI ON SUMARI IN THE BACKGROUND THE MOST BEAUTIFUL NATURAL BACK LIGHT, THE CLOUDS AND THE LEAVES IT IS THE MOST CINEMATIC THING I HAVEN SEEN IT IS JUST BRILLIANT AND IT LOOKS AMAZING

>> SO MOVING ON THE CINEMATIC THINGS, I ACTUALLY SAW CONTROL AT THE CONFERENCE WE SAW AN ANNOUNCEMENT TRAILER AND I SAW A LIVE GAMEPLAYER DEMO OF CONTROL THIS IS COMING FROM REMEDY THEY ARE QUITE STORY DRIVEN, LIKE CINEMATIC DRIVEN THE PURPOSE OF MAKING THIS MORE GAMEPLAY DRIVEN

YOU PLAY AS JESS SI AND YOU HAVE BECOME THE DIRECTOR OF THE FEDERAL BUREAU THE REALITY IS INVADED BY THE CREATURES CALLED THE HISS YOU ARE IN THE FEDERAL BUREAU OF CONTROL, AND REALITY IS JUST WARPING AROUND YOU IN FACT, THE BUILDING IS YOUR HUB WORLD AND THE WAY THAT REALITY IS SHIFTING IN THE CORRIDORS ARE MOVING, THAT'S ACTUALLY A HUB WORLD EACH CORRIDOR, SOMETIMES THEY TAKE YOU OUT OF THE BUILDING AND AT ONE POINT IN A MOTEL ROOM AND YOU SHALL LIKE IN A SAND BOX

THE PASSAGE, THERE IS A COOL GUN, WHICH YOU CAN, ACTUALLY PLAYING NOW FOR THE PEOPLE HERE ESPECIALLY; A REALLY COOL GUN AND HAS THE POWERS, THINK, IT IS THE BEST FOR ME TO GET YOU TO UNDERSTAND IT, BUT WE SAW A SHIELD, WHICH IS WHERE SHE PICKS UP THE DEBRIS AND IT IS SHIELDER HER AND THE BULLETS FROM THE ENEMIES CONDITION ATTACK I GRABBED A CLOCK FROM THE WALL AND THREW IT INTO THE ENEMIES YOU CAN FIND THE RELICS AND YOU CAN LIKE FUSE WITH THE RELICS THE EXTRA POWERS, LIKE LEVATION AND FLOAT OVER TO THE AREAS THAT COULDN'T ACCESS BEFORE >> THIS IS SOUNDING AMAZING >> IT IS LIKE A GUY, HE'S SAT IN THIS ROOM, LIKE SCREAMING FOR HELP AND I'M SO SORRY, I WILL BE BACK

NO, PLEASE DON'T GO PLEASE DON'T GO I PROMISE I WILL COME BACK AS YOU RUN OFF YOU KNOW, IT WAS THE TRAILER, WE DIDN'T SEE LOADS IN THE TRAILER, BUT YEAH, SEEING IT BEHIND CLOSED DOORS GOT ME REALLY, REALLY EXCITED I WANT TO BE ABLE TO SHARE MORE ON CONTROL

>> I AM EXCITED NOW >> YOU SHOULD BE IT IS VERY MUCH A THING JESSIE SEEMS COOL AS A CHARACTER AS WELL >> THERE IS A GAME THAT I JUST SAW ON THE STAGE, YOU CAN'T NOT TALK ABOUT THE LAST OF US: PART II

IT IS A FAVORITE GAME ON PS3 THAT ENTIRE GENERATION IT LOOKS LIKE IT IS DIALLED UP TO 11 >> HOW DO THEY HAVE TO POWER >> THEY CONTINUE THE PUSH THE BAR EVERY SINGLE TIME THEY RELEASE A GAME, OKAY, IT CAN'T GET BETTER THAN THIS AND IT KEEPS ON GETTING BETTER

THE PERFORMANCE CAPTURE AT NAUGHTY DOG IS BEST IN PLACE IN THE TRAILER, LIKE THE EMOTION YOU CAN SEE, JUST IN THE TINY SUBTLE MOVEMENTS IN ELLIE'S FACE AND HER EYES, THE WAY THAT THE MUSCLES IN THE CHECKS ARE MOVING, THIS IS INCREDIBLE IN GAME STORY TELLING AS A NAUGHTY DOGGER IS REKNOWNED FOR THE GAMEPLAY ITSELF IT IS THAT KIND OF TENSE, ON EDGE, BRUTAL WORLD OF THE LAST OF US AND EVERYTHING IS RAMPED UP TO THE NEXT LEVEL ELLIE IS AN ACCOMPLISHED SURVIVOR THIS IS FIVE YEARS AFTER THE EVENTS OF THE LAST EPISODE AND ELLIE IN THE LATE TEENS NOW

