

Last
week
I
wrote
about
the
upcoming
live-service
shooter
Concord,
which
is
due
to
launch
in
just
a
few
short
weeks.
A
beta
weekend
was
held
for
the
game
but
only
those
who
had
pre-ordered
the
game
or
had
an
active
PSN
membership
could
join
up.
While
we
couldn’t
see
what
the
console
numbers
were,
the
player
count
on
PC
was
worryingly
small.
This
weekend,
the
beta
has
been
opened
up
to
absolutely
everyone
which
should
mean,
in
theory,
much
higher
player
numbers.
That
isn’t
what
we’re
seeing
though.
According
to
SteamDB,
which
tracks
all
sorts
of
handy
Steam
information,
the
game
still
isn’t
drawing
in
many
players.
On
the
beta’s
launch
day,
July
18,
it
peaked
at
just
2,388
concurrent
players.
To
be
fair,
that
is
still
over
twice
what
the
closed
beta
managed
the
week
prior.
But
2,388
still
seems
alarmingly
low
for
a
first-party
live-service
shooter,
and
is
surely
an
indication
that
people
aren’t
very
interested
in
Concord.
The
player
numbers
didn’t
improve
with
word
of
mouth,
either.
On
July
19
Concord
only
achieved
a
peak
player
count
of
1,666,
indicating
that
many
people
didn’t
bother
returning.
Today,
July
20,
the
peak
count
was
1,447,
so
at
least
the
drop-off
wasn’t
as
bad
as
it
was
on
day
1.
Of
course,
we
have
no
way
of
knowing
what
sort
of
player
counts
Concord
is
getting
on
PlayStation.
It
could
be
far,
far
better.
But
Sony
is
pushing
simultaneous
PC
and
console
launches
for
its
live
service
titles
to
ensure
a
strong
community,
so
to
see
such
low
player
counts
for
an
open
beta
where
the
only
barrier
to
entry
is
some
download
time
does
not
bode
well
for
the
future
of
Concord.
At
this
rate,
the
game
is
going
to
need
some
incredible
word-of-mouth
when
it
launches,
or
else
it
will
end
up
as
yet
another
corpse
in
the
live-service
mass
grave.