AND SHE KNOWS WHAT SHE'S DOING IN THE FIRST APOCK LICHTIC WORLD THERE IS A CONSTANT STRUGGLE OF BEING A CAPABLE FIGHTER AND THE WORLD IS FULL OF AWFUL PEOPLE AND INFECTED PEOPLE, AND JUST THE GAMEPLAY THAT WE SAW, IT TOOK ME RIGHT BACK TO THE EXPERIENCE OF PLAYING LAST OF US AND ON THE EDGE OF THE SEAT IN THE GAME SWEATY PALMS >> YES, YOU ARE ALWAYS INCHES FROM DIRECT AND THERE IS SOMETHING YOU CAN DO TO GET OUT OF THE SITUATION

THERE IS ALWAYS THE OPTION THAT YOU HAVE AND THE MATERIAL YOU CAN GET AND CRAFT TO TURN THE TABLES AND YOU KNOW GET BACK AT THE ENEMY AND I MEAN WE ARE SEEING THAT NOW IT LOOKS LIKE, IT IS AN INCREDIBLE STEALTH GAME AND ENVIRONMENT GAME, IT IS THE FIRST LAST OF US GAME ON PS4 AND THEY CAN DO MORE WITH IT I MEAN, NAUGHTY DOG NEVER DISAPPOINTS AND THEY ARE CLEARLY NOT GOING TO DISAPPOINT THIS TIME

IT IS A SENSATIONAL GAME >> IT IS I THOUGHT I WILL WRAP UP THE SIXTH GAME IT IS DIFFERENT IT IS INDIE TITLE

IT IS CALLED MY TIME AT PORTIA I LOVE CRAFTING GAMES HARVEST MOON, DIELAND GET ON THE PlayStation STORE AND THERE A GAME THAT NEEDS THE LOVE MY TIME AT PORTIA

>> HOW MANY HOURS INTO THESE GAMES? >> I DO SO MUCH WITH MY LIFE AND PLAYING THIS AGAIN I SHOULD TRY SOMETHING ELSE MY TIME AT PORTIA IS THAT OPEN WORLD AND CRAFTING, GATHERING, YOU HAVE TO TRY TO BUILD UP THE WORKSHOP, DUNGEONS AND MONSTERS, IT IS LIKE YOU CAN ROMANCE PEOPLE, THE OLD STYLE >> YOU CAN ROMANCE PEOPLE? >> YES >> YOU LIKE TO DO THAT

>> YEAH, FROM THE PEOPLE THAT JUST LOVE THOSE BEAUTIFUL COLORFUL WORLDS, SOMETIMES, YOU KNOW, YOU NEED TO HAVE THE PRIMARY COLORS IN YOUR LIFE AS WELL YOU STILL NEED THAT >> SOMETHING TO CHILL OUT WITH >> IT IS THAT GAME YOU CAN PICK UP AND START PLAYING AND YOU ARE LIKE, OH, THERE GOES 8 HOURS >> IT IS 4:00 IN THE MORNING

I WILL CARRY ON PLAYING NOW >> YES AND THROUGHOUT THE DAY AS WELL THE TIME AT PORTIA BLEW ME AWAY THERE WAS JUST SO MUCH DEPTH

HORSE BACK RIDING AT ONE POINT AND TRAVERSING THE WORLD >> YOU CAN DO EVERYTHING IN THIS GAME? >> YOU CAN IF YOU ENJOY THE CRAFTING AND GATHERING SORT OF GAMES, THE HARVEST MOONS AND BASED ON THOUGHT CLOUD 2 >> OH REALLY? >> I SHOULD HAVE SAID THAT IN THE BEGINNING I NEVER KNOW WHAT AUDIENCE I'M CATERING TO

THEY SAID A LOT OF THE INSPIRATION COMING FROM THAT AS WELL >> NOW I AM SUPER HYPED >> YOU SHOULD PLAY IT AS WELL >> MAYBE I SHOULD >> THERE YOU GO

THAT IS A REGULAR PlayStation ACCESS VIDEO LIVE IN FRONT OF THE AUDIENCE, E3 >> IT IS A BITTER — TERRIFYING >> IT IS >> WE ARE SUPER EXCITED

PLEASE STAY TUNED TO THE YouTube CHANNEL THAT IS WHAT I ALWAYS SAY WHAT DO YOU SAY WELL, I SUPPOSE, WE ARE COMING TO THE END OF THE DAY WE ARE WELCOMING FRIENDS BACK TO THE STAGE AND THANK YOU FOR WATCHING TODAY

WE ARE JOINED BY LOVELY PEOPLE AND THANK YOU FOR WATCHING SEE YOU SOON, LIKE REALLY SOON IN A TEST >> LADIES AND GENTLEMEN, WELCOME BACK

WE ARE ALMOST DONE WITH PlayStation LIVE FROM E32018 I'M ONCE AGAIN, I KNOW I'M ONCE AGAIN JOINED ON STAGE BY SID HOLLY AND ROB EVERYONE WELCOME BACK WE'RE ALMOST DONE IT'S LIKE WE'RE HERE SECONDS AGO

>> YOU GUYS WERE JUST TALKING ABOUT YOUR SORT OF GENERALLY THREE IMPRESSIONS YOU EACH PICKED THREE GAMES YOU WERE PUMPED ABOUT I THOUGHT MAYBE MR SHUMAN WE COULD ENABLE YOU TO HAVE THE SAME SELECTION >> GEE WHIZ THAT'S A TOUGH ONE LAST OF US PART 2 LOOKS ABSOLUTELY SENSATIONAL

IT WAS MY GAME OF THE GENERATION ON PS3 AND FRANKLY ONE OF MY FAVORITE PS4 GAMES I LOVE THE MULTIPLAYER AS MUCH AS I LOVE THE STORY I LOVE THE MULTIPLAYER, AND THE LAST OF US PART 2 AND I THOUGHT SPIDER-MAN LOOKED JUST OUTRAGEOUS AND EVERY TIME I SEE THAT GAME I GET MORE EXCITED FOR IT IT'S REALLY HARD TO CHOOSE THREE TO BE TOTALLY HONEST WITH YOU >> I'LL SIT >> I'LL SIT OFF RATTLE ALL THE GAMES >> I LOVE ALL MY CHILDREN EQUALLY

>> I COULD SAY GHOST OF TSUSHIMA I COULD SAY DEATH STRANDING I'M GOING TO GO WITH RESIDENT EVIL 2 >> I DIDN'T SEE THAT, THE REST OF OUR TEAM WAS SEEING THAT WHILE WE WERE HERE I'M SO JEALOUS

>> WE HAD A LIVE DEMO UP HERE AND IT LOOKED GREAT I LOVE WHAT THEY'RE DOING WITH IT IT'S VERY FAITHFUL TO THE SORT OF OVERALL FLOW OF THE ORIGINAL GAME BUT THEY'RE BRINGING IN THAT SORT OF RESIDENT EVIL 4 OVER-THE-SHOULDER STUFF EVERYONE LOVES A LOT OF GOOD STUFF >> ROB I WAS WONDERING, WANT TO ASK YOU AND HOLLIE THIS QUESTION

TELL US IT'S A BIGGER STAGE THAN TRADITIONALLY NOT TO SAY YOU'RE NOT FIT FOR BIG STAGES BUT SOME REACTIONS AND IMPRESSIONS FROM YOUR EXPERIENCE HERE AT E3 SO FAR >> IT'S BEEN AMAZING YOU SAID IT'S BIGGER THAN OUR USUAL SAY IT'S A SOFA AND A COVER IT'S AMAZING

BEING AT E3 IT ALWAYS FEELS LIKE A MASSIVE PRIVILEGE AND I ALWAYS HAVE TO SORT OF PINCH MYSELF WHEN I'M HERE, BECAUSE IT WAS ALWAYS MY DREAM WHEN I WAS A KID I WAS OH MAN I WOULD LOVE TO GO TO E31-DAY AND NOW THAT WE'RE ACTUALLY HERE ACTUALLY ON THIS STAGE APART OF PlayStation's LIVE STORE I'M SORT OF LIKE TRYING TO WAKE UP SOME TIME SOON >> IT'S ALL BEEN A DREAM >> YOU HAVE TO DO E3 OVER AGAIN

>> THIS WAS ACTUALLY THE NIGHT BEFORE THE SHOWCASE [LAUGHTER] >> BEFORE YOU GOT ON THE PLANE YOU WERE DREAMING ALL THIS >> RYAN CLEMENTS, I WANT TO KNOW YOUR THREE FAVORITE GAMES FROM E32018 STARTING IN TWO, THREE, ONE >> I CAN'T DO THIS I CAN'T DO THIS

I HAVE TO SAY IT'S A MIX OF A FEW THINGS I HAD SOME FAVORITE MOMENTS FROM THIS SHOW INCLUDING THE DAYS GONE SEGMENT WHERE WE GOT TO SCRUB THROUGH THE TRAILER AND SEE THAT >> THAT WAS FUN >> THAT WAS AMAZING

>> I LOVED TALKING WITH KOJIMA SAN AND HERMAN ABOUT DEATH STRANDING AND SOULCALIBUR VI AND KINGDOM HEARTS 3 AN AMAZING ARRAY OF GAMES COMING TO PLAYSTATION 4 AND VR HARD TO PICK THEM >> I'M SO GLAD SOULCALIBUR IT'S BEEN A LONG TIME >> OLD SCHOOL FAN >> I WAS A TEENAGE FIGHTING GAME FIEND AND I WON A TOURNAMENT FOR SOUL EDGE WHICH WAS THE PS1 RELEASE OF THE ARCADE GAME SOUL BLADE NO IT WAS SOUL BLADE ON PS1 SOUL EDGE ON ARCADE

I LOVED THAT GAME SOULCALIBUR, SOULCALIBUR 4 WAS PROBABLY MY FAVORITE IN THE SERIES I'M EXCITED FOR SOULCALIBUR VI >> FANTASTIC BEFORE WE GO, OBVIOUSLY THERE'S A LOT OF CONTENT THAT WE COVERED ON OUR PlayStation LIVE FOR ME 3 PROGRAM THIS YEAR A LOT OF STUFF YOU'RE GOING TO BE ABLE TO SEE ON YouTUBE AND FACEBOOK

PLEASE DO IF YOU MISSED SOMETHING OR YOU WANT TO SEE SOMETHING AGAIN, WE ENCOURAGE YOU AND INVITE YOU TO COME CHECK IT OUT SID, WILL YOU INDULGE ME FOR A MINUTE >> I WILL >> WE DON'T OFTEN GET TO DO SOME THANK YOUS ON THE SHOW, AND I THOUGHT MAYBE FOR THE LAST MINUTE OR SO I CAN CELEBRATE SOME OF THE UNSUNG HEROES THAT MAKE THE SHOW POSSIBLE

>> A LOT OF UNSUNG HEROES >> HE'S GOT A LIST >> I'VE GOT A LIST >> VERY CONSIDERATE >> WE HAVE TO CELEBRATE

FIRST OF ALL, I WANT TO THANK ALL OF OUR HOSTS I WANT TO THANK ROB AND HOLLIE AND SID AND KRISTIN AND JUSTIN, MEREDITH MOLINARI AND RUSSELL WHO ARE NOT OUT ON STAGE RIGHT NOW THANK ALL THE HOSTING TALENT AND GUESTS THAT CAME THROUGH AND IN TERMS OF UNSUNG HEROES, I WANT TO THANK OUR DIRECTOR PETE I WANT TO THANK OUR MAIN PRODUCTION COORDINATOR CORY

I WANT TO THANK OUR STAGE MANAGERS MONICA, LESLIE, MARTY, TONS OF OTHER PEOPLE THAT RAN ALL THIS STUFF BEHIND ME RIGHT HERE I WANT TO THANK ONE OF OUR SOUND TECHS DAVE, HAIR AND MAKEUP NICOLE AND MARISSA AND THANK OUR WARDROBE TEAM THE AMAZING TEAM THAT PUTS ALL THIS STUFF TOGETHER UH-HUH >> I'D BE WEARING A POTATO SACK IF IT WASN'T FOR THOSE >> CARRIE AND HER TEAM

THANK YOU SO MUCH THANK YOU TO LISA FOR LOGISTICS, TRANSPORTATION, EVENT MANAGEMENT I WANT TO THANK OUR INTERPRETERS I WANT TO THANK ALL THE CREW AGAIN BEHIND THE STAGE I WANT TO THANK OUR HOSTS ONE MORE TIME

AND THANK YOU, RYAN FOR DOING A GREAT JOB HELPING US OUT WITH THIS SHOW >> OF COURSE AND I WANT TO THANK OUR AMAZING CROWD HERE IN DOWNTOWN LOS ANGELES THANK YOU EVERYONE FOR STICKING AROUND UNTIL THE END OF THE DAY AND THANKS TO YOU AT HOME WE ARE ALMOST DONE

I THINK IT IS TIME TO SAY GOODBYE SO FOR ALL OF US FROM THE PlayStation LIVE FROM E3 PROGRAM HERE IN LOS ANGELES, THANK YOU FOR WATCHING AND WE'LL SEE YOU SOON ♪ ♪ >> THIS IS YOUR MOTHER, PICK UP THE PHONE AIDEN PICK UP THE PHONE AIDEN

♪ ♪ ♪ ♪

